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Helldivers: Stratagems

This is still very much a work in progress. There are missing images and placeholder items that are still being decoded.

Name Description Code Category Type Flags Uses Spawn Time Cooldown
Supply Pack
Supply boxes containing ammunition, with a backpack that allows the user to distribute boxes to fellow Helldivers. ↓←↓↑↑↓ HellpodDeployment Supply HelldiversApi.StratagemInfoFlag 5 480
Ballistic Shield Backpack
A backpack which can be wielded as a one-handed ballistic shield, protecting against small arms fire. ↓←↓↓↑← HellpodDeployment Supply HelldiversApi.StratagemInfoFlag 5 300
Shield Generator Pack
Encloses the wearer in a spherical shield which blocks high-speed projectiles. Has a limited lifetime once deployed. ↓↑←→←→ HellpodDeployment Supply HelldiversApi.StratagemInfoFlag 5 480
Jump Pack
Enables the user to jump higher than 'gravity' and 'safety' would normally allow. Must be charged before use. ↓↑↑↓↑ HellpodDeployment Supply HelldiversApi.StratagemInfoFlag 5 480
"Guard Dog"
An autonomous drone equipped with a Liberator assault rifle, providing 360° cover. Returns to backpack to rearm. ↓↑←↑→↓ HellpodDeployment Supply HelldiversApi.StratagemInfoFlag 5 480
"Guard Dog" Rover
An autonomous drone equipped with a laser rifle, providing 360° cover. Returns to backpack to cool down. ↓↑←↑→→ HellpodDeployment Supply HelldiversApi.StratagemInfoFlag 5 480
Resupply
A Hellpod containing four supply packs, to replenish personal ammunition and stims in the field. ↓↓↑→ HellpodDeployment Special HelldiversApi.StratagemInfoFlag 7.5 180
Medical Supplies
←↓↑← HellpodDeployment Supply HelldiversApi.StratagemInfoFlag 5 300
Eagle Strafing Run
A strafing run of the battlefield to clear small targets, delivered almost instantly. The F-89 EAGLE is a jet fighter capable of carrying large amounts of ordnance as well as both atmospheric and limited spaceflight. The F-89 comes equipped with a 23mm cannon that can be used for strafing runs against ground targets. Once the Eagle is assigned to follow you into combat you can choose additional payloads for it to carry. The EAGLE is capable of delivering its ordnance with very low time intervals, but has limited carrying capacity and needs to be sent back to be rearmed should it run out. The eagle is also susceptible to enemy anti-air weaponry and caution is advised when calling in strikes near enemy AA. ↑→→ CloseAirSupport Offensive HelldiversApi.StratagemInfoFlag 3 0 15
Eagle 500kg Bomb
A large bomb obliterating almost any target close to impact. Make sure to clear the area. The DMB-500 is a evolution on the classic bombs of human history. The approach of not having any guidance system in the bomb has allowed for packing it with unprecedented amounts of conventional explosives, making for a very large explosion and resulting crater. While the bomb is not specifically designed to take out armored targets, the explosion is massive enough that a close hit will kill almost anything, armored or not. The drawback is that the Eagle pilot has to take more care when delivering the payload to make sure that the target is hit, this increases the response time of the bomb in comparison to other Eagle payloads. ↑→↓↓↓ CloseAirSupport Offensive HelldiversApi.StratagemInfoFlag 1 0 15
Eagle 110mm Rocket Pods
A barrage of rocket pods, which the Eagle pilot will release on the largest target near the stratagem beacon. A pod of 110mm DRAGON rockets used to strike at armored targets. Your Eagle pilot will try to pick the best target available based on proximity to your beacon and armor level. The rockets have no guidance and will not always hit the target but this is usually compensated by firing a substantial amount of rockets. The amount of rockets means there might be significant collateral damage in proximity to the target. ↑→↑← CloseAirSupport Offensive HelldiversApi.StratagemInfoFlag 2 0 15
Eagle Airstrike
A barrage of bombs creating a non-targeted carpet of explosions. A rack of semi-guided 100-kg bombs, intended to be dropped on a area target in a high speed flyby. The bomb pattern produces a carpet of explosions killing most infantry, but has a harder time affecting armored targets unless they are directly hit by one of the bombs. A great option for creating pause in an enemy advance or taking out larger concentrations of infantry. ↑→↓→ CloseAirSupport Offensive HelldiversApi.StratagemInfoFlag 2 0 15
Eagle Napalm Airstrike
A barrage of napalm bombs, creating a wall of fire which will stop the enemy in their tracks. The Napalm airstrike drops a row of bombs containing an extremely flammable liquid with a fairly long burn time, effectively creating a wall of fire. Great for stopping the enemy in their tracks as a universal rule for all life in the galaxy seems to be to avoid fire. The fire doesn't burn hot enough to do any significant damage to heavily armored targets. ↑→↓↑ CloseAirSupport Offensive HelldiversApi.StratagemInfoFlag 2 0 15
Eagle Smoke Strike
A barrage of smoke grenades, creating a thick smoke screen to block enemies' line of sight. ↑→↑↓ CloseAirSupport Offensive HelldiversApi.StratagemInfoFlag 2 0 15
Eagle Cluster Bomb
A targeted air strike unable to destroy buildings, but efficient at clearing smaller targets. ↑→↓↓→ CloseAirSupport Offensive HelldiversApi.StratagemInfoFlag 4 0 15
Eagle Rearm
Order the Eagle Fighter to return to the ship, where it can restock its armaments. ↑↑←↑→ CloseAirSupport Mission HelldiversApi.StratagemInfoFlag 0 150
Eagle Air-to-Air Missiles
Aspect-seeking air-to-air missiles, to eliminate most flying targets in the vicinity. A rack of SRID-12 aspect seeking missiles used to take out flying targets. The Missiles have extremely intelligent guidance and good flight characteristics in most atmospheres. The Eagle pilot will target a variety of flying targets and make sure to clean up the skies for you. Great if you are overwhelmed with a large number of enemy fliers. ↑→↑↑ CloseAirSupport Offensive HelldiversApi.StratagemInfoFlag 2 0 15
Shield Generator Relay
A stationary energy shield which provides cover against projectiles. Has a limited lifetime once deployed. ↓↓←→←→ HellpodDeployment Defensive HelldiversApi.StratagemInfoFlag 0 90
HMG Emplacement
A manned fortification offering superior firepower against lightly armored targets. Slow to turn, so place it wisely. The E/HMG-23 HEAVY MACHINEGUN is a turret requiring a crew of 1, armed with two highly destructive 12.5mm machineguns. The emplacement is extremely good at handling large amounts of medium armored enemies. Caution should be used when manning the E/HMG-23 as crew members are exposed to enemy fire while crewing the weapon. ↓↑←→→← HellpodDeployment Defensive HelldiversApi.StratagemInfoFlag 3 180
Anti-Personnel Minefield
Deploys a defensive anti-personnel minefield, to halt enemy advance. ↓←↑→ HellpodDeployment Defensive HelldiversApi.StratagemInfoFlag 3 180
Incendiary Mines
Deploys a defensive incendiary minefield, which will set both terrain and targets alight when triggered. ↓←←↓ HellpodDeployment Defensive HelldiversApi.StratagemInfoFlag 3 180
Anti-tank Mines
Scatters powerful anti-tank mines that deal heavy, armor-penetrating damage. Minefield is less densely packed relative to smaller mines. ↓←↑↑ HellpodDeployment Defensive HelldiversApi.StratagemInfoFlag 3 180
Tesla Tower
A turret which fires electrical charges at targets in close range. To avoid friendly fire, remain prone. ↓↑→↑←→ HellpodDeployment Defensive HelldiversApi.StratagemInfoFlag 3 150
SSSD Delivery
A Hellpod containing a Super Solid State Drive, the peak of secure data storage. Used by Helldivers for everything from transfer of patriotic data to the sabotage of enemy mainframes. ↓↓↓↓↓↑↑ HellpodDeployment Mission HelldiversApi.StratagemInfoFlag 5 10
SSSD Delivery
A Hellpod containing a Super Solid State Drive, the peak of secure data storage. Used by Helldivers for everything from transfer of patriotic data to the sabotage of enemy mainframes. ↓↓↓↑↑ HellpodDeployment Mission HelldiversApi.StratagemInfoFlag 5 10
Drilling Charge
↓↑↑↑ HellpodDeployment Mission HelldiversApi.StratagemInfoFlag 5 10
Extraction Beacon
←↑↑↓←↓ TactialAirInsertion Mission HelldiversApi.StratagemInfoFlag 120 300
Hellbomb
The Hellbomb is a tactical nuke powerful enough to destroy any perceivable target in its blast zone. For safety and budgetary reasons, it has to be armed manually once deployed. ↓↑←↓↑→↓↑ HellpodDeployment Mission HelldiversApi.StratagemInfoFlag 5 30
HIVE BREAKER DRILL
A drill capable of piercing the tough walls of Terminid hives, and deploying a nuclear charge to collapse all tunnels. ←↑↓→↓↓ TactialAirInsertion Mission HelldiversApi.StratagemInfoFlag 0 120
Spire Sterilizer
Add a description here!! ↓↓↓←→←→ HellpodDeployment Mission HelldiversApi.StratagemInfoFlag 5 30
Super Earth Flag
The main ingredient in Super Earth liberation. ↓↑↓↑ HellpodDeployment Mission HelldiversApi.StratagemInfoFlag 5 30
Thumper
The thumper is equipped with a piston, used for sending out strong vibrations into the ground, which disrupt nearby bug nests. ↓↑←→↑↓ HellpodDeployment Mission HelldiversApi.StratagemInfoFlag 5 30
Prospecting Drill
An advanced, mostly self-operating prospecting drill fitted into a Hellpod. Handles soil sample extraction, analysis and data upload with minimal necessary input from an operator. ↓↓←→↓↓ HellpodDeployment Mission HelldiversApi.StratagemInfoFlag 5 30
Seismic Probe
A Seismic Probe fitted into a Hellpod. Is preprogrammed so that only the simplest calibration and execution secuence is needed once deployed to the surface. ↑↑←→↓↓ HellpodDeployment Mission HelldiversApi.StratagemInfoFlag 5 30
Hive Scanner
HIVE SCANNER ↓↑↓→←↓↑↓ HellpodDeployment Mission HelldiversApi.StratagemInfoFlag 5 90
Scrambler
SCRAMBLER ↓↑↑→↓↓←→← HellpodDeployment Mission HelldiversApi.StratagemInfoFlag 5 180
Extraction
↑→←↑→←↑ Special Mission HelldiversApi.StratagemInfoFlag 7 180
Extraction
↑→←↑→←↑ Special Mission HelldiversApi.StratagemInfoFlag 0 180
Reinforce
A replacement for a fallen comrade. ↑↓→←↑ Special Mission HelldiversApi.StratagemInfoFlag 0 6
SOS Beacon
Call in an emergency beacon to show other Helldivers that you need assistance. ↑↓→↑ Special Mission HelldiversApi.StratagemInfoFlag 1 2 180
Upload Data
←→↑↑↑ Special Special HelldiversApi.StratagemInfoFlag 0 1
Jammed Piñata
↑↓↑↑ HellpodDeployment Supply HelldiversApi.StratagemInfoFlag 1 5 0
SEAF Artillery
→↑↑↓ OrbitalFireSupport Mission HelldiversApi.StratagemInfoFlag 0 15
Orbital Precision Strike
A single precision shot from the Destroyer's 'ATLAS' cannon. Super Earth issued a contract for creation of a new main armament for the Super Destroyers of the HELLDIVERS. The contract was won by MORGUNSON who developed the LIBERTY CANNON able to deliver precise shots from relatively long distances delivering various kinds of ammunition. →→↑ OrbitalFireSupport Offensive HelldiversApi.StratagemInfoFlag 4 100
Orbital Airburst Strike
A projectile which explodes while airborne, creating a deadly rain of shrapnel. Not effective against heavy armor. The AIRBURST STRIKE is a single larger specialized projectile fired from the Helldiver Destroyer's 408mm cannons. The shot is programmed to explode above the ground and separate into multiple flechettes, each with their own explosive warhead. Extremely effective against unarmored infantry, the fact that it's a single round allows for fairly frequent firing. →→→ OrbitalFireSupport Offensive HelldiversApi.StratagemInfoFlag 2 120
Orbital EMS Strike
A "compliance weapon" to modify enemy behavior. The projectile temporarily stuns all targets within the strike radius. The orbital stun is a special shot fired from the Helldiver Destroyers 408mm cannons containing multiple devices that with sound, light, and electromagnetic pulses disorient and disables a wide variety of targets temporarily. While the Helldivers are trained to withstand this effect it can still severely lower your combat efficiency should you be hit, though that is preferable to death. →→←↓ OrbitalFireSupport Offensive HelldiversApi.StratagemInfoFlag 2 75
Orbital 120mm HE Barrage
A precision artillery salvo over a small area, perfect for taking out concentrated enemy units. A precision artillery barrage fired from the 84mm Atlas Gatling cannon of a Helldiver Destroyer in low orbit. Handy for when you have to level smaller areas of the battlefield or take out enemy concentrations. The shells themselves are capable of destroying armored targets, but requires a direct hit to do any significant amount of damage making it unreliable as an anti-tank option. →→↓←→↓ OrbitalFireSupport Offensive HelldiversApi.StratagemInfoFlag 5 240
Orbital Gas Strike
A projectile which releases a cloud of corrosive gas, harmful to both organic and robotic lifeforms. →→↓→ OrbitalFireSupport Offensive HelldiversApi.StratagemInfoFlag 2 75
Orbital 380mm HE Barrage
A prolonged barrage, wreaking extended destruction over a large area. Communication with teammates is advised. A blanket artillery barrage fired by the 408mm cannons of the Helldiver Destroyer in low orbit. The barrage carries on for a significant amount of time and will obliterate most things in the targeted area. Extreme caution is advised when using this stratagem near strategic objectives and friendly lines as it can wander slightly. →↓↑↑←↓↓ OrbitalFireSupport Offensive HelldiversApi.StratagemInfoFlag 6 240
Orbital Laser
The Destroyer's laser cannon will sweep over the designated area, vaporizing all targets within the effective radius. The O-X32 is an experimental anti ship laser used for pinpoint strikes against enemy weak points. The laser is so energy dense that it has no issue cutting through the atmosphere of most planets and has found great use as a support weapon against ground targets. The laser generates an extreme amount of heat and the process of cooling the heat exchangers down takes a substantial amount of time. →↓↑→↓ OrbitalFireSupport Offensive HelldiversApi.StratagemInfoFlag 3 2 300
Orbital Railcannon Strike
A high-velocity railcannon round fired at the largest target in close proximity to the beacon. Targeting is automatic. →↑↓↓→ OrbitalFireSupport Offensive HelldiversApi.StratagemInfoFlag 1 210
Orbital Walking Barrage
A linear artillery barrage which moves at intervals, driving the enemy out from cover while allowing an advance. A linear artillery barrage fired by the 408mm cannons of the Helldiver Destroyer in low orbit. The barrage continues down a line up to approximately 50 meters, obliterating most things in its way. Extreme caution is advised when using this stratagem in the way of strategic objectives and friendly lines. →↓→↓→↓ OrbitalFireSupport Offensive HelldiversApi.StratagemInfoFlag 3 240
Orbital Gatling Barrage
A barrage of high explosive rounds, fired from the Destroyer's high speed rotary autocannons. The best minds of Super Earth have over the years realized that rotary weapon systems shoot, a lot. They have since conceived of an orbital version of the rotary weapons commonly mounted on Helldiver vehicles and Hellpod stratagems. →↓←↑↑ OrbitalFireSupport Offensive HelldiversApi.StratagemInfoFlag 2 80
Orbital Smoke Strike
Creates a large, thick smoke screen to block targets' line of sight. →→↓↑ OrbitalFireSupport Offensive HelldiversApi.StratagemInfoFlag 2 100
Resupply
A Hellpod containing four supply packs, to replenish personal ammunition and stims in the field. ↓↓↑→ HellpodDeployment Supply HelldiversApi.StratagemInfoFlag 5 30
Medical Supplies
↓↓↑← HellpodDeployment Supply HelldiversApi.StratagemInfoFlag 1 5 30
Patriot Exosuit
A heavily-armored walking exosuit equipped with a rocket launcher and a heavy machine gun. ←↓→↑←↓↓ TactialAirInsertion Supply HelldiversApi.StratagemInfoFlag 1 0 600
Jump Pack
Enables the user to jump higher than 'gravity' and 'safety' would normally allow. Must be charged before use. ↓↑↑↓↑ HellpodDeployment Supply HelldiversApi.StratagemInfoFlag 1 5 90
Rocket Sentry
A powerful automated turret, effective against armored targets. The turret will primarily aim at larger enemies. The A/RL-66 ROCKET TURRET is a valuable tool for the Helldivers as it provides autonomous anti tank capability. The Turret fires salvos of rockets and tries to asses the damage before firing again to save ammunition. Take care not to stand behind the turret due to the exhaust produced when it fires. ↓→↑→← HellpodDeployment Defensive HelldiversApi.StratagemInfoFlag 1 5 45
Machine Gun
A machine gun designed for stationary use. Trades higher power for increased recoil and reduced accuracy. A medium machine gun renowned for its reliability and proven effectiveness against infantry and lightly-armored targets. Though capable of crippling light vehicles as well, that job is better left to heavier caliber weapons. A real workhorse for the Super Earth Armed Forces and standard issue for most SEAF squads. ↓←↓↑→ HellpodDeployment Supply HelldiversApi.StratagemInfoFlag 1 5 600
Autocannon
A fully-automatic cannon effective against light vehicle armor. Includes support backpack required for reloading. A fully automatic 20mm cannon fed from a hopper containing up to two clips of 5 shots each at a time. Extremely flexible battlefield role due to the amount of variable ammunition available. The standard round is an Armor Piercing High Explosive Tracer great against heavy infantry and light vehicles. But other ammunition offers everything from anti-air capabilities to anti-tank. ↓←↓↑↑→ HellpodDeployment Supply HelldiversApi.StratagemInfoFlag 3 480
Grenade Launcher
A grenade launcher effective against armored infantry. Not intended for use against vehicle armor or fortified buildings. A fully automatic grenade launcher capable of extreme Anti-Personnel destruction. The grenades have an arming time to prevent explosions that might occur close to the user, this will cause the grenades to ricochet so use caution when firing at close range. ↓←↑←↓ HellpodDeployment Supply HelldiversApi.StratagemInfoFlag 3 480
Machine Gun
A machine gun designed for stationary use. Trades higher power for increased recoil and reduced accuracy. A medium machine gun renowned for its reliability and proven effectiveness against infantry and lightly-armored targets. Though capable of crippling light vehicles as well, that job is better left to heavier caliber weapons. A real workhorse for the Super Earth Armed Forces and standard issue for most SEAF squads. ↓←↓↑→ HellpodDeployment Supply HelldiversApi.StratagemInfoFlag 3 480
Stalwart
A compact, low caliber machine gun. Trades power for ease of use, with faster reloading than heavier machine guns. NOT YET IMPLEMENTED ↓←↓↑↑← HellpodDeployment Supply HelldiversApi.StratagemInfoFlag 3 480
Railgun
An experimental weapon which prioritizes armor penetration. Must be charged between shots - so choose targets carefully. The RS-422 is an electronically charged and fired weapon that accelerates a steel dart to 7 times the speed of sound. The projectile has extremely good armor piercing capabilities, and can be used against everything from infantry to light vehicles and even against weakpoints on heavy vehicles. The safety is on by default and it will fire automatically when it reaches a good charge level. The safety can be turned off to achieve greater destructive power, just be aware that overcharging the RS-422 will cause it to explode. ↓→↓↑←→ HellpodDeployment Supply HelldiversApi.StratagemInfoFlag 3 480
Recoilless Rifle
A recoilless rifle effective against vehicle armor. Includes support backpack required for reloading. Used as the Super Earth Armed Forces standard answer to armored opposition, the recoilless rifle offers great anti armor capabilities in a very portable package. The weapon system requires support ammunition carried in a separate backpack and is best operated as a two man team with the loader carrying ammunition. The weapon can be reloaded by the weapon operator in a pinch should he have ammunition available. ↓←→→← HellpodDeployment Supply HelldiversApi.StratagemInfoFlag 3 480
Laser Cannon
A laser weapon firing a continuous beam. Doesn't require ammunition, but will need heat sink replaced if it overheats. The 'BILLHOOK' laser cannon is an upscaled version of the Laser rifle that is still in trials. It fires a continuous beam of highly focused light capable of quickly raising the temperature of any surface it hits. A flat prism is standard issue, but other prisms that allows for a variable focus point of the laser are available. ↓←↓↑← HellpodDeployment Supply HelldiversApi.StratagemInfoFlag 3 480
Quasar Cannon
Charges up to fire a powerful, explosive energy burst. Has a long cooldown period after firing. ↓↓↑←→ HellpodDeployment Supply HelldiversApi.StratagemInfoFlag 3 480
Anti-Materiel Rifle
A high-caliber sniper rifle effective over long distances against light vehicle armor. This rifle must be aimed downscope. A high caliber sniper rifle capable of killing most infantry and other light targets with a single well placed shot. Even capable of disabling lighter vehicles by shooting out the engine, tires, or tracks. ↓←→↑↓ HellpodDeployment Supply HelldiversApi.StratagemInfoFlag 3 480
Expendable Anti-Tank
A single-use weapon specialized for damaging vehicle armor. Discarded after every use. The Expendable Anti-Tank is a one shot support weapon specialized at taking out armored targets. Though you can carry only one, they are cheap and easy to deploy and can serve as a great on demand anti-armor weapon should you encounter unexpected enemy armor. ↓↓←↑→ HellpodDeployment Supply HelldiversApi.StratagemInfoFlag 2 70
Flamethrower
An incendiary weapon for close range. Will ignite targets, terrain, and any flammable teammates. ↓←↑↓↑ HellpodDeployment Supply HelldiversApi.StratagemInfoFlag 3 480
Heavy Machine Gun
A very powerful but difficult-to-wield machine gun with intense recoil. ↓←↑↓↓ HellpodDeployment Supply HelldiversApi.StratagemInfoFlag 3 480
Airburst Rocket Launcher
Fires a rocket that detonates within proximity of a target, and deploys a cluster of explosive bomblets. ↓↑↑←→ HellpodDeployment Supply HelldiversApi.StratagemInfoFlag 3 480
Spear
An anti-tank homing missile which must lock onto its target before launch. Effective against large and armored enemies. ↓↓↑↓↓ HellpodDeployment Supply HelldiversApi.StratagemInfoFlag 3 480
Arc Thrower
Projects an arc of lightning at close range. Charges up to project bolts, and may discharge through multiple targets. ↓→↓↑←← HellpodDeployment Supply HelldiversApi.StratagemInfoFlag 3 480
Gatling Sentry
An automated turret with an extremely high rate of fire. Caution: does not check if friendly units are in line of fire. The A/MG-11 GATLING SENTRY is a beloved staple of the Helldivers, capable of shredding light targets en masse. Like all automated sentries it can distinguish between friend and foe and will target only enemies, but it has no safety mechanism that will prevent it from firing if a friendly is in the way of its target. It is highly recommended to stay behind the turret, though that might be difficult as it has a 360 degree field of fire. ↓↑→← HellpodDeployment Defensive HelldiversApi.StratagemInfoFlag 3 180
Machine Gun Sentry
An agile automated machine gun turret. Will fire at targets even if Helldivers will be caught in the crossfire. ↓↑→→↑ HellpodDeployment Defensive HelldiversApi.StratagemInfoFlag 3 180
Mortar Sentry
A turret firing powerful shells in a high arc. Effective at long ranges, and able to strike at targets behind cover. A continuation of the early A|GL-8 grenade launcher turret, this model packs a hefty punch and has variable fire distance. The turret fires in a high arch raining shots down from above, negating cover and other things in the way. The turret normally requires line of sight to its target to do the firing but this can be removed with some clever engineering. ↓↑→→↓ HellpodDeployment Defensive HelldiversApi.StratagemInfoFlag 3 180
EMS Mortar Sentry
A turret firing static field generators that slow the advance of enemies. ↓↑→↓→ HellpodDeployment Defensive HelldiversApi.StratagemInfoFlag 3 180
Rocket Sentry
A powerful automated turret, effective against armored targets. The turret will primarily aim at larger enemies. The A/RL-66 ROCKET TURRET is a valuable tool for the Helldivers as it provides autonomous anti tank capability. The Turret fires salvos of rockets and tries to asses the damage before firing again to save ammunition. Take care not to stand behind the turret due to the exhaust produced when it fires. ↓↑→→← HellpodDeployment Defensive HelldiversApi.StratagemInfoFlag 3 180
Autocannon Sentry
An automated cannon turret firing anti-tank ammunition over long ranges. Sacrifices agility for range and power. The A/AC-41 is a 40mm automatic cannon firing explosive anti-tank ammunition. The Turret is effective over long ranges and against armored targets, but has limitations when it comes to the turn speed as the servos required for the heavier than normal weight of the gun are slower. It is therefore recommended to place the turret a respectable distance from the enemy and in a position that has good fields of fire. ↓↑→↑←↑ HellpodDeployment Defensive HelldiversApi.StratagemInfoFlag 3 180
Reinforce
A replacement for a fallen comrade. ↑↓→←↑ Special Mission HelldiversApi.StratagemInfoFlag 0 6
Extraction Beacon
←↑↑↓←↓ TactialAirInsertion Mission HelldiversApi.StratagemInfoFlag 120 300
Patriot Exosuit
A heavily-armored walking exosuit equipped with a rocket launcher and a heavy machine gun. ←↓→↑←↓↓ TactialAirInsertion Supply HelldiversApi.StratagemInfoFlag 2 0 600
Emancipator Exosuit
A heavily-armored walking exosuit equipped with dual autocannons. ←↓→↑←↓↑ TactialAirInsertion Supply HelldiversApi.StratagemInfoFlag 2 0 600