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Helldivers: Equipment
This is still very much a work in progress. There are missing images and placeholder items that are still being decoded.
Name | Description | Def/Spd/Sta | Passive | Cost |
---|---|---|---|---|
FS-37 Ravager (Light Armor)
|
Contains many small pockets, allowing the user to evenly distribute the weight of ammunition, samples, and cool rocks. | 50/550/125 |
ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Increases initial inventory and holding capacity of throwables by <c=#COLOR>#SIGN#BONUS</c>. |
250 |
FS-37 Ravager (Helmet)
|
Contains many small pockets, allowing the user to evenly distribute the weight of ammunition, samples, and cool rocks. |
STANDARD ISSUE
No additional bonuses. |
125 | |
FS-55 Devastator (Heavy Armor)
|
Domestic versions of this armor enable colonial farmers to plant crops and mines side by side, safely. | 150/450/50 |
FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#BONUS</c> resistance to explosive damage. |
|
FS-55 Devastator (Helmet)
|
Domestic versions of this armor enable colonial farmers to plant crops and mines side by side, safely. |
STANDARD ISSUE
No additional bonuses. |
||
CW-4 Arctic Ranger (Light Armor)
|
Features a utility belt with pockets that can be filled with any number of things, such as pocket knives, mementos from home, and interesting rocks. | 50/550/125 |
SCOUT
Markers placed on the map will generate radar scans every <c=#COLOR>#BONUS</c>. Reduces range at which enemies can detect the wearer by <c=#COLOR>#BONUS</c>. |
|
CW-4 Arctic Ranger (Helmet)
|
Features a utility belt with pockets that can be filled with any number of things, such as pocket knives, mementos from home, and interesting rocks. |
STANDARD ISSUE
No additional bonuses. |
||
CW-22 Kodiak (Heavy Armor)
|
The CW-22 Kodiak armor was thoroughly pressure-tested by patriotic volunteers, as part of the "Test Subjects for Super-Earth" Citizen Advancement Program. | 150/450/50 |
FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#BONUS</c> resistance to explosive damage. |
|
(Helmet)
|
The CW-22 Kodiak armor was thoroughly pressure-tested by patriotic volunteers, as part of the "Test Subjects for Super-Earth" Citizen Advancement Program. |
STANDARD ISSUE
No additional bonuses. |
||
SA-25 Steel Trooper (Medium Armor)
|
For optimal performance, the manufacturer recommends avoiding immersing this armor in salt water for prolonged periods. | 100/500/100 |
SERVO-ASSISTED
Increases throwing range by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#SIGN#BONUS</c> limb health. |
|
SA-25 Steel Trooper (Helmet)
|
For optimal performance, the manufacturer recommends avoiding immersing this armor in salt water for prolonged periods. |
STANDARD ISSUE
No additional bonuses. |
||
SA-12 Servo-Assisted (Medium Armor)
|
Each servo-assisted limb contains 138 miniature motors, to support a natural gait and long-term spinal health. | 100/500/100 |
SERVO-ASSISTED
Increases throwing range by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#SIGN#BONUS</c> limb health. |
|
SA-12 Servo-Assisted (Helmet)
|
Each servo-assisted limb contains 138 miniature motors, to support a natural gait and long-term spinal health. |
STANDARD ISSUE
No additional bonuses. |
||
SA-32 Dynamo (Heavy Armor)
|
In mountainous colonies, domestic variants of this armor are used to throw weather monitoring equipment uphill. | 150/450/50 |
SERVO-ASSISTED
Increases throwing range by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#SIGN#BONUS</c> limb health. |
|
SA-32 Dynamo (Helmet)
|
In mountainous colonies, domestic variants of this armor are used to throw weather monitoring equipment uphill. |
STANDARD ISSUE
No additional bonuses. |
||
CE-74 Breaker (Light Armor)
|
A domestic version of this armor is available for citizens who wish to perform efficient home renovation projects. | 50/550/125 |
ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Increases initial inventory and holding capacity of throwables by <c=#COLOR>#SIGN#BONUS</c>. |
250 |
CE-74 Breaker (Helmet)
|
A domestic version of this armor is available for citizens who wish to perform efficient home renovation projects. |
STANDARD ISSUE
No additional bonuses. |
125 | |
(Medium Armor)
|
100/500/100 |
STANDARD ISSUE
No additional bonuses. |
||
(Medium Armor)
|
100/500/100 |
STANDARD ISSUE
No additional bonuses. |
||
(Medium Armor)
|
100/500/100 |
STANDARD ISSUE
No additional bonuses. |
||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
CE-35 Trench Engineer (Medium Armor)
|
After colonists of Hellmire recovered a lost shipment of this armor, the local pastime of fence-smashing was born. | 100/500/100 |
ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Increases initial inventory and holding capacity of throwables by <c=#COLOR>#SIGN#BONUS</c>. |
900 |
CE-35 Trench Engineer (Helmet)
|
After colonists of Hellmire recovered a lost shipment of this armor, the local pastime of fence-smashing was born. |
STANDARD ISSUE
No additional bonuses. |
300 | |
CE-67 Titan (Light Armor)
|
A quality product, this armor can destroy over 300,000 kilometers of fencing with no decline in operational efficiency. | 79/521/111 |
ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Increases initial inventory and holding capacity of throwables by <c=#COLOR>#SIGN#BONUS</c>. |
150 |
CE-67 Titan (Helmet)
|
A quality product, this armor can destroy over 300,000 kilometers of fencing with no decline in operational efficiency. |
STANDARD ISSUE
No additional bonuses. |
75 | |
CE-27 Ground Breaker (Medium Armor)
|
"The ground is just another obstacle that hasn't yet been cleared." - SGM Janet Jones, Excavation Corps Founder. | 100/500/100 |
ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Increases initial inventory and holding capacity of throwables by <c=#COLOR>#SIGN#BONUS</c>. |
|
CE-27 Ground Breaker (Helmet)
|
"The ground is just another obstacle that hasn't yet been cleared." - SGM Janet Jones, Excavation Corps Founder. |
STANDARD ISSUE
No additional bonuses. |
||
CM-09 Bonesnapper (Medium Armor)
|
Based on a colonial surgeon's gown, where surgeries were often interrupted by a need to perform defensive duties. | 100/500/100 |
MED-KIT
Increases initial inventory and holding capacity of stims by <c=#COLOR>#SIGN#BONUS</c>. Increases stim effect duration by <c=#COLOR>#BONUS</c>. |
|
CM-09 Bonesnapper (Helmet)
|
Based on a colonial surgeon's gown, where surgeries were often interrupted by a need to perform defensive duties. |
STANDARD ISSUE
No additional bonuses. |
||
CM-21 Trench Paramedic (Light Armor)
|
The suit was once designed to hold a variety of battlefield medical equipment. Now it holds a generous supply of stims. | 64/536/118 |
MED-KIT
Increases initial inventory and holding capacity of stims by <c=#COLOR>#SIGN#BONUS</c>. Increases stim effect duration by <c=#COLOR>#BONUS</c>. |
250 |
CM-21 Trench Paramedic (Helmet)
|
The suit was once designed to hold a variety of battlefield medical equipment. Now it holds a generous supply of stims. |
STANDARD ISSUE
No additional bonuses. |
125 | |
CM-17 Butcher (Heavy Armor)
|
An armor often worn by frontline surgeons, who are skilled at both putting bodies back together and taking them apart. | 150/450/50 |
MED-KIT
Increases initial inventory and holding capacity of stims by <c=#COLOR>#SIGN#BONUS</c>. Increases stim effect duration by <c=#COLOR>#BONUS</c>. |
250 |
CM-17 Butcher (Helmet)
|
An armor often worn by frontline surgeons, who are skilled at both putting bodies back together and taking them apart. |
STANDARD ISSUE
No additional bonuses. |
125 | |
CM-10 Clinician (Medium Armor)
|
Featuring patented reverse-seam technology, to reduce the likelihood of bodily fluids entering the armor's interior. | 100/500/100 |
MED-KIT
Increases initial inventory and holding capacity of stims by <c=#COLOR>#SIGN#BONUS</c>. Increases stim effect duration by <c=#COLOR>#BONUS</c>. |
250 |
CM-10 Clinician (Helmet)
|
Featuring patented reverse-seam technology, to reduce the likelihood of bodily fluids entering the armor's interior. |
STANDARD ISSUE
No additional bonuses. |
125 | |
B-16 Battle-Scarred Veteran (Medium Armor)
|
Spattered gore marks those heroes who braved the harrowing first days of the war for Managed Democracy. | 100/500/100 |
STANDARD ISSUE
No additional bonuses. |
|
B-16 Battle-Scarred Veteran (Helmet)
|
Spattered gore marks those heroes who braved the harrowing first days of the war for Managed Democracy. |
STANDARD ISSUE
No additional bonuses. |
||
(Medium Armor)
|
100/500/100 |
STANDARD ISSUE
No additional bonuses. |
||
(Medium Armor)
|
100/500/100 |
STANDARD ISSUE
No additional bonuses. |
||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
FS-61 Dreadnought (Light Armor)
|
With genuine gold accents, 74% of colonists voted this armor the set they would most like to be buried in. | 150/450/50 |
SERVO-ASSISTED
Increases throwing range by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#SIGN#BONUS</c> limb health. |
250 |
FS-61 Dreadnought (Helmet)
|
With genuine gold accents, 74% of colonists voted this armor the set they would most like to be buried in. |
STANDARD ISSUE
No additional bonuses. |
125 | |
CE-07 Demolition Specialist (Light Armor)
|
Originally worn by lunar terraformers, this suit can withstand rapid changes in pressure, heat, and personal velocity. | 64/536/118 |
ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Increases initial inventory and holding capacity of throwables by <c=#COLOR>#SIGN#BONUS</c>. |
|
CE-07 Demolition Specialist (Helmet)
|
Originally worn by lunar terraformers, this suit can withstand rapid changes in pressure, heat, and personal velocity. |
STANDARD ISSUE
No additional bonuses. |
||
SC-15 Drone Master (Medium Armor)
|
Some soldiers report picking up strange radio interference when wearing this armor near alien artifacts. | 100/500/100 |
ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Increases initial inventory and holding capacity of throwables by <c=#COLOR>#SIGN#BONUS</c>. |
250 |
SC-15 Drone Master (Helmet)
|
Some soldiers report picking up strange radio interference when wearing this armor near alien artifacts. |
STANDARD ISSUE
No additional bonuses. |
125 | |
FS-38 Eradicator (Light Armor)
|
First deployed in the mines of Cyberstan, where it offered protection against explosions in the hydrogen-rich caverns. | 50/550/125 |
FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#BONUS</c> resistance to explosive damage. |
250 |
FS-38 Eradicator (Helmet)
|
First deployed in the mines of Cyberstan, where it offered protection against explosions in the hydrogen-rich caverns. |
STANDARD ISSUE
No additional bonuses. |
125 | |
EX-03 Prototype 3 (Medium Armor)
|
Because this prototype's wires operate at 400,000 volts, it also includes a handy rubber underlayer for insulation. | 100/500/100 |
ELECTRICAL CONDUIT
Provides <c=#COLOR>#BONUS</c> resistance to arc damage. |
2900 |
EX-03 Prototype 3 (Helmet)
|
Because this prototype's wires operate at 400,000 volts, it also includes a handy rubber underlayer for insulation. |
STANDARD ISSUE
No additional bonuses. |
600 | |
EX-16 Prototype 16 (Medium Armor)
|
As the electric arc generates a strong magnetic field, wearers should avoid use while in vicinity of stapled paperwork. | 100/500/100 |
ELECTRICAL CONDUIT
Provides <c=#COLOR>#BONUS</c> resistance to arc damage. |
|
EX-16 Prototype 16 (Helmet)
|
As the electric arc generates a strong magnetic field, wearers should avoid use while in vicinity of stapled paperwork. |
STANDARD ISSUE
No additional bonuses. |
||
FS-34 Exterminator (Medium Armor)
|
Features a patented non-stick coating, which makes scraping viscera off after a long day of battle less taxing. | 100/500/100 |
FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#BONUS</c> resistance to explosive damage. |
400 |
FS-34 Exterminator (Helmet)
|
Features a patented non-stick coating, which makes scraping viscera off after a long day of battle less taxing. |
STANDARD ISSUE
No additional bonuses. |
200 | |
DP-40 Hero of the Federation (Medium Armor)
|
Though originally intended solely for ceremonial use, its inspirational energy proved equally useful on the battlefield. | 100/500/100 |
DEMOCRACY PROTECTS
<c=#COLOR>#BONUS</c> chance to not die when taking lethal damage. Prevents <c=#COLOR>all damage from bleeding</c> if chest hemorrhages. |
2900 |
TR-9 Cavalier of Democracy (Medium Armor)
|
Bearers of this armor ride no equine mount, but are nonetheless borne to battle atop the trusty steed of Liberty. | 100/500/100 |
DEMOCRACY PROTECTS
<c=#COLOR>#BONUS</c> chance to not die when taking lethal damage. Prevents <c=#COLOR>all damage from bleeding</c> if chest hemorrhages. |
|
DP-40 Hero of the Federation (Helmet)
|
Though originally intended solely for ceremonial use, its inspirational energy proved equally useful on the battlefield. |
STANDARD ISSUE
No additional bonuses. |
600 | |
TR-9 Cavalier of Democracy (Helmet)
|
Bearers of this armor ride no equine mount, but are nonetheless borne to battle atop the trusty steed of Liberty. |
STANDARD ISSUE
No additional bonuses. |
||
DP-11 Champion of the People (Medium Armor)
|
The three stripes on the pauldrons stand for the three principles of Super Earth: Liberty, Democracy, and Prosperity. | 100/500/100 |
DEMOCRACY PROTECTS
<c=#COLOR>#BONUS</c> chance to not die when taking lethal damage. Prevents <c=#COLOR>all damage from bleeding</c> if chest hemorrhages. |
|
DP-11 Champion of the People (Helmet)
|
The three stripes on the pauldrons stand for the three principles of Super Earth: Liberty, Democracy, and Prosperity. |
STANDARD ISSUE
No additional bonuses. |
||
CM-14 Physician (Medium Armor)
|
The distinctive red, white, and green of the Intergalactic Medical Corps signal to all Helldivers that help is at hand. | 100/500/100 |
MED-KIT
Increases initial inventory and holding capacity of stims by <c=#COLOR>#SIGN#BONUS</c>. Increases stim effect duration by <c=#COLOR>#BONUS</c>. |
|
CM-14 Physician (Helmet)
|
The distinctive red, white, and green of the Intergalactic Medical Corps signal to all Helldivers that help is at hand. |
STANDARD ISSUE
No additional bonuses. |
||
TR-117 Alpha Commander (Medium Armor)
|
For warriors who are so strong and confident that they don't need any reassurance whatsoever. | 100/500/100 |
MED-KIT
Increases initial inventory and holding capacity of stims by <c=#COLOR>#SIGN#BONUS</c>. Increases stim effect duration by <c=#COLOR>#BONUS</c>. |
|
TR-117 Alpha Commander (Helmet)
|
For warriors who are so strong and confident that they don't need any reassurance whatsoever. |
STANDARD ISSUE
No additional bonuses. |
||
B-27 Fortified Commando (Heavy Armor)
|
This armor set first appeared in the music video for the summer anthem 'Our Love is Like Liberty (Indestructible)'. | 200/450/50 |
EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>. |
400 |
B-27 Fortified Commando (Helmet)
|
This armor set first appeared in the music video for the summer anthem 'Our Love is Like Liberty (Indestructible)'. |
STANDARD ISSUE
No additional bonuses. |
200 | |
(Light Armor)
|
50/550/125 |
ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Increases initial inventory and holding capacity of throwables by <c=#COLOR>#SIGN#BONUS</c>. |
||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
EX-00 Prototype X (Light Armor)
|
The end result of several billion Super Credits and 12 years of reseach into creating "the Soldier of Tomorrow." | 50/550/125 |
ELECTRICAL CONDUIT
Provides <c=#COLOR>#BONUS</c> resistance to arc damage. |
|
EX-00 Prototype X (Helmet)
|
The end result of several billion Super Credits and 12 years of reseach into creating "the Soldier of Tomorrow." |
STANDARD ISSUE
No additional bonuses. |
||
CE-81 Juggernaut (Medium Armor)
|
One of the most durable engineer armors available, each set is quality tested by an impact with a full-grown Charger. | 100/500/100 |
ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Increases initial inventory and holding capacity of throwables by <c=#COLOR>#SIGN#BONUS</c>. |
250 |
CE-81 Juggernaut (Helmet)
|
One of the most durable engineer armors available, each set is quality tested by an impact with a full-grown Charger. |
STANDARD ISSUE
No additional bonuses. |
125 | |
(Light Armor)
|
50/550/125 |
STANDARD ISSUE
No additional bonuses. |
||
SC-37 Legionnaire (Light Armor)
|
This armor is based on the antique uniforms of the 'Super Earth Legion', a less patriotic precursor to the Helldivers. | 50/550/125 |
SERVO-ASSISTED
Increases throwing range by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#SIGN#BONUS</c> limb health. |
150 |
(Light Armor)
|
50/550/125 |
STANDARD ISSUE
No additional bonuses. |
||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
SC-37 Legionnaire (Helmet)
|
This armor is based on the antique uniforms of the 'Super Earth Legion', a less patriotic precursor to the Helldivers. |
STANDARD ISSUE
No additional bonuses. |
75 | |
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
CM-09 Bonesnapper (Medium Armor)
|
Based on a colonial surgeon's gown, where surgeries were often interrupted by a need to perform defensive duties. | 100/500/100 |
STANDARD ISSUE
No additional bonuses. |
|
CM-09 Bonesnapper (Helmet)
|
Based on a colonial surgeon's gown, where surgeries were often interrupted by a need to perform defensive duties. |
STANDARD ISSUE
No additional bonuses. |
||
B-08 Light Gunner (Light Armor)
|
Compact and flexible, this kevlar armor adds minimal mass, making it a common choice for Helldiver fitness tests. | 100/550/125 |
EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>. |
150 |
B-08 Light Gunner (Helmet)
|
Compact and flexible, this kevlar armor adds minimal mass, making it a common choice for Helldiver fitness tests. |
STANDARD ISSUE
No additional bonuses. |
75 | |
DP-53 Savior of the Free (Medium Armor)
|
A faithful replica of the armor worn at The Battle of Liberty Peak. Honor their legacy, and wear it with pride. | 100/500/100 |
DEMOCRACY PROTECTS
<c=#COLOR>#BONUS</c> chance to not die when taking lethal damage. Prevents <c=#COLOR>all damage from bleeding</c> if chest hemorrhages. |
|
DP-53 Savior of the Free (Helmet)
|
A faithful replica of the armor worn at The Battle of Liberty Peak. Honor their legacy, and wear it with pride. |
STANDARD ISSUE
No additional bonuses. |
||
SC-30 Trailblazer Scout (Light Armor)
|
The patented fabric absorbs visible, infrared, and ultraviolet radiation, to prevent detection by all known species. | 50/550/125 |
SCOUT
Markers placed on the map will generate radar scans every <c=#COLOR>#BONUS</c>. Reduces range at which enemies can detect the wearer by <c=#COLOR>#BONUS</c>. |
|
SC-30 Trailblazer Scout (Light Armor)
|
The patented fabric absorbs visible, infrared, and ultraviolet radiation, to prevent detection by all known species. | 50/550/125 |
SCOUT
Markers placed on the map will generate radar scans every <c=#COLOR>#BONUS</c>. Reduces range at which enemies can detect the wearer by <c=#COLOR>#BONUS</c>. |
1750 |
SC-30 Trailblazer Scout (Helmet)
|
The patented fabric absorbs visible, infrared, and ultraviolet radiation, to prevent detection by all known species. |
STANDARD ISSUE
No additional bonuses. |
||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
SC-30 Trailblazer Scout (Helmet)
|
The patented fabric absorbs visible, infrared, and ultraviolet radiation, to prevent detection by all known species. |
STANDARD ISSUE
No additional bonuses. |
600 | |
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
B-24 Enforcer (Heavy Armor)
|
In field tests, 84% of users said that the armor improved their posture and self-esteem. | 129/471/71 |
MED-KIT
Increases initial inventory and holding capacity of stims by <c=#COLOR>#SIGN#BONUS</c>. Increases stim effect duration by <c=#COLOR>#BONUS</c>. |
|
B-24 Enforcer (Heavy Armor)
|
In field tests, 84% of users said that the armor improved their posture and self-esteem. | 129/471/71 |
FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#BONUS</c> resistance to explosive damage. |
150 |
B-24 Enforcer (Heavy Armor)
|
In field tests, 84% of users said that the armor improved their posture and self-esteem. | 129/471/71 |
FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#BONUS</c> resistance to explosive damage. |
|
B-24 Enforcer (Helmet)
|
In field tests, 84% of users said that the armor improved their posture and self-esteem. |
STANDARD ISSUE
No additional bonuses. |
75 | |
FS-05 Marksman (Heavy Armor)
|
While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. | 150/450/50 |
FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#BONUS</c> resistance to explosive damage. |
|
FS-05 Marksman (Heavy Armor)
|
While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. | 150/450/50 |
FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#BONUS</c> resistance to explosive damage. |
|
FS-05 Marksman (Heavy Armor)
|
While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. | 150/450/50 |
FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#BONUS</c> resistance to explosive damage. |
900 |
FS-05 Marksman (Helmet)
|
While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. |
STANDARD ISSUE
No additional bonuses. |
||
FS-05 Marksman (Helmet)
|
While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. |
STANDARD ISSUE
No additional bonuses. |
||
FS-05 Marksman (Helmet)
|
While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. |
STANDARD ISSUE
No additional bonuses. |
||
FS-05 Marksman (Helmet)
|
While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. |
STANDARD ISSUE
No additional bonuses. |
300 | |
FS-05 Marksman (Helmet)
|
While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. |
STANDARD ISSUE
No additional bonuses. |
||
FS-05 Marksman (Helmet)
|
While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. |
STANDARD ISSUE
No additional bonuses. |
||
FS-05 Marksman (Helmet)
|
While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. |
STANDARD ISSUE
No additional bonuses. |
||
FS-05 Marksman (Helmet)
|
While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. |
STANDARD ISSUE
No additional bonuses. |
||
FS-11 Executioner (Heavy Armor)
|
Popularized by actor Chip Messiter, who wore this in the action-rom-com-musical "Lost My Heart to a Man in a Helmet." | 150/450/50 |
FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#BONUS</c> resistance to explosive damage. |
150 |
FS-11 Executioner (Helmet)
|
Popularized by actor Chip Messiter, who wore this in the action-rom-com-musical "Lost My Heart to a Man in a Helmet." |
STANDARD ISSUE
No additional bonuses. |
75 | |
SC-34 Infiltrator (Light Armor)
|
This suit's plutonium-238 nuclear battery enables environmental scanning long after the user has ceased operation. | 70/530/115 |
SCOUT
Markers placed on the map will generate radar scans every <c=#COLOR>#BONUS</c>. Reduces range at which enemies can detect the wearer by <c=#COLOR>#BONUS</c>. |
900 |
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
SC-34 Infiltrator (Helmet)
|
This suit's plutonium-238 nuclear battery enables environmental scanning long after the user has ceased operation. |
STANDARD ISSUE
No additional bonuses. |
300 | |
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
B-01 Tactical (Medium Armor)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. | 100/500/100 |
STANDARD ISSUE
No additional bonuses. |
300 |
TR-7 Ambassador of the Brand (Medium Armor)
|
Promotional armor made by SUMY Corp. as part of a highly successful marketing campaign for frozen yogurt. | 150/500/100 |
EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>. |
|
B-01 Tactical (Medium Armor)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. | 100/500/100 |
STANDARD ISSUE
No additional bonuses. |
300 |
B-01 Tactical (Medium Armor)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. | 100/500/100 |
STANDARD ISSUE
No additional bonuses. |
300 |
B-01 Tactical (Medium Armor)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. | 150/500/100 |
EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>. |
|
B-01 Tactical (Medium Armor)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. | 150/500/100 |
EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>. |
|
B-01 Tactical (Medium Armor)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. | 150/500/100 |
EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>. |
|
B-01 Tactical (Medium Armor)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. | 150/500/100 |
EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>. |
|
B-01 Tactical (Medium Armor)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. | 100/500/100 |
STANDARD ISSUE
No additional bonuses. |
|
B-01 Tactical (Medium Armor)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. | 100/500/100 |
STANDARD ISSUE
No additional bonuses. |
300 |
TR-40 Gold Eagle (Medium Armor)
|
This high-visibility armor allows it's bearer to be easily seen through smoke, fog, and spewing viscera. | 150/500/100 |
EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>. |
|
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
100 | |
TR-7 Ambassador of the Brand (Helmet)
|
Promotional armor made by SUMY Corp. as part of a highly successful marketing campaign for frozen yogurt. |
STANDARD ISSUE
No additional bonuses. |
||
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
||
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
100 | |
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
100 | |
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
||
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
||
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
||
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
||
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
||
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
||
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
||
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
||
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
100 | |
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
300 | |
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
||
TR-40 Gold Eagle (Helmet)
|
This high-visibility armor allows it's bearer to be easily seen through smoke, fog, and spewing viscera. |
STANDARD ISSUE
No additional bonuses. |
||
AF-52 Lockdown (Light Armor)
|
Heavily layered to protect against ocular blistering, subdermal liquification, and gastrointestinal shattering, this armor is a testament to the power of iterative improvements based on user feedback. | 150/450/50 |
ADVANCED FILTRATION
Provides <c=#COLOR>#BONUS</c> resistance to gas damage and effects. |
400 |
AF-52 Lockdown (Helmet)
|
Heavily layered to protect against ocular blistering, subdermal liquification, and gastrointestinal shattering, this armor is a testament to the power of iterative improvements based on user feedback. |
STANDARD ISSUE
No additional bonuses. |
250 | |
AF-91 Field Chemist (Medium Armor)
|
This armor, together with its friendly-faced helmet, is instantly recognizable from the beloved children's show "Jen Shriver the Science Diver." | 100/500/100 |
ADVANCED FILTRATION
Provides <c=#COLOR>#BONUS</c> resistance to gas damage and effects. |
250 |
AF-91 Field Chemist (Helmet)
|
This armor, together with its friendly-faced helmet, is instantly recognizable from the beloved children's show "Jen Shriver the Science Diver." |
STANDARD ISSUE
No additional bonuses. |
125 | |
CW-9 White Wolf (Medium Armor)
|
The pattern used for this armor is the result of the Winter Camouflage Improvement Effort, which considered 136 entrants before determining the color white would best blend in with snow. | 150/500/100 |
EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>. |
300 |
CW-9 White Wolf (Helmet)
|
The pattern used for this armor is the result of the Winter Camouflage Improvement Effort, which considered 136 entrants before determining the color white would best blend in with snow. |
STANDARD ISSUE
No additional bonuses. |
150 | |
CE-64 Grenadier (Heavy Armor)
|
The set's classic advertising campaign "Have you tried a grenade?" has remained unchanged for over 70 years. | 150/450/50 |
ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Increases initial inventory and holding capacity of throwables by <c=#COLOR>#SIGN#BONUS</c>. |
300 |
CE-64 Grenadier (Helmet)
|
The set's classic advertising campaign "Have you tried a grenade?" has remained unchanged for over 70 years. |
STANDARD ISSUE
No additional bonuses. |
150 | |
PH-56 Jaguar (Medium Armor)
|
"Prowl like a jaguar, strike like a viper." -Motto of the storied SEAF special operations unit whose real exploits were portrayed in the classic comic book series "Tales of the Viper Commandos." | 100/500/100 |
PEAK PHYSIQUE
Increases melee damage by <c=#COLOR>#BONUS</c>. Improves weapons handling with less drag on weapon movement. |
150 |
PH-56 Jaguar (Helmet)
|
"Prowl like a jaguar, strike like a viper." -Motto of the storied SEAF special operations unit whose real exploits were portrayed in the classic comic book series "Tales of the Viper Commandos." |
STANDARD ISSUE
No additional bonuses. |
75 | |
CE-101 Guerilla Gorilla (Heavy Armor)
|
Heavily insulated from animal bites, enemy fire, and the histrionic diatribes of anarchists. | 150/450/50 |
ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Increases initial inventory and holding capacity of throwables by <c=#COLOR>#SIGN#BONUS</c>. |
250 |
CE-101 Guerilla Gorilla (Helmet)
|
Heavily insulated from animal bites, enemy fire, and the histrionic diatribes of anarchists. |
STANDARD ISSUE
No additional bonuses. |
125 | |
I-44 Salamander (Heavy Armor)
|
The signature orange pauldron allows easy battlefield detection of the bearer, alive or dead, on ash-strewn battlefields. | 150/450/50 |
INFLAMMABLE
Provides <c=#COLOR>#BONUS</c> damage resistance to fire, allowing bearer to rest assured in their inflammability. |
250 |
I-44 Salamander (Helmet)
|
The signature orange pauldron allows easy battlefield detection of the bearer, alive or dead, on ash-strewn battlefields. |
STANDARD ISSUE
No additional bonuses. |
125 | |
I-92 Fire Fighter (Medium Armor)
|
The heavy rubber tunic and reflective limb guards, originally designed to save citizens from burning buildings, now enable the liberal application of the cleansing fires of Justice. | 100/500/100 |
INFLAMMABLE
Provides <c=#COLOR>#BONUS</c> damage resistance to fire, allowing bearer to rest assured in their inflammability. |
250 |
I-92 Fire Fighter (Helmet)
|
The heavy rubber tunic and reflective limb guards, originally designed to save citizens from burning buildings, now enable the liberal application of the cleansing fires of Justice. |
STANDARD ISSUE
No additional bonuses. |
125 | |
SA-04 Combat Technician (Medium Armor)
|
Due to the enhanced strength caused by this armor, caution is advised when using door handles or embracing colleagues. | 100/500/100 |
SCOUT
Markers placed on the map will generate radar scans every <c=#COLOR>#BONUS</c>. Reduces range at which enemies can detect the wearer by <c=#COLOR>#BONUS</c>. |
1750 |
SA-04 Combat Technician (Helmet)
|
Due to the enhanced strength caused by this armor, caution is advised when using door handles or embracing colleagues. |
STANDARD ISSUE
No additional bonuses. |
600 | |
(Medium Armor)
|
100/500/100 |
ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Increases initial inventory and holding capacity of throwables by <c=#COLOR>#SIGN#BONUS</c>. |
||
AF-50 Noxious Ranger (Light Armor)
|
"We fear not poison, fear not death; spite our foes with every breath." From the beloved classic Hazard Pay: The Musical. | 50/550/125 |
ADVANCED FILTRATION
Provides <c=#COLOR>#BONUS</c> resistance to gas damage and effects. |
|
AF-50 Noxious Ranger (Helmet)
|
"We fear not poison, fear not death; spite our foes with every breath." From the beloved classic Hazard Pay: The Musical. |
STANDARD ISSUE
No additional bonuses. |
||
AF-02 Haz-Master (Medium Armor)
|
Developed by the Ministry of Science while investigating the phenomenon known as The Gloom, this armor is non-permeable and squeak resistant. | 100/500/100 |
ADVANCED FILTRATION
Provides <c=#COLOR>#BONUS</c> resistance to gas damage and effects. |
|
AF-02 Haz-Master (Helmet)
|
Developed by the Ministry of Science while investigating the phenomenon known as The Gloom, this armor is non-permeable and squeak resistant. |
STANDARD ISSUE
No additional bonuses. |
||
PH-9 Predator (Light Armor)
|
Based on the uniform of Jackle 6, a veteran of the Viper Commandos who held off an entire Terminid brood on Nublaria in the First Galactic War with nothing but a machine gun, pocket knife, and Orbital Laser Strikes. | 50/550/125 |
PEAK PHYSIQUE
Increases melee damage by <c=#COLOR>#BONUS</c>. Improves weapons handling with less drag on weapon movement. |
|
PH-9 Predator (Helmet)
|
Based on the uniform of Jackle 6, a veteran of the Viper Commandos who held off an entire Terminid brood on Nublaria in the First Galactic War with nothing but a machine gun, pocket knife, and Orbital Laser Strikes. |
STANDARD ISSUE
No additional bonuses. |
||
PH-202 Twigsnapper (Light Armor)
|
The omission of upper-limb coverings allows for optimized freedom of movement, perspiration, and communication of upper body strength to squadmates. | 150/450/50 |
PEAK PHYSIQUE
Increases melee damage by <c=#COLOR>#BONUS</c>. Improves weapons handling with less drag on weapon movement. |
|
PH-202 Twigsnapper (Helmet)
|
The omission of upper-limb coverings allows for optimized freedom of movement, perspiration, and communication of upper body strength to squadmates. |
STANDARD ISSUE
No additional bonuses. |
||
I-09 Heatseeker (Light Armor)
|
The burnished blood-red plates are forged in righteous fire, like the heroes they were wrought to protect. | 50/550/125 |
INFLAMMABLE
Provides <c=#COLOR>#BONUS</c> damage resistance to fire, allowing bearer to rest assured in their inflammability. |
|
I-09 Heatseeker (Helmet)
|
The burnished blood-red plates are forged in righteous fire, like the heroes they were wrought to protect. |
STANDARD ISSUE
No additional bonuses. |
||
I-102 Draconaught (Medium Armor)
|
Completely sheathed in 14-cm silica fiber foam, except for a thin tube to the ear canal to enable hearing the satisfying screeches of Freedom's enemies as they burn. | 100/500/100 |
INFLAMMABLE
Provides <c=#COLOR>#BONUS</c> damage resistance to fire, allowing bearer to rest assured in their inflammability. |
|
I-102 Draconaught (Helmet)
|
Completely sheathed in 14-cm silica fiber foam, except for a thin tube to the ear canal to enable hearing the satisfying screeches of Freedom's enemies as they burn. |
STANDARD ISSUE
No additional bonuses. |
||
FS-23 Battle Master (Light Armor)
|
This aim-stabilizing armor found surprising secondary market success among alien birdwatching enthusiasts. | 150/450/50 |
FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#BONUS</c> resistance to explosive damage. |
2900 |
FS-23 Battle Master (Helmet)
|
This aim-stabilizing armor found surprising secondary market success among alien birdwatching enthusiasts. |
STANDARD ISSUE
No additional bonuses. |
600 | |
TR-62 Knight (Light Armor)
|
Crafted to deliver Justice to the darkest crevices of the galaxy. | 150/450/50 |
SERVO-ASSISTED
Increases throwing range by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#SIGN#BONUS</c> limb health. |
|
TR-62 Knight (Helmet)
|
Crafted to deliver Justice to the darkest crevices of the galaxy. |
STANDARD ISSUE
No additional bonuses. |
||
CW-36 Winter Warrior (Heavy Armor)
|
Offering camouflage in snowy environments, surplus sets of this armor are used by nature photographers and keen hunters alike. | 150/450/50 |
SERVO-ASSISTED
Increases throwing range by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#SIGN#BONUS</c> limb health. |
|
CW-36 Winter Warrior (Helmet)
|
Offering camouflage in snowy environments, surplus sets of this armor are used by nature photographers and keen hunters alike. |
STANDARD ISSUE
No additional bonuses. |
||
(Medium Armor)
|
100/500/100 |
STANDARD ISSUE
No additional bonuses. |
||
(Medium Armor)
|
100/500/100 |
STANDARD ISSUE
No additional bonuses. |
||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
Light of Eternal Liberty (Cape)
|
The unimpeachable justice of this cape's design is said to blind the enemies of Freedom with its glorious light. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
The cape's shredded hem presages the unrelenting savagery its wielder will visit upon the nemeses of Freedom. |
STANDARD ISSUE
No additional bonuses. |
||
Bastion of Integrity (Cape)
|
Based on a SEAF Signaller's Cape, which was intended to enable easy location of fallen heroes by aerial recovery crews. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
A representation of the thankfulness of those infinite descendants whose liberated existence we strive to ensure. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
A cape that strikes a subroutine emulating fear into the CPUs of all Automatons who conduct visual scans of it. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
It is said that only the truly Democratic can lift this cape to their shoulders. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
STANDARD ISSUE
No additional bonuses. |
|||
Agent of Oblivion (Cape)
|
0.05% of profits are donated to Superstone National Park, as part of the Ministry of Unity's "Greener Galaxy" campaign. |
STANDARD ISSUE
No additional bonuses. |
||
Beacon of Mercy (Cape)
|
The clasps on this cape are made from melted down Automaton housings—evidence of Democracy's inevitable triumph. |
STANDARD ISSUE
No additional bonuses. |
||
Wings of Valor (Cape)
|
Based on the ceremonial pennant flags of early Super Earth, which now adorn the entrance to each Ministry. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
One of the earliest to be mass-produced, this cape has been the final sight of untold numbers of Freedom's foes. |
STANDARD ISSUE
No additional bonuses. |
||
Drape of Glory (Cape)
|
Research suggests that Helldivers wearing this cape are seen as 17% more patriotic. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
The Helldiver Skull is said to strike fear in the hearts of foes attempting to sneak up on those wearing this cape. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
Our heroic fallen live on in this cape, guiding its bearer's aim to the heart of those who killed them. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
Emblazoned with the red, white, and green of the 676th Democracy Regiment, who made their final stand on the slopes of Justice Hill. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
A symbol of Super Earth's Astral Promise: that every star shall one day illuminate throngs of joyous voters. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
Bearers of this cape take upon a sacred duty: that of delivering righteous retribution to every last deserving being. |
STANDARD ISSUE
No additional bonuses. |
||
Will of the People (Cape)
|
Contains a grain of sand from Super Earth—so its bearers carry a small piece of Liberty with them, wherever they go. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
A subdued cape, for those who need no recognition—save that of their enemies, as their executioner. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
The featherlight construction belies the heavy burden this cape entails—to live the Creed of the True Citizen. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
Let all who see this cape be struck still with Freedom's beauty, or struck dead with Liberty's bullets. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
Wearers of this cape know that even enemies of Freedom deserve to be equal. Equally dead. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
Patched and tattered, this banner yet waves from the unbowed shoulders of Freedom's most battle-tested warriors. |
STANDARD ISSUE
No additional bonuses. |
||
Standard of Safe Distance (Cape)
|
By reminding Chemical Agents of proper distancing rules, this extraordinary innovation in cape design ensures that they never cause another unfortunate outbreak of Carcino-Plague. |
STANDARD ISSUE
No additional bonuses. |
||
Patient Zero's Rememberance (Cape)
|
With this cape we honor the bio-warfare pioneers of Division Zero, conscripted from quarantine zones and hospices to spread their Carcino-Plague on the battlefield. |
STANDARD ISSUE
No additional bonuses. |
||
Dissident's Nightmare (Cape)
|
After extensive testing in Patriotic Rehabilitation Centers, this design was proved most terrifying to dissent-afflicted individuals. |
STANDARD ISSUE
No additional bonuses. |
||
Pinions of Everlasting Glory (Cape)
|
All but ensures ascension to the immortal ranks of those enshrined in the Super Earth Digital Archive of Valorous Acts. |
STANDARD ISSUE
No additional bonuses. |
||
Order of the Venerated Ballot (Cape)
|
Adorned with the insignia of the Order of the Venerated Ballot, a Ministry-sanctioned Patriot's Club for citizens who pledge themselves to preserving the sanctity of voting. |
STANDARD ISSUE
No additional bonuses. |
||
MARK OF THE CRIMSON FANG (Cape)
|
Marks the most obedient of the obedient, those who will strike headlong at the veins of Tyranny and administer the sweet antidote of Freedom. |
STANDARD ISSUE
No additional bonuses. |
||
EXECUTIONER'S CANOPY (Cape)
|
Crests the shoulders of those who deliver the final—and most indispensable—stroke of Justice. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
A tribute to the Liberation of Choepessa IV in the First Galactic War, in which so much orbital ordnance was detonated that its sun was occluded by ash for an entire lunar cycle. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
As documented in the bestselling graphic novel "The Breach," the final mission of the 361st "Freedom's Flame" saw the storied unit deploy straight into the heart of a Supervolcano, sacrificing themselves to trigger an eruption and wipe out a massive Terminid swarm. |
STANDARD ISSUE
No additional bonuses. |
||
Tideturner (Cape)
|
Some say that a mere glimpse of this cape, fluttering majestically in the breeze, is enough to spur a squad to victory. |
STANDARD ISSUE
No additional bonuses. |
||
Tyranny's Bane (Cape)
|
Designed by fashion legend RH Gant, the pattern seen on this cape also appears on domestic dresses and gun-warmers. |
STANDARD ISSUE
No additional bonuses. |
||
Agent of Oblivion (Cape)
|
0.05% of profits are donated to Superstone National Park, as part of the Ministry of Unity's "Greener Galaxy" campaign. |
STANDARD ISSUE
No additional bonuses. |
||
Unblemished Allegiance (Cape)
|
A choir of patriotic schoolchildren sings the Super Earth anthem to each cape as the final step in its production. |
STANDARD ISSUE
No additional bonuses. |
||
Light of Eternal Liberty (Cape)
|
The unimpeachable justice of this cape's design is said to blind the enemies of Freedom with its glorious light. |
STANDARD ISSUE
No additional bonuses. |
||
Will of the People (Cape)
|
Contains a grain of sand from Super Earth—so its bearers carry a small piece of Liberty with them, wherever they go. |
STANDARD ISSUE
No additional bonuses. |
||
Cresting Honor (Cape)
|
The yellow is the exact shade of the Ministry of Unity's 'Golden Gate', leading to the Chamber of Unanimous Decision. |
STANDARD ISSUE
No additional bonuses. |
||
Liberty's Herald (Cape)
|
The two stripes serve as a reminder of the two pillars of successful military campaigns: attack, and further attack. |
STANDARD ISSUE
No additional bonuses. |
||
Foesmasher (Cape)
|
Durable, waterproof, and thermally-lined, surplus units of this cape are favored by domestic campers, to make tents. |
STANDARD ISSUE
No additional bonuses. |
||
Independence Bringer (Cape)
|
This cape's cropped length symbolizes the brevity of galactic conflicts, thanks to the efficiency of the Helldivers. |
STANDARD ISSUE
No additional bonuses. |
||
Drape of Glory (Cape)
|
Research suggests that Helldivers wearing this cape are seen as 17% more patriotic. |
STANDARD ISSUE
No additional bonuses. |
||
Wings of Valor (Cape)
|
Based on the ceremonial pennant flags of early Super Earth, which now adorn the entrance to each Ministry. |
STANDARD ISSUE
No additional bonuses. |
||
Beacon of Mercy (Cape)
|
The clasps on this cape are made from melted down Automaton housings—evidence of Democracy's inevitable triumph. |
STANDARD ISSUE
No additional bonuses. |
||
Unblemished Allegiance (Cape)
|
A choir of patriotic schoolchildren sings the Super Earth anthem to each cape as the final step in its production. |
STANDARD ISSUE
No additional bonuses. |
||
Drape of Glory (Cape)
|
Research suggests that Helldivers wearing this cape are seen as 17% more patriotic. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
STANDARD ISSUE
No additional bonuses. |