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Helldivers: Equipment

This is still very much a work in progress. There are missing images and placeholder items that are still being decoded.

Name Description Def/Spd/Sta Passive Cost
FS-37 Ravager (Light Armor) Contains many small pockets, allowing the user to evenly distribute the weight of ammunition, samples, and cool rocks. 50/550/125 ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>.
Increases initial inventory and holding capacity of grenades by <c=#COLOR>#SIGN#BONUS</c>.
250
FS-37 Ravager (Helmet) Contains many small pockets, allowing the user to evenly distribute the weight of ammunition, samples, and cool rocks. STANDARD ISSUE
No additional bonuses.
125
FS-55 Devastator (Heavy Armor) Contains many small pockets, allowing the user to evenly distribute the weight of ammunition, samples, and cool rocks. 150/450/50 FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>.
Provides <c=#COLOR>#BONUS</c> resistance to explosive damage.
FS-55 Devastator (Helmet) Domestic versions of this armor enable colonial farmers to plant crops and mines side by side, safely. STANDARD ISSUE
No additional bonuses.
CW-4 Arctic Ranger (Light Armor) Features a utility belt with pockets that can be filled with any number of things, such as pocket knives, mementos from home, and interesting rocks. 50/550/125 SCOUT
Markers placed on the map will generate radar scans every <c=#COLOR>#BONUS</c>.
Reduces range at which enemies can detect the wearer by <c=#COLOR>#BONUS</c>.
CW-4 Arctic Ranger (Helmet) Features a utility belt with pockets that can be filled with any number of things, such as pocket knives, mementos from home, and interesting rocks. STANDARD ISSUE
No additional bonuses.
CW-22 Kodiak (Heavy Armor) The CW-22 Kodiak armor was thoroughly pressure-tested by patriotic volunteers, as part of the "Test Subjects for Super-Earth" Citizen Advancement Program. 150/450/50 FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>.
Provides <c=#COLOR>#BONUS</c> resistance to explosive damage.
(Helmet) The CW-22 Kodiak armor was thoroughly pressure-tested by patriotic volunteers, as part of the "Test Subjects for Super-Earth" Citizen Advancement Program. STANDARD ISSUE
No additional bonuses.
SA-25 Steel Trooper (Medium Armor) For optimal performance, the manufacturer recommends avoiding immersing this armor in salt water for prolonged periods. 100/500/100 SERVO-ASSISTED
Increases throwing range by <c=#COLOR>#BONUS</c>.
Provides <c=#COLOR>#SIGN#BONUS</c> limb health.
SA-25 Steel Trooper (Helmet) For optimal performance, the manufacturer recommends avoiding immersing this armor in salt water for prolonged periods. STANDARD ISSUE
No additional bonuses.
SA-12 Servo-Assisted (Medium Armor) Each servo-assisted limb contains 138 miniature motors, to support a natural gait and long-term spinal health. 100/500/100 SERVO-ASSISTED
Increases throwing range by <c=#COLOR>#BONUS</c>.
Provides <c=#COLOR>#SIGN#BONUS</c> limb health.
SA-12 Servo-Assisted (Helmet) Each servo-assisted limb contains 138 miniature motors, to support a natural gait and long-term spinal health. STANDARD ISSUE
No additional bonuses.
SA-32 Dynamo (Heavy Armor) In mountainous colonies, domestic variants of this armor are used to throw weather monitoring equipment uphill. 150/450/50 SERVO-ASSISTED
Increases throwing range by <c=#COLOR>#BONUS</c>.
Provides <c=#COLOR>#SIGN#BONUS</c> limb health.
SA-32 Dynamo (Helmet) In mountainous colonies, domestic variants of this armor are used to throw weather monitoring equipment uphill. STANDARD ISSUE
No additional bonuses.
CE-74 Breaker (Light Armor) A domestic version of this armor is available for citizens who wish to perform efficient home renovation projects. 50/550/125 ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>.
Increases initial inventory and holding capacity of grenades by <c=#COLOR>#SIGN#BONUS</c>.
250
CE-74 Breaker (Helmet) A domestic version of this armor is available for citizens who wish to perform efficient home renovation projects. STANDARD ISSUE
No additional bonuses.
125
(Medium Armor) 100/500/100 STANDARD ISSUE
No additional bonuses.
(Medium Armor) 100/500/100 STANDARD ISSUE
No additional bonuses.
(Medium Armor) 100/500/100 STANDARD ISSUE
No additional bonuses.
(Helmet) STANDARD ISSUE
No additional bonuses.
(Helmet) STANDARD ISSUE
No additional bonuses.
(Helmet) STANDARD ISSUE
No additional bonuses.
(Helmet) STANDARD ISSUE
No additional bonuses.
CE-35 Trench Engineer (Medium Armor) After colonists of Hellmire recovered a lost shipment of this armor, the local pastime of fence-smashing was born. 100/500/100 ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>.
Increases initial inventory and holding capacity of grenades by <c=#COLOR>#SIGN#BONUS</c>.
900
CE-35 Trench Engineer (Helmet) After colonists of Hellmire recovered a lost shipment of this armor, the local pastime of fence-smashing was born. STANDARD ISSUE
No additional bonuses.
300
CE-67 Titan (Light Armor) A quality product, this armor can destroy over 300,000 kilometers of fencing with no decline in operational efficiency. 79/521/111 ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>.
Increases initial inventory and holding capacity of grenades by <c=#COLOR>#SIGN#BONUS</c>.
150
CE-67 Titan (Helmet) A quality product, this armor can destroy over 300,000 kilometers of fencing with no decline in operational efficiency. STANDARD ISSUE
No additional bonuses.
75
CE-27 Ground Breaker (Medium Armor) "The ground is just another obstacle that hasn't yet been cleared." - SGM Janet Jones, Excavation Corps Founder. 100/500/100 ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>.
Increases initial inventory and holding capacity of grenades by <c=#COLOR>#SIGN#BONUS</c>.
CE-27 Ground Breaker (Helmet) "The ground is just another obstacle that hasn't yet been cleared." - SGM Janet Jones, Excavation Corps Founder. STANDARD ISSUE
No additional bonuses.
CM-09 Bonesnapper (Medium Armor) Based on a colonial surgeon's gown, where surgeries were often interrupted by a need to perform defensive duties. 100/500/100 MED-KIT
Increases initial inventory and holding capacity of stims by <c=#COLOR>#SIGN#BONUS</c>.
Increases stim effect duration by <c=#COLOR>#BONUS</c>.
CM-09 Bonesnapper (Helmet) Based on a colonial surgeon's gown, where surgeries were often interrupted by a need to perform defensive duties. STANDARD ISSUE
No additional bonuses.
CM-21 Trench Paramedic (Light Armor) The suit was once designed to hold a variety of battlefield medical equipment. Now it holds a generous supply of stims. 64/536/118 MED-KIT
Increases initial inventory and holding capacity of stims by <c=#COLOR>#SIGN#BONUS</c>.
Increases stim effect duration by <c=#COLOR>#BONUS</c>.
250
CM-21 Trench Paramedic (Helmet) The suit was once designed to hold a variety of battlefield medical equipment. Now it holds a generous supply of stims. STANDARD ISSUE
No additional bonuses.
125
CM-17 Butcher (Heavy Armor) An armor often worn by frontline surgeons, who are skilled at both putting bodies back together and taking them apart. 150/450/50 MED-KIT
Increases initial inventory and holding capacity of stims by <c=#COLOR>#SIGN#BONUS</c>.
Increases stim effect duration by <c=#COLOR>#BONUS</c>.
250
CM-17 Butcher (Helmet) An armor often worn by frontline surgeons, who are skilled at both putting bodies back together and taking them apart. STANDARD ISSUE
No additional bonuses.
125
CM-10 Clinician (Medium Armor) Featuring patented reverse-seam technology, to reduce the likelihood of bodily fluids entering the armor's interior. 100/500/100 MED-KIT
Increases initial inventory and holding capacity of stims by <c=#COLOR>#SIGN#BONUS</c>.
Increases stim effect duration by <c=#COLOR>#BONUS</c>.
250
CM-10 Clinician (Helmet) Featuring patented reverse-seam technology, to reduce the likelihood of bodily fluids entering the armor's interior. STANDARD ISSUE
No additional bonuses.
125
B-22 Model Citizen (Medium Armor) Gifted to Helldivers whose civilian lives were distinguished by exemplary citizenship, patriotism, and service to the Federation. 150/500/100 EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>.
B-22 Model Citizen (Helmet) Gifted to Helldivers whose civilian lives were distinguished by exemplary citizenship, patriotism, and service to the Federation. STANDARD ISSUE
No additional bonuses.
B-16 Battle-Scarred Veteran (Medium Armor) Spattered gore marks those heroes who braved the harrowing first days of the war for Managed Democracy. 100/500/100 STANDARD ISSUE
No additional bonuses.
B-16 Battle-Scarred Veteran (Helmet) Spattered gore marks those heroes who braved the harrowing first days of the war for Managed Democracy. STANDARD ISSUE
No additional bonuses.
(Medium Armor) 100/500/100 STANDARD ISSUE
No additional bonuses.
(Medium Armor) 100/500/100 STANDARD ISSUE
No additional bonuses.
(Helmet) STANDARD ISSUE
No additional bonuses.
(Helmet) STANDARD ISSUE
No additional bonuses.
FS-61 Dreadnought (Light Armor) With genuine gold accents, 74% of colonists voted this armor the set they would most like to be buried in. 150/450/50 SERVO-ASSISTED
Increases throwing range by <c=#COLOR>#BONUS</c>.
Provides <c=#COLOR>#SIGN#BONUS</c> limb health.
250
FS-61 Dreadnought (Helmet) With genuine gold accents, 74% of colonists voted this armor the set they would most like to be buried in. STANDARD ISSUE
No additional bonuses.
125
CE-07 Demolition Specialist (Light Armor) Originally worn by lunar terraformers, this suit can withstand rapid changes in pressure, heat, and personal velocity. 64/536/118 ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>.
Increases initial inventory and holding capacity of grenades by <c=#COLOR>#SIGN#BONUS</c>.
CE-07 Demolition Specialist (Helmet) Originally worn by lunar terraformers, this suit can withstand rapid changes in pressure, heat, and personal velocity. STANDARD ISSUE
No additional bonuses.
B-04 Developer Of Democracy (Medium Armor) Forged for those watchful protectors who silently guide all Helldivers, asking no recognition whatsoever, besides a simple custom-made suit of armor only they get to wear. 150/500/100 EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>.
B-04 Developer Of Democracy (Helmet) Forged for those watchful protectors who silently guide all Helldivers, asking no recognition whatsoever, besides a simple custom-made suit of armor only they get to wear. STANDARD ISSUE
No additional bonuses.
SC-15 Drone Master (Medium Armor) Some soldiers report picking up strange radio interference when wearing this armor near alien artifacts. 100/500/100 ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>.
Increases initial inventory and holding capacity of grenades by <c=#COLOR>#SIGN#BONUS</c>.
250
SC-15 Drone Master (Helmet) Some soldiers report picking up strange radio interference when wearing this armor near alien artifacts. STANDARD ISSUE
No additional bonuses.
125
FS-38 Eradicator (Light Armor) First deployed in the mines of Cyberstan, where it offered protection against explosions in the hydrogen-rich caverns. 50/550/125 FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>.
Provides <c=#COLOR>#BONUS</c> resistance to explosive damage.
250
FS-38 Eradicator (Helmet) First deployed in the mines of Cyberstan, where it offered protection against explosions in the hydrogen-rich caverns. STANDARD ISSUE
No additional bonuses.
125
EX-03 Prototype 3 (Medium Armor) Because this prototype's wires operate at 400,000 volts, it also includes a handy rubber underlayer for insulation. 100/500/100 ELECTRICAL CONDUIT
Provides <c=#COLOR>#BONUS</c> resistance to arc damage.
2900
EX-03 Prototype 3 (Helmet) Because this prototype's wires operate at 400,000 volts, it also includes a handy rubber underlayer for insulation. STANDARD ISSUE
No additional bonuses.
600
EX-16 Prototype 16 (Medium Armor) As the electric arc generates a strong magnetic field, wearers should avoid use while in vicinity of stapled paperwork. 100/500/100 ELECTRICAL CONDUIT
Provides <c=#COLOR>#BONUS</c> resistance to arc damage.
EX-16 Prototype 16 (Helmet) As the electric arc generates a strong magnetic field, wearers should avoid use while in vicinity of stapled paperwork. STANDARD ISSUE
No additional bonuses.
FS-34 Exterminator (Medium Armor) Features a patented non-stick coating, which makes scraping viscera off after a long day of battle less taxing. 100/500/100 FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>.
Provides <c=#COLOR>#BONUS</c> resistance to explosive damage.
400
FS-34 Exterminator (Helmet) Features a patented non-stick coating, which makes scraping viscera off after a long day of battle less taxing. STANDARD ISSUE
No additional bonuses.
200
DP-40 Hero of the Federation (Medium Armor) Though originally intended solely for ceremonial use, its inspirational energy proved equally useful on the battlefield. 100/500/100 DEMOCRACY PROTECTS
<c=#COLOR>#BONUS</c> chance to not die when taking lethal damage.
Prevents <c=#COLOR>all damage from bleeding</c> if chest hemorrhages.
2900
TR-9 Cavalier of Democracy (Medium Armor) Bearers of this armor ride no equine mount, but are nonetheless borne to battle atop the trusty steed of Liberty. 100/500/100 DEMOCRACY PROTECTS
<c=#COLOR>#BONUS</c> chance to not die when taking lethal damage.
Prevents <c=#COLOR>all damage from bleeding</c> if chest hemorrhages.
DP-40 Hero of the Federation (Helmet) Though originally intended solely for ceremonial use, its inspirational energy proved equally useful on the battlefield. STANDARD ISSUE
No additional bonuses.
600
TR-9 Cavalier of Democracy (Helmet) Bearers of this armor ride no equine mount, but are nonetheless borne to battle atop the trusty steed of Liberty. STANDARD ISSUE
No additional bonuses.
DP-11 Champion of the People (Medium Armor) The three stripes on the pauldrons stand for the three principles of Super Earth: Liberty, Democracy, and Prosperity. 100/500/100 DEMOCRACY PROTECTS
<c=#COLOR>#BONUS</c> chance to not die when taking lethal damage.
Prevents <c=#COLOR>all damage from bleeding</c> if chest hemorrhages.
DP-11 Champion of the People (Helmet) The three stripes on the pauldrons stand for the three principles of Super Earth: Liberty, Democracy, and Prosperity. STANDARD ISSUE
No additional bonuses.
CM-14 Physician (Medium Armor) The distinctive red, white, and green of the Intergalactic Medical Corps signal to all Helldivers that help is at hand. 100/500/100 MED-KIT
Increases initial inventory and holding capacity of stims by <c=#COLOR>#SIGN#BONUS</c>.
Increases stim effect duration by <c=#COLOR>#BONUS</c>.
CM-14 Physician (Helmet) The distinctive red, white, and green of the Intergalactic Medical Corps signal to all Helldivers that help is at hand. STANDARD ISSUE
No additional bonuses.
TR-117 Alpha Commander (Medium Armor) For warriors who are so strong and confident that they don't need any reassurance whatsoever. 100/500/100 MED-KIT
Increases initial inventory and holding capacity of stims by <c=#COLOR>#SIGN#BONUS</c>.
Increases stim effect duration by <c=#COLOR>#BONUS</c>.
TR-117 Alpha Commander (Helmet) For warriors who are so strong and confident that they don't need any reassurance whatsoever. STANDARD ISSUE
No additional bonuses.
B-27 Fortified Commando (Heavy Armor) This armor set first appeared in the music video for the summer anthem 'Our Love is Like Liberty (Indestructible)'. 200/450/50 EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>.
400
B-27 Fortified Commando (Helmet) This armor set first appeared in the music video for the summer anthem 'Our Love is Like Liberty (Indestructible)'. STANDARD ISSUE
No additional bonuses.
200
(Light Armor) 50/550/125 ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>.
Increases initial inventory and holding capacity of grenades by <c=#COLOR>#SIGN#BONUS</c>.
(Helmet) STANDARD ISSUE
No additional bonuses.
EX-00 Prototype X (Light Armor) The end result of several billion Super Credits and 12 years of reseach into creating "the Soldier of Tomorrow." 50/550/125 ELECTRICAL CONDUIT
Provides <c=#COLOR>#BONUS</c> resistance to arc damage.
EX-00 Prototype X (Helmet) The end result of several billion Super Credits and 12 years of reseach into creating "the Soldier of Tomorrow." STANDARD ISSUE
No additional bonuses.
CE-81 Juggernaut (Medium Armor) One of the most durable engineer armors available, each set is quality tested by an impact with a full-grown Charger. 100/500/100 ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>.
Increases initial inventory and holding capacity of grenades by <c=#COLOR>#SIGN#BONUS</c>.
250
CE-81 Juggernaut (Helmet) One of the most durable engineer armors available, each set is quality tested by an impact with a full-grown Charger. STANDARD ISSUE
No additional bonuses.
125
(Light Armor) 50/550/125 STANDARD ISSUE
No additional bonuses.
SC-37 Legionnaire (Light Armor) This armor is based on the antique uniforms of the 'Super Earth Legion', a less patriotic precursor to the Helldivers. 50/550/125 SERVO-ASSISTED
Increases throwing range by <c=#COLOR>#BONUS</c>.
Provides <c=#COLOR>#SIGN#BONUS</c> limb health.
150
(Light Armor) 50/550/125 STANDARD ISSUE
No additional bonuses.
(Helmet) STANDARD ISSUE
No additional bonuses.
SC-37 Legionnaire (Helmet) This armor is based on the antique uniforms of the 'Super Earth Legion', a less patriotic precursor to the Helldivers. STANDARD ISSUE
No additional bonuses.
75
(Helmet) STANDARD ISSUE
No additional bonuses.
CM-06 Combat Medic (Medium Armor) This armor was designed by PFC Rodney A. Carmichael, the first Helldiver to use a stim on an ally instead of himself. 100/500/100 MED-KIT
Increases initial inventory and holding capacity of stims by <c=#COLOR>#SIGN#BONUS</c>.
Increases stim effect duration by <c=#COLOR>#BONUS</c>.
200
CM-06 Combat Medic (Helmet) This armor was designed by PFC Rodney A. Carmichael, the first Helldiver to use a stim on an ally instead of himself. STANDARD ISSUE
No additional bonuses.
100
CM-09 Bonesnapper (Medium Armor) Based on a colonial surgeon's gown, where surgeries were often interrupted by a need to perform defensive duties. 100/500/100 STANDARD ISSUE
No additional bonuses.
CM-09 Bonesnapper (Helmet) Based on a colonial surgeon's gown, where surgeries were often interrupted by a need to perform defensive duties. STANDARD ISSUE
No additional bonuses.
B-08 Light Gunner (Light Armor) Compact and flexible, this kevlar armor adds minimal mass, making it a common choice for Helldiver fitness tests. 100/550/125 EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>.
150
B-08 Light Gunner (Helmet) Compact and flexible, this kevlar armor adds minimal mass, making it a common choice for Helldiver fitness tests. STANDARD ISSUE
No additional bonuses.
75
(Light Armor) 150/450/50 FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>.
Provides <c=#COLOR>#BONUS</c> resistance to explosive damage.
200
(Helmet) STANDARD ISSUE
No additional bonuses.
100
DP-53 Savior of the Free (Medium Armor) A faithful replica of the armor worn at The Battle of Liberty Peak. Honor their legacy, and wear it with pride. 100/500/100 DEMOCRACY PROTECTS
<c=#COLOR>#BONUS</c> chance to not die when taking lethal damage.
Prevents <c=#COLOR>all damage from bleeding</c> if chest hemorrhages.
DP-53 Savior of the Free (Helmet) A faithful replica of the armor worn at The Battle of Liberty Peak. Honor their legacy, and wear it with pride. STANDARD ISSUE
No additional bonuses.
SC-30 Trailblazer Scout (Light Armor) The patented fabric absorbs visible, infrared, and ultraviolet radiation, to prevent detection by all known species. 50/550/125 SCOUT
Markers placed on the map will generate radar scans every <c=#COLOR>#BONUS</c>.
Reduces range at which enemies can detect the wearer by <c=#COLOR>#BONUS</c>.
SC-30 Trailblazer Scout (Light Armor) The patented fabric absorbs visible, infrared, and ultraviolet radiation, to prevent detection by all known species. 50/550/125 SCOUT
Markers placed on the map will generate radar scans every <c=#COLOR>#BONUS</c>.
Reduces range at which enemies can detect the wearer by <c=#COLOR>#BONUS</c>.
1750
SC-30 Trailblazer Scout (Helmet) The patented fabric absorbs visible, infrared, and ultraviolet radiation, to prevent detection by all known species. STANDARD ISSUE
No additional bonuses.
(Helmet) STANDARD ISSUE
No additional bonuses.
(Helmet) STANDARD ISSUE
No additional bonuses.
SC-30 Trailblazer Scout (Helmet) The patented fabric absorbs visible, infrared, and ultraviolet radiation, to prevent detection by all known species. STANDARD ISSUE
No additional bonuses.
600
(Helmet) STANDARD ISSUE
No additional bonuses.
(Helmet) STANDARD ISSUE
No additional bonuses.
(Helmet) STANDARD ISSUE
No additional bonuses.
(Helmet) STANDARD ISSUE
No additional bonuses.
B-24 Enforcer (Heavy Armor) In field tests, 84% of users said that the armor improved their posture and self-esteem. 129/471/71 MED-KIT
Increases initial inventory and holding capacity of stims by <c=#COLOR>#SIGN#BONUS</c>.
Increases stim effect duration by <c=#COLOR>#BONUS</c>.
B-24 Enforcer (Heavy Armor) In field tests, 84% of users said that the armor improved their posture and self-esteem. 129/471/71 FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>.
Provides <c=#COLOR>#BONUS</c> resistance to explosive damage.
150
B-24 Enforcer (Heavy Armor) In field tests, 84% of users said that the armor improved their posture and self-esteem. 129/471/71 FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>.
Provides <c=#COLOR>#BONUS</c> resistance to explosive damage.
B-24 Enforcer (Helmet) In field tests, 84% of users said that the armor improved their posture and self-esteem. STANDARD ISSUE
No additional bonuses.
75
FS-05 Marksman (Heavy Armor) While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. 150/450/50 FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>.
Provides <c=#COLOR>#BONUS</c> resistance to explosive damage.
FS-05 Marksman (Heavy Armor) While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. 150/450/50 FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>.
Provides <c=#COLOR>#BONUS</c> resistance to explosive damage.
FS-05 Marksman (Heavy Armor) While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. 150/450/50 FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>.
Provides <c=#COLOR>#BONUS</c> resistance to explosive damage.
900
FS-05 Marksman (Helmet) While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. STANDARD ISSUE
No additional bonuses.
FS-05 Marksman (Helmet) While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. STANDARD ISSUE
No additional bonuses.
FS-05 Marksman (Helmet) While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. STANDARD ISSUE
No additional bonuses.
FS-05 Marksman (Helmet) While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. STANDARD ISSUE
No additional bonuses.
300
FS-05 Marksman (Helmet) While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. STANDARD ISSUE
No additional bonuses.
FS-05 Marksman (Helmet) While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. STANDARD ISSUE
No additional bonuses.
FS-05 Marksman (Helmet) While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. STANDARD ISSUE
No additional bonuses.
FS-05 Marksman (Helmet) While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. STANDARD ISSUE
No additional bonuses.
FS-11 Executioner (Heavy Armor) Popularized by actor Chip Messiter, who wore this in the action-rom-com-musical "Lost My Heart to a Man in a Helmet." 150/450/50 FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>.
Provides <c=#COLOR>#BONUS</c> resistance to explosive damage.
150
FS-11 Executioner (Helmet) Popularized by actor Chip Messiter, who wore this in the action-rom-com-musical "Lost My Heart to a Man in a Helmet." STANDARD ISSUE
No additional bonuses.
75
(Light Armor) 64/536/118 STANDARD ISSUE
No additional bonuses.
SC-34 Infiltrator (Light Armor) This suit's plutonium-238 nuclear battery enables environmental scanning long after the user has ceased operation. 70/530/115 SCOUT
Markers placed on the map will generate radar scans every <c=#COLOR>#BONUS</c>.
Reduces range at which enemies can detect the wearer by <c=#COLOR>#BONUS</c>.
900
(Helmet) STANDARD ISSUE
No additional bonuses.
(Helmet) STANDARD ISSUE
No additional bonuses.
SC-34 Infiltrator (Helmet) This suit's plutonium-238 nuclear battery enables environmental scanning long after the user has ceased operation. STANDARD ISSUE
No additional bonuses.
300
(Helmet) STANDARD ISSUE
No additional bonuses.
(Helmet) STANDARD ISSUE
No additional bonuses.
(Helmet) STANDARD ISSUE
No additional bonuses.
(Helmet) STANDARD ISSUE
No additional bonuses.
B-01 Tactical (Medium Armor) This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. 100/500/100 STANDARD ISSUE
No additional bonuses.
300
TR-7 Ambassador of the Brand (Medium Armor) Promotional armor made by SUMY Corp. as part of a highly successful marketing campaign for frozen yogurt. 150/500/100 EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>.
B-01 Tactical (Medium Armor) This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. 100/500/100 STANDARD ISSUE
No additional bonuses.
300
B-01 Tactical (Medium Armor) This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. 100/500/100 STANDARD ISSUE
No additional bonuses.
300
B-01 Tactical (Medium Armor) This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. 150/500/100 EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>.
B-01 Tactical (Medium Armor) This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. 150/500/100 EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>.
B-01 Tactical (Medium Armor) This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. 150/500/100 EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>.
B-01 Tactical (Medium Armor) This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. 150/500/100 EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>.
B-01 Tactical (Medium Armor) This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. 100/500/100 STANDARD ISSUE
No additional bonuses.
B-01 Tactical (Medium Armor) This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. 100/500/100 STANDARD ISSUE
No additional bonuses.
300
TR-40 Gold Eagle (Medium Armor) This high-visibility armor allows it's bearer to be easily seen through smoke, fog, and spewing viscera. 150/500/100 EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>.
B-01 Tactical (Helmet) This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. STANDARD ISSUE
No additional bonuses.
100
TR-7 Ambassador of the Brand (Helmet) Promotional armor made by SUMY Corp. as part of a highly successful marketing campaign for frozen yogurt. STANDARD ISSUE
No additional bonuses.
B-01 Tactical (Helmet) This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. STANDARD ISSUE
No additional bonuses.
B-01 Tactical (Helmet) This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. STANDARD ISSUE
No additional bonuses.
100
B-01 Tactical (Helmet) This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. STANDARD ISSUE
No additional bonuses.
100
B-01 Tactical (Helmet) This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. STANDARD ISSUE
No additional bonuses.
B-01 Tactical (Helmet) This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. STANDARD ISSUE
No additional bonuses.
B-01 Tactical (Helmet) This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. STANDARD ISSUE
No additional bonuses.
B-01 Tactical (Helmet) This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. STANDARD ISSUE
No additional bonuses.
B-01 Tactical (Helmet) This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. STANDARD ISSUE
No additional bonuses.
B-01 Tactical (Helmet) This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. STANDARD ISSUE
No additional bonuses.
B-01 Tactical (Helmet) This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. STANDARD ISSUE
No additional bonuses.
B-01 Tactical (Helmet) This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. STANDARD ISSUE
No additional bonuses.
B-01 Tactical (Helmet) This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. STANDARD ISSUE
No additional bonuses.
100
B-01 Tactical (Helmet) This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. STANDARD ISSUE
No additional bonuses.
300
B-01 Tactical (Helmet) This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. STANDARD ISSUE
No additional bonuses.
TR-40 Gold Eagle (Helmet) This high-visibility armor allows it's bearer to be easily seen through smoke, fog, and spewing viscera. STANDARD ISSUE
No additional bonuses.
CW-9 White Wolf (Medium Armor) The pattern used for this armor is the result of the Winter Camouflage Improvement Effort, which considered 136 entrants before determining the color white would best blend in with snow. 150/500/100 EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>.
300
CW-9 White Wolf (Helmet) The pattern used for this armor is the result of the Winter Camouflage Improvement Effort, which considered 136 entrants before determining the color white would best blend in with snow. STANDARD ISSUE
No additional bonuses.
150
CE-64 Grenadier (Heavy Armor) The set's classic advertising campaign "Have you tried a grenade?" has remained unchanged for over 70 years. 150/450/50 ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>.
Increases initial inventory and holding capacity of grenades by <c=#COLOR>#SIGN#BONUS</c>.
300
CE-64 Grenadier (Helmet) The set's classic advertising campaign "Have you tried a grenade?" has remained unchanged for over 70 years. STANDARD ISSUE
No additional bonuses.
150
SA-04 Combat Technician (Medium Armor) Due to the enhanced strength caused by this armor, caution is advised when using door handles or embracing colleagues. 100/500/100 SCOUT
Markers placed on the map will generate radar scans every <c=#COLOR>#BONUS</c>.
Reduces range at which enemies can detect the wearer by <c=#COLOR>#BONUS</c>.
1750
SA-04 Combat Technician (Helmet) Due to the enhanced strength caused by this armor, caution is advised when using door handles or embracing colleagues. STANDARD ISSUE
No additional bonuses.
600
FS-23 Battle Master (Light Armor) This aim-stabilizing armor found surprising secondary market success among alien birdwatching enthusiasts. 150/450/50 FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>.
Provides <c=#COLOR>#BONUS</c> resistance to explosive damage.
2900
FS-23 Battle Master (Helmet) This aim-stabilizing armor found surprising secondary market success among alien birdwatching enthusiasts. STANDARD ISSUE
No additional bonuses.
600
TR-62 Knight (Light Armor) Crafted to deliver Justice to the darkest crevices of the galaxy. 150/450/50 SERVO-ASSISTED
Increases throwing range by <c=#COLOR>#BONUS</c>.
Provides <c=#COLOR>#SIGN#BONUS</c> limb health.
TR-62 Knight (Helmet) Crafted to deliver Justice to the darkest crevices of the galaxy. STANDARD ISSUE
No additional bonuses.
CW-36 Winter Warrior (Heavy Armor) Offering camouflage in snowy environments, surplus sets of this armor are used by nature photographers and keen hunters alike. 150/450/50 SERVO-ASSISTED
Increases throwing range by <c=#COLOR>#BONUS</c>.
Provides <c=#COLOR>#SIGN#BONUS</c> limb health.
CW-36 Winter Warrior (Helmet) Offering camouflage in snowy environments, surplus sets of this armor are used by nature photographers and keen hunters alike. STANDARD ISSUE
No additional bonuses.
(Medium Armor) 100/500/100 STANDARD ISSUE
No additional bonuses.
(Medium Armor) 100/500/100 STANDARD ISSUE
No additional bonuses.
(Helmet) STANDARD ISSUE
No additional bonuses.
(Helmet) STANDARD ISSUE
No additional bonuses.
Light of Eternal Liberty (Cape) The unimpeachable justice of this cape's design is said to blind the enemies of Freedom with its glorious light. STANDARD ISSUE
No additional bonuses.
(Cape) The cape's shredded hem presages the unrelenting savagery its wielder will visit upon the nemeses of Freedom. STANDARD ISSUE
No additional bonuses.
Bastion of Integrity (Cape) Based on a SEAF Signaller's Cape, which was intended to enable easy location of fallen heroes by aerial recovery crews. STANDARD ISSUE
No additional bonuses.
(Cape) A representation of the thankfulness of those infinite descendants whose liberated existence we strive to ensure. STANDARD ISSUE
No additional bonuses.
(Cape) A cape that strikes a subroutine emulating fear into the CPUs of all Automatons who conduct visual scans of it. STANDARD ISSUE
No additional bonuses.
(Cape) It is said that only the truly Democratic can lift this cape to their shoulders. STANDARD ISSUE
No additional bonuses.
(Cape) STANDARD ISSUE
No additional bonuses.
Agent of Oblivion (Cape) 0.05% of profits are donated to Superstone National Park, as part of the Ministry of Unity's "Greener Galaxy" campaign. STANDARD ISSUE
No additional bonuses.
Beacon of Mercy (Cape) The clasps on this cape are made from melted down Automaton housings—evidence of Democracy's inevitable triumph. STANDARD ISSUE
No additional bonuses.
Wings of Valor (Cape) Based on the ceremonial pennant flags of early Super Earth, which now adorn the entrance to each Ministry. STANDARD ISSUE
No additional bonuses.
(Cape) One of the earliest to be mass-produced, this cape has been the final sight of untold numbers of Freedom's foes. STANDARD ISSUE
No additional bonuses.
Drape of Glory (Cape) Research suggests that Helldivers wearing this cape are seen as 17% more patriotic. STANDARD ISSUE
No additional bonuses.
(Cape) The Helldiver Skull is said to strike fear in the hearts of foes attempting to sneak up on those wearing this cape. STANDARD ISSUE
No additional bonuses.
(Cape) Our heroic fallen live on in this cape, guiding its bearer's aim to the heart of those who killed them. STANDARD ISSUE
No additional bonuses.
(Cape) Emblazoned with the red, white, and green of the 676th Democracy Regiment, who made their final stand on the slopes of Justice Hill. STANDARD ISSUE
No additional bonuses.
(Cape) A symbol of Super Earth's Astral Promise: that every star shall one day illuminate throngs of joyous voters. STANDARD ISSUE
No additional bonuses.
(Cape) Bearers of this cape take upon a sacred duty: that of delivering righteous retribution to every last deserving being. STANDARD ISSUE
No additional bonuses.
Will of the People (Cape) Contains a grain of sand from Super Earth—so its bearers carry a small piece of Liberty with them, wherever they go. STANDARD ISSUE
No additional bonuses.
(Cape) A subdued cape, for those who need no recognition—save that of their enemies, as their executioner. STANDARD ISSUE
No additional bonuses.
(Cape) The featherlight construction belies the heavy burden this cape entails—to live the Creed of the True Citizen. STANDARD ISSUE
No additional bonuses.
(Cape) Let all who see this cape be struck still with Freedom's beauty, or struck dead with Liberty's bullets. STANDARD ISSUE
No additional bonuses.
(Cape) Wearers of this cape know that even enemies of Freedom deserve to be equal. Equally dead. STANDARD ISSUE
No additional bonuses.
(Cape) Patched and tattered, this banner yet waves from the unbowed shoulders of Freedom's most battle-tested warriors. STANDARD ISSUE
No additional bonuses.
(Cape) Created to honor the great Freedom Chant of 2-14, in which over 10,000 loyal citizens united as one to express their undying respect for Freedom. STANDARD ISSUE
No additional bonuses.
Dissident's Nightmare (Cape) After extensive testing in Patriotic Rehabilitation Centers, this design was proved most terrifying to dissent-afflicted individuals. STANDARD ISSUE
No additional bonuses.
Pinions of Everlasting Glory (Cape) All but ensures ascension to the immortal ranks of those enshrined in the Super Earth Digital Archive of Valorous Acts. STANDARD ISSUE
No additional bonuses.
Order of the Venerated Ballot (Cape) Adorned with the insignia of the Order of the Venerated Ballot, a Ministry-sanctioned Patriot's Club for citizens who pledge themselves to preserving the sanctity of voting. STANDARD ISSUE
No additional bonuses.
Tideturner (Cape) Some say that a mere glimpse of this cape, fluttering majestically in the breeze, is enough to spur a squad to victory. STANDARD ISSUE
No additional bonuses.
(Cape) A mark of stalwart loyalty bestowed only to those who have proved themselves worthy through unquestioning dedication. STANDARD ISSUE
No additional bonuses.
Tyranny's Bane (Cape) Designed by fashion legend RH Gant, the pattern seen on this cape also appears on domestic dresses and gun-warmers. STANDARD ISSUE
No additional bonuses.
Agent of Oblivion (Cape) 0.05% of profits are donated to Superstone National Park, as part of the Ministry of Unity's "Greener Galaxy" campaign. STANDARD ISSUE
No additional bonuses.
(Cape) The unblinking eye represents ceaseless vigilance against bugs and benevolent surveillance of all Helldivers. STANDARD ISSUE
No additional bonuses.
Unblemished Allegiance (Cape) A choir of patriotic schoolchildren sings the Super Earth anthem to each cape as the final step in its production. STANDARD ISSUE
No additional bonuses.
Light of Eternal Liberty (Cape) The unimpeachable justice of this cape's design is said to blind the enemies of Freedom with its glorious light. STANDARD ISSUE
No additional bonuses.
Will of the People (Cape) Contains a grain of sand from Super Earth—so its bearers carry a small piece of Liberty with them, wherever they go. STANDARD ISSUE
No additional bonuses.
Cresting Honor (Cape) The yellow is the exact shade of the Ministry of Unity's 'Golden Gate', leading to the Chamber of Unanimous Decision. STANDARD ISSUE
No additional bonuses.
Liberty's Herald (Cape) The two stripes serve as a reminder of the two pillars of successful military campaigns: attack, and further attack. STANDARD ISSUE
No additional bonuses.
Foesmasher (Cape) Durable, waterproof, and thermally-lined, surplus units of this cape are favored by domestic campers, to make tents. STANDARD ISSUE
No additional bonuses.
Independence Bringer (Cape) This cape's cropped length symbolizes the brevity of galactic conflicts, thanks to the efficiency of the Helldivers. STANDARD ISSUE
No additional bonuses.
Drape of Glory (Cape) Research suggests that Helldivers wearing this cape are seen as 17% more patriotic. STANDARD ISSUE
No additional bonuses.
Wings of Valor (Cape) Based on the ceremonial pennant flags of early Super Earth, which now adorn the entrance to each Ministry. STANDARD ISSUE
No additional bonuses.
Beacon of Mercy (Cape) The clasps on this cape are made from melted down Automaton housings—evidence of Democracy's inevitable triumph. STANDARD ISSUE
No additional bonuses.
Unblemished Allegiance (Cape) A choir of patriotic schoolchildren sings the Super Earth anthem to each cape as the final step in its production. STANDARD ISSUE
No additional bonuses.
Drape of Glory (Cape) Research suggests that Helldivers wearing this cape are seen as 17% more patriotic. STANDARD ISSUE
No additional bonuses.
(Cape) STANDARD ISSUE
No additional bonuses.