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Helldivers 2: Enemy Data

How does health work in Helldivers 2?

Enemies (and other objects) have a total health.
The enemy is made up of different body parts, i.e. the head, the legs, the torso, that have different armor, health, and various properties, with the main ones being:

Note - The parts are not fully named. Please send me the names if you have them.

Name and Total Health Body Part: Health, Armor, %Main, %Durable
Cannon Turret
800 Total Health
Main : 4 Armor, 100% durable
Arc Projectile 10/10 (ap 3/2/1/0) (k 10/5/50) [Electricity]
--StunSmall
Tesla Tower
600 Total Health
Main : 1 Armor, 0% durable
body_front : 600 Health (ExplosionImmunity), 1 Armor, 100% to main, 0% durable
Arc Projectile 600/600 (ap 4/4/4/0) (k 20/20/10) [Electricity]
Bile Titan
3500 Total Health
Main : 5 Armor, 100% durable
left_front_leg_armor : 500 Health, 6 Armor, 100% to main, 100% durable
Unk677146428 : 500 Health, 6 Armor, 100% to main, 100% durable
Unk1835607290 : 500 Health, 6 Armor, 100% to main, 100% durable
Unk1284930188 : 1500 Health (Fatal), BleedsOut 1500, 6 Armor, 100% to main, 100% durable
right_front_leg_armor : 500 Health, 6 Armor, 100% to main, 100% durable
Unk3684288920 : 500 Health, 6 Armor, 100% to main, 100% durable
Unk955870979 : 500 Health, 6 Armor, 100% to main, 100% durable
Unk3565749904 : 1500 Health (Fatal), BleedsOut 1500, 6 Armor, 100% to main, 100% durable
left_back_leg_armor : 500 Health, 6 Armor, 100% to main, 100% durable
Unk1740200548 : 500 Health, 6 Armor, 100% to main, 100% durable
Unk3598446782 : 500 Health, 6 Armor, 100% to main, 100% durable
Unk285809717 : 1500 Health (Fatal), BleedsOut 1500, 6 Armor, 100% to main, 100% durable
right_back_leg_armor : 500 Health, 6 Armor, 100% to main, 100% durable
Unk3442687536 : 500 Health, 6 Armor, 100% to main, 100% durable
Unk1456971760 : 500 Health, 6 Armor, 100% to main, 100% durable
Unk1227472674 : 1500 Health (Fatal), BleedsOut 1500, 6 Armor, 100% to main, 100% durable
head : 750 Health (Fatal), 5 Armor, 100% to main, 100% durable
torso_left : 650 Health, 5 Armor, 100% to main, 100% durable
torso_right : 650 Health, 5 Armor, 100% to main, 100% durable
butt_lower : 1250 Health (Fatal), 5 Armor, 100% to main, 100% durable
left_arm : 400 Health, 5 Armor, 100% to main, 0% durable
right_arm : 400 Health, 5 Armor, 100% to main, 0% durable
inner_body : -1 Health, 4 Armor, 100% to main, 100% durable
inner_torso : -1 Health, 0 Armor, 100% to main, 100% durable
Unk1451892158 : 500 Health, 0 Armor, 100% to main, 100% durable
Unk21467256 : 500 Health, 0 Armor, 100% to main, 100% durable
Spray
--Projectile 50/50 (ap 5/5/5/0) (k 0/20/10)
------Explosion 50/50 (ap 6/0/0/0) (k 0/0/0) (r 2/3/2.5) [Acid]
------Acid_Splash DPS 3/0 (ap 1/1/1/0) (k 0/0/0) [Acid]
Cannon Turret
750 Total Health
Main : 5 Armor, 100% durable
front : -1 Health (Fatal) (ExplosionImmunity), 6 Armor, 100% to main, 100% durable
back : -1 Health (Fatal), 3 Armor, 100% to main, 100% durable
Projectile 800/800 (ap 6/5/4/0) (k 50/60/30)
--Explosion 100/100 (ap 3/0/0/0) (k 50/50/70) (r 1.2/6/8)
Rocket Raider
125 Total Health
Main : 0 Armor, 0% durable
head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
chest : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
right_arm : 65 Health (Fatal) (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
Projectile 75/50 (ap 6/5/4/0) (k 20/50/25)
--Explosion 60/60 (ap 3/0/0/0) (k 30/30/40) (r 1/2/3.5)
Projectile 20/2 (ap 0/0/0/0) (k 10/40/10)
Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8)
Raider
125 Total Health
Main : 0 Armor, 0% durable
head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
chest : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Projectile 20/2 (ap 0/0/0/0) (k 10/40/10)
Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8)
Fabricator
1000 Total Health
Main : 20 Armor, 100% durable
insides : 400 Health (Fatal), 4 Armor, 100% to main, 100% durable
Commissar
125 Total Health
Main : 1 Armor, 0% durable
head : 40 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable
chest : 100 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable
left_arm : 65 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
right_arm : 65 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
leg_right : 90 Health (Fatal) (ExplosionImmunity), 1 Armor, 65% to main, 0% durable
leg_left : 90 Health (Fatal) (ExplosionImmunity), 1 Armor, 65% to main, 0% durable
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Projectile 20/2 (ap 0/0/0/0) (k 10/40/10)
Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8)
HMG Emplacement
1000 Total Health
Main : 2 Armor, 0% durable
body_front : 1000 Health (ExplosionImmunity), 2 Armor, 100% to main, 0% durable
Projectile 200/40 (ap 4/4/4/0) (k 20/20/15)
Automaton Mortar Emplacement
400 Total Health
Main : 4 Armor, 100% durable
battery : 200 Health (ExplosionImmunity), 4 Armor, 0% to main, 0% durable
Projectile 20/2 (ap 0/0/0/0) (k 10/40/10)
--Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8)
Bile Spewer
750 Total Health
Main : 3 Armor, 40% durable
hitzone_head : 300 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 0% durable
hitzone_mouth : 300 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
hitzone_butt : 750 Health (Fatal), 0 Armor, 60% to main, 90% durable
hitzone_butt_plates : 500 Health (Fatal), 3 Armor, 30% to main, 80% durable
hitzone_frontleg_right : 300 Health (ExplosionImmunity), 3 Armor, 50% to main, 0% durable
hitzone_frontleg_left : 300 Health (ExplosionImmunity), 3 Armor, 50% to main, 0% durable
hitzone_backleg_right : 300 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable
hitzone_backleg_left : 300 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable
Spray
--Projectile 32/32 (ap 4/4/4/0) (k 0/20/10)
Projectile 800/800 (ap 8/7/6/0) (k 50/60/20)
--Explosion 200/200 (ap 5/0/0/0) (k 50/70/60) (r 1/8/14)
Marauder
125 Total Health
Main : 0 Armor, 0% durable
head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
chest : 100 Health (Fatal) (ExplosionImmunity), 2 Armor, 100% to main, 0% durable
left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Projectile 20/2 (ap 0/0/0/0) (k 10/40/10)
Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8)
Fabricator
1000 Total Health
Main : 20 Armor, 100% durable
insides : 400 Health (Fatal), 4 Armor, 100% to main, 100% durable
Automaton Dropship
500 Total Health
Main : 4 Armor, 100% durable
EMS Mortar Sentry
200 Total Health
Main : 2 Armor, 0% durable
body_front : 200 Health (ExplosionImmunity), 2 Armor, 100% to main, 0% durable
Projectile 20/2 (ap 0/0/0/0) (k 10/40/10)
--Explosion 150/150 (ap 3/0/0/0) (k 30/30/20) (r 1/2/3)
--Explosion 0/0 (ap 4/0/0/0) (k 30/10/40) (r 1/10/12)
Projectile 20/2 (ap 0/0/0/0) (k 10/40/10)
--Explosion 400/400 (ap 3/0/0/0) (k 30/35/40) (r 3/9/13)
Bile Warrior
325 Total Health
Main : 1 Armor, 0% durable
face : 150 Health (Fatal) (ExplosionImmunity), BleedsOut 200, 1 Armor, 50% to main, 0% durable
hitzone_l_rear_leg : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
hitzone_r_rear_leg : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
hitzone_r_front_leg : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
hitzone_l_front_leg : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
r_claw : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
l_claw : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
Stalker
800 Total Health
Main : 1 Armor, 50% durable
hitzone_l_back_leg : -1 Health (ExplosionImmunity), 1 Armor, 100% to main, 50% durable
hitzone_l_front_leg : -1 Health (ExplosionImmunity), 1 Armor, 100% to main, 50% durable
hitzone_r_front_leg : -1 Health (ExplosionImmunity), 1 Armor, 100% to main, 50% durable
hitzone_r_back_leg : -1 Health (ExplosionImmunity), 1 Armor, 100% to main, 50% durable
r_claw : -1 Health (ExplosionImmunity), 1 Armor, 100% to main, 50% durable
l_claw : -1 Health (ExplosionImmunity), 1 Armor, 100% to main, 50% durable
hitzone_body_armor : -1 Health (ExplosionImmunity), 2 Armor, 100% to main, 50% durable
hitzone_head : 175 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable
Unk1741219580 : -1 Health (ExplosionImmunity), 1 Armor, 100% to main, 50% durable
wings : 125 Health (ExplosionImmunity), 0 Armor, 30% to main, 50% durable
Fabricator
1000 Total Health
Main : 20 Armor, 100% durable
insides : 400 Health (Fatal), 4 Armor, 100% to main, 100% durable
Explosive Barrel
10 Total Health
Main : 1 Armor, 0% durable
damagezone_front : 10 Health (ExplosionImmunity), BleedsOut 1000, 2 Armor, 100% to main, 0% durable
Explosion 300/300 (ap 3/0/0/0) (k 30/20/40) (r 0.4/4/12) [Fire]
--Fire DPS 50/25 (ap 4/4/4/0) (k 0/0/0) [Fire]
Brawler
125 Total Health
Main : 0 Armor, 0% durable
left_arm : 85 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
chest : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
Prowler
800 Total Health
Main : 1 Armor, 50% durable
hitzone_l_back_leg : -1 Health (ExplosionImmunity), 1 Armor, 100% to main, 50% durable
hitzone_l_front_leg : -1 Health (ExplosionImmunity), 1 Armor, 100% to main, 50% durable
hitzone_r_front_leg : -1 Health (ExplosionImmunity), 1 Armor, 100% to main, 50% durable
hitzone_r_back_leg : -1 Health (ExplosionImmunity), 1 Armor, 100% to main, 50% durable
r_claw : -1 Health (ExplosionImmunity), 1 Armor, 100% to main, 50% durable
l_claw : -1 Health (ExplosionImmunity), 1 Armor, 100% to main, 50% durable
hitzone_body_armor : -1 Health (ExplosionImmunity), 2 Armor, 100% to main, 50% durable
hitzone_head : 175 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable
Unk1741219580 : -1 Health (ExplosionImmunity), 1 Armor, 100% to main, 50% durable
wings : 125 Health (ExplosionImmunity), 0 Armor, 30% to main, 50% durable
Assault Raider
125 Total Health
Main : 0 Armor, 0% durable
head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
chest : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
backpack : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Projectile 20/2 (ap 0/0/0/0) (k 10/40/10)
Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8)
Explosion 300/300 (ap 3/0/0/0) (k 30/20/40) (r 2/3/3) [Fire]
--Fire DPS 50/25 (ap 4/4/4/0) (k 0/0/0) [Fire]
Scavenger
80 Total Health
Main : 0 Armor, 0% durable
hitzone_limbs_right : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable
hitzone_limbs_left : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable
hitzone_limbs_right : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable
face : 20 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
Nursing Spewer
750 Total Health
Main : 2 Armor, 40% durable
hitzone_head : 300 Health (Fatal) (ExplosionImmunity), 2 Armor, 100% to main, 0% durable
hitzone_mouth : 300 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
hitzone_butt : 750 Health (Fatal), 0 Armor, 60% to main, 90% durable
hitzone_butt_plates : 500 Health (Fatal), 2 Armor, 30% to main, 80% durable
hitzone_frontleg_right : 300 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable
hitzone_frontleg_left : 300 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable
hitzone_backleg_right : 300 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable
hitzone_backleg_left : 300 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable
Spray
--Projectile 32/32 (ap 4/4/4/0) (k 10/20/10)
Projectile 800/800 (ap 8/7/6/0) (k 50/60/20)
--Explosion 200/200 (ap 5/0/0/0) (k 50/70/60) (r 1/8/14)
Emancipator Exosuit
600 Total Health
Main : 3 Armor, 100% durable
cockpit_front_left : 450 Health (ExplosionImmunity), 2 Armor, 100% to main, 100% durable
cockpit_front_right : 450 Health (ExplosionImmunity), 2 Armor, 100% to main, 100% durable
cockpit_rear : 450 Health (ExplosionImmunity), 2 Armor, 100% to main, 100% durable
hips : 450 Health (ExplosionImmunity), 2 Armor, 100% to main, 85% durable
leg_right : 250 Health (ExplosionImmunity), BleedsOut 250, 2 Armor, 100% to main, 85% durable
leg_left : 250 Health (ExplosionImmunity), BleedsOut 250, 2 Armor, 100% to main, 85% durable
light_right_front : 10 Health, 0 Armor, 0% to main, 0% durable
light_left_front : 10 Health, 0 Armor, 0% to main, 0% durable
light_back_left_01 : 10 Health, 0 Armor, 0% to main, 0% durable
light_back_left_02 : 10 Health, 0 Armor, 0% to main, 0% durable
light_back_right_01 : 10 Health, 0 Armor, 0% to main, 0% durable
light_back_right_02 : 10 Health, 0 Armor, 0% to main, 0% durable
camera_computer_left : 10 Health, 0 Armor, 0% to main, 0% durable
camera_computer_right : 10 Health, 0 Armor, 0% to main, 0% durable
gas_tank_right : 10 Health, 0 Armor, 0% to main, 0% durable
gas_tank_left : 10 Health, 0 Armor, 0% to main, 0% durable
kneecap_left : 20 Health, 0 Armor, 0% to main, 0% durable
kneecap_right : 10 Health, 0 Armor, 0% to main, 0% durable
handle_right : 10 Health, 0 Armor, 0% to main, 0% durable
handle_left : 10 Health, 0 Armor, 0% to main, 0% durable
Unk835134110 : 10 Health, 0 Armor, 0% to main, 0% durable
Unk1267367593 : 10 Health, 0 Armor, 0% to main, 0% durable
capjoint_right_01 : 10 Health, 0 Armor, 0% to main, 0% durable
capjoint_right_02 : 10 Health, 0 Armor, 0% to main, 0% durable
capjoint_left_01 : 10 Health, 0 Armor, 0% to main, 0% durable
capjoint_left_02 : 10 Health, 0 Armor, 0% to main, 0% durable
extrafootpad_right : 10 Health, 0 Armor, 0% to main, 0% durable
extrafootpad_left : 10 Health, 0 Armor, 0% to main, 0% durable
backlegplate_right : 10 Health, 0 Armor, 0% to main, 0% durable
backlegplate_left : 10 Health, 0 Armor, 0% to main, 0% durable
kneecover_right : 10 Health, 0 Armor, 0% to main, 0% durable
kneecover_left : 10 Health, 0 Armor, 0% to main, 0% durable
front_handle : 10 Health, 0 Armor, 0% to main, 0% durable
Unk4101545643 : 10 Health, 0 Armor, 0% to main, 0% durable
windshield : 10 Health, 0 Armor, 0% to main, 0% durable
towcable_left : 10 Health, 0 Armor, 0% to main, 0% durable
towcable_right : 10 Health, 0 Armor, 0% to main, 0% durable
Projectile 300/60 (ap 5/5/5/0) (k 30/30/10)
--Explosion 150/150 (ap 3/0/0/0) (k 30/40/40) (r 1.5/4.5/6)
Projectile 300/60 (ap 5/5/5/0) (k 30/30/10)
--Explosion 150/150 (ap 3/0/0/0) (k 30/40/40) (r 1.5/4.5/6)
Trooper
125 Total Health
Main : 0 Armor, 0% durable
head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
chest : 100 Health (Fatal), 0 Armor, 100% to main, 0% durable
left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Projectile 20/2 (ap 0/0/0/0) (k 10/40/10)
Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8)
Chemical Backpack
750 Total Health
Main : 1 Armor, 100% durable
Cannon Turret
750 Total Health
Main : 0 Armor, 0% durable
Projectile 800/800 (ap 6/5/4/0) (k 50/60/30)
--Explosion 100/100 (ap 3/0/0/0) (k 50/50/70) (r 1.2/6/8)
Charger Behemoth
1650 Total Health
Main : 5 Armor, 100% durable
head : 600 Health (Fatal), 5 Armor, 70% to main, 75% durable
body_rear : 1100 Health, 0 Armor, 60% to main, 85% durable
rear_armor_plates : 650 Health (Fatal) (ExplosionImmunity), 5 Armor, 75% to main, 75% durable
Unk3882006410 : -1 Health (Fatal) (ExplosionImmunity), 4 Armor, 100% to main, 80% durable
torso_inside : -1 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 50% durable
left_side_armor : 250 Health, 5 Armor, 100% to main, 85% durable
right_side_armor : 250 Health, 5 Armor, 100% to main, 85% durable
l_back_leg : 500 Health, 5 Armor, 35% to main, 70% durable
r_back_leg : 500 Health, 5 Armor, 35% to main, 70% durable
l_middle_leg : 500 Health, 5 Armor, 35% to main, 70% durable
r_middle_leg : 500 Health, 5 Armor, 35% to main, 70% durable
Unk247955310 : 500 Health (Fatal), 0 Armor, 30% to main, 70% durable
Unk4141184267 : 500 Health (Fatal), 0 Armor, 30% to main, 70% durable
Unk1081134001 : 500 Health (Fatal), 0 Armor, 30% to main, 70% durable
Unk2915752956 : 500 Health (Fatal), 0 Armor, 30% to main, 70% durable
l_front_leg : 500 Health (ExplosionImmunity), 5 Armor, 35% to main, 70% durable
r_front_leg : 500 Health (ExplosionImmunity), 5 Armor, 35% to main, 70% durable
Ballistic Missile
750 Total Health
Main : 3 Armor, 100% durable
Projectile 75/50 (ap 6/5/4/0) (k 20/50/25)
--Explosion 1000/1000 (ap 3/0/0/0) (k 50/50/100) (r 1/10/25)
Fabricator
1000 Total Health
Main : 20 Armor, 100% durable
insides : 400 Health (Fatal), 4 Armor, 100% to main, 100% durable
Trooper
125 Total Health
Main : 0 Armor, 0% durable
head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
chest : 100 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 0% durable
left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Projectile 20/2 (ap 0/0/0/0) (k 10/40/10)
Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8)
Hulk Bruiser
1250 Total Health
Main : 5 Armor, 60% durable
left_arm : 500 Health (ExplosionImmunity), 4 Armor, 30% to main, 70% durable
right_arm : 500 Health (ExplosionImmunity), 4 Armor, 30% to main, 70% durable
left_leg : 600 Health, BleedsOut 600, 4 Armor, 30% to main, 80% durable
right_leg : 600 Health, BleedsOut 600, 4 Armor, 30% to main, 80% durable
head : 250 Health (Fatal) (ExplosionImmunity), 4 Armor, 100% to main, 25% durable
c_back_weakspot : 1000 Health (Fatal), BleedsOut 650, 1 Armor, 80% to main, 40% durable
Projectile 55/5 (ap 3/3/3/0) (k 20/20/15)
Projectile 75/50 (ap 6/5/4/0) (k 20/50/25)
--Explosion 60/60 (ap 3/0/0/0) (k 30/30/40) (r 1/2/3.5)
Heavy Devastator
800 Total Health
Main : 2 Armor, 0% durable
head : 125 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable
chest : 425 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 40% durable
boss : 350 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable
pelvis : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 75% to main, 0% durable
shoulderplate_left : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable
shoulderplate_right : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable
right_arm : 300 Health, 1 Armor, 50% to main, 0% durable
left_arm : 300 Health, 1 Armor, 50% to main, 0% durable
right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable
right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable
right_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable
left_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable
backpack : 600 Health (Fatal) (ExplosionImmunity), 2 Armor, 40% to main, 0% durable
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Rocket Devastator
800 Total Health
Main : 2 Armor, 0% durable
head : 125 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable
chest : 425 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 40% durable
boss : 350 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable
pelvis : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 75% to main, 0% durable
shoulderplate_left : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable
shoulderplate_right : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable
right_arm : 300 Health, 1 Armor, 50% to main, 0% durable
left_arm : 300 Health, 1 Armor, 50% to main, 0% durable
right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable
right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable
right_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable
left_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable
rocket_pods : 300 Health (ExplosionImmunity), 1 Armor, 30% to main, 100% durable
breach_gunner_mid : 200 Health (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
Projectile 75/50 (ap 6/5/4/0) (k 20/50/25)
--Explosion 60/60 (ap 3/0/0/0) (k 30/30/40) (r 1/2/3.5)
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
BACKPACK
400 Total Health
Main : 4 Armor, 0% durable
Nursing Spewer
750 Total Health
Main : 2 Armor, 40% durable
hitzone_head : 300 Health (Fatal) (ExplosionImmunity), 2 Armor, 100% to main, 0% durable
hitzone_mouth : 300 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
hitzone_butt : 750 Health (Fatal), 0 Armor, 60% to main, 90% durable
hitzone_butt_plates : 500 Health (Fatal), 2 Armor, 30% to main, 80% durable
hitzone_frontleg_right : 300 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable
hitzone_frontleg_left : 300 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable
hitzone_backleg_right : 300 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable
hitzone_backleg_left : 300 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable
Spray
--Projectile 32/32 (ap 4/4/4/0) (k 10/20/10)
Projectile 800/800 (ap 8/7/6/0) (k 50/60/20)
--Explosion 200/200 (ap 5/0/0/0) (k 50/70/60) (r 1/8/14)
HMG Emplacement
1000 Total Health
Main : 2 Armor, 0% durable
body_front : 1000 Health (ExplosionImmunity), 2 Armor, 100% to main, 0% durable
Projectile 200/40 (ap 4/4/4/0) (k 20/20/15)
Projectile 200/40 (ap 4/4/4/0) (k 20/20/15)
Hulk Scorcher
1250 Total Health
Main : 5 Armor, 60% durable
left_arm : 500 Health (ExplosionImmunity), 4 Armor, 30% to main, 70% durable
right_arm : 500 Health (ExplosionImmunity), 4 Armor, 30% to main, 70% durable
left_leg : 600 Health, BleedsOut 600, 4 Armor, 30% to main, 80% durable
right_leg : 600 Health, BleedsOut 600, 4 Armor, 30% to main, 80% durable
head : 250 Health (Fatal) (ExplosionImmunity), 4 Armor, 100% to main, 25% durable
c_back_weakspot : 1000 Health (Fatal), BleedsOut 650, 1 Armor, 80% to main, 40% durable
Spray
--Projectile 40/20 (ap 2/2/2/0) (k 10/5/5) [Fire]
--Fire DPS 50/25 (ap 4/4/4/0) (k 0/0/0) [Fire]
Heavy Fusion Repeater
300 Total Health
Main : 3 Armor, 100% durable
Projectile 55/5 (ap 3/3/3/0) (k 20/20/15)
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Trooper
125 Total Health
Main : 0 Armor, 0% durable
head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
chest : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
backpack : 30 Health (Fatal) (ExplosionImmunity), 2 Armor, 65% to main, 0% durable
leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Projectile 20/2 (ap 0/0/0/0) (k 10/40/10)
Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8)
Bile Charger
1650 Total Health
Main : 5 Armor, 100% durable
head : 600 Health (Fatal), 5 Armor, 70% to main, 75% durable
body_rear : 1100 Health, 0 Armor, 60% to main, 85% durable
rear_armor_plates : 650 Health (Fatal) (ExplosionImmunity), 5 Armor, 75% to main, 75% durable
Unk3882006410 : -1 Health (Fatal) (ExplosionImmunity), 4 Armor, 100% to main, 80% durable
torso_inside : -1 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 50% durable
left_side_armor : 250 Health, 5 Armor, 100% to main, 85% durable
right_side_armor : 250 Health, 5 Armor, 100% to main, 85% durable
l_back_leg : 500 Health, 5 Armor, 35% to main, 70% durable
r_back_leg : 500 Health, 5 Armor, 35% to main, 70% durable
l_middle_leg : 500 Health, 5 Armor, 35% to main, 70% durable
r_middle_leg : 500 Health, 5 Armor, 35% to main, 70% durable
Unk247955310 : 500 Health (Fatal), 0 Armor, 30% to main, 70% durable
Unk4141184267 : 500 Health (Fatal), 0 Armor, 30% to main, 70% durable
Unk1081134001 : 500 Health (Fatal), 0 Armor, 30% to main, 70% durable
Unk2915752956 : 500 Health (Fatal), 0 Armor, 30% to main, 70% durable
l_front_leg : 500 Health (ExplosionImmunity), 5 Armor, 35% to main, 70% durable
r_front_leg : 500 Health (ExplosionImmunity), 5 Armor, 35% to main, 70% durable
Warrior
250 Total Health
Main : 1 Armor, 0% durable
face : 110 Health (Fatal) (ExplosionImmunity), BleedsOut 160, 1 Armor, 50% to main, 0% durable
hitzone_l_rear_leg : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
hitzone_r_rear_leg : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
hitzone_r_front_leg : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
hitzone_l_front_leg : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
r_claw : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
l_claw : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
Trooper
125 Total Health
Main : 0 Armor, 0% durable
head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
chest : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
Projectile 150/150 (ap 4/4/3/0) (k 30/40/20)
--Explosion 50/50 (ap 3/0/0/0) (k 50/50/20) (r 0.6/3/5)
Projectile 20/2 (ap 0/0/0/0) (k 10/40/10)
Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8)
Fabricator
1000 Total Health
Main : 20 Armor, 100% durable
insides : 400 Health (Fatal), 4 Armor, 100% to main, 100% durable
Scout Raider
125 Total Health
Main : 0 Armor, 0% durable
head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
chest : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
backpack : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Projectile 20/2 (ap 0/0/0/0) (k 10/40/10)
Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8)
Hunter
175 Total Health
Main : 0 Armor, 0% durable
hitzone_face : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
hitzone_l_front_leg : 60 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
hitzone_r_front_leg : 60 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
hitzone_l_rear_leg : 60 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
hitzone_r_rear_leg : 60 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
hitzone_l_claw : 60 Health (ExplosionImmunity), 0 Armor, 40% to main, 0% durable
hitzone_r_claw : 60 Health (ExplosionImmunity), 0 Armor, 40% to main, 0% durable
hitzone_r_wing : 20 Health (ExplosionImmunity), 0 Armor, 30% to main, 0% durable
hitzone_l_wing : 20 Health (ExplosionImmunity), 0 Armor, 30% to main, 0% durable
Mortar Sentry
200 Total Health
Main : 2 Armor, 0% durable
body_front : 200 Health (ExplosionImmunity), 2 Armor, 100% to main, 0% durable
Projectile 20/2 (ap 0/0/0/0) (k 10/40/10)
--Explosion 400/400 (ap 3/0/0/0) (k 30/35/40) (r 3/9/13)
Rocket Devastator
800 Total Health
Main : 2 Armor, 0% durable
head : 125 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable
chest : 425 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 40% durable
boss : 350 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable
pelvis : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 75% to main, 0% durable
shoulderplate_left : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable
shoulderplate_right : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable
right_arm : 300 Health, 1 Armor, 50% to main, 0% durable
left_arm : 300 Health, 1 Armor, 50% to main, 0% durable
right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable
right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable
right_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable
left_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable
rocket_pods : 300 Health (ExplosionImmunity), 1 Armor, 30% to main, 100% durable
breach_gunner_mid : 200 Health (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
Projectile 75/50 (ap 6/5/4/0) (k 20/50/25)
--Explosion 60/60 (ap 3/0/0/0) (k 30/30/40) (r 1/2/3.5)
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Trooper
125 Total Health
Main : 0 Armor, 0% durable
head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
chest : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
Spray
--Projectile 40/20 (ap 2/2/2/0) (k 10/5/5) [Fire]
--Fire DPS 50/25 (ap 4/4/4/0) (k 0/0/0) [Fire]
Projectile 20/2 (ap 0/0/0/0) (k 10/40/10)
Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8)
Explosion 300/300 (ap 3/0/0/0) (k 30/20/40) (r 0.4/4/12) [Fire]
--Fire DPS 50/25 (ap 4/4/4/0) (k 0/0/0) [Fire]
Gatling Sentry
200 Total Health
Main : 2 Armor, 0% durable
body_front : 200 Health (ExplosionImmunity), 2 Armor, 100% to main, 0% durable
Projectile 80/8 (ap 3/3/3/1) (k 10/15/12)
Factory Strider
300 Total Health
Main : 3 Armor, 100% durable
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Factory Strider
300 Total Health
Main : 3 Armor, 100% durable
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Shield Generator Relay
450 Total Health
Main : 1 Armor, 0% durable
body_front : 450 Health (ExplosionImmunity), 1 Armor, 100% to main, 0% durable
Brood Commander
800 Total Health
Main : 2 Armor, 60% durable
face : 200 Health (Fatal) (ExplosionImmunity), BleedsOut 300, 2 Armor, 50% to main, 60% durable
hitzone_l_rear_leg : 170 Health (ExplosionImmunity), 1 Armor, 60% to main, 40% durable
hitzone_r_rear_leg : 170 Health (ExplosionImmunity), 1 Armor, 60% to main, 40% durable
hitzone_r_front_leg : 170 Health (ExplosionImmunity), 1 Armor, 60% to main, 40% durable
hitzone_l_front_leg : 170 Health (ExplosionImmunity), 1 Armor, 60% to main, 40% durable
r_claw : 200 Health (ExplosionImmunity), 2 Armor, 50% to main, 50% durable
l_claw : 200 Health (ExplosionImmunity), 2 Armor, 50% to main, 50% durable
Patriot Exosuit
600 Total Health
Main : 3 Armor, 100% durable
cockpit_front_left : 450 Health (ExplosionImmunity), 2 Armor, 100% to main, 100% durable
cockpit_front_right : 450 Health (ExplosionImmunity), 2 Armor, 100% to main, 100% durable
cockpit_rear : 450 Health (ExplosionImmunity), 2 Armor, 100% to main, 100% durable
hips : 450 Health (ExplosionImmunity), 2 Armor, 100% to main, 85% durable
leg_right : 250 Health (ExplosionImmunity), BleedsOut 250, 2 Armor, 100% to main, 85% durable
leg_left : 250 Health (ExplosionImmunity), BleedsOut 250, 2 Armor, 100% to main, 85% durable
light_right_front : 10 Health, 0 Armor, 0% to main, 0% durable
light_left_front : 10 Health, 0 Armor, 0% to main, 0% durable
light_back_left_01 : 10 Health, 0 Armor, 0% to main, 0% durable
light_back_left_02 : 10 Health, 0 Armor, 0% to main, 0% durable
light_back_right_01 : 10 Health, 0 Armor, 0% to main, 0% durable
light_back_right_02 : 10 Health, 0 Armor, 0% to main, 0% durable
camera_computer_left : 10 Health, 0 Armor, 0% to main, 0% durable
camera_computer_right : 10 Health, 0 Armor, 0% to main, 0% durable
gas_tank_right : 10 Health, 0 Armor, 0% to main, 0% durable
gas_tank_left : 10 Health, 0 Armor, 0% to main, 0% durable
kneecap_left : 20 Health, 0 Armor, 0% to main, 0% durable
kneecap_right : 10 Health, 0 Armor, 0% to main, 0% durable
handle_right : 10 Health, 0 Armor, 0% to main, 0% durable
handle_left : 10 Health, 0 Armor, 0% to main, 0% durable
Unk835134110 : 10 Health, 0 Armor, 0% to main, 0% durable
Unk1267367593 : 10 Health, 0 Armor, 0% to main, 0% durable
capjoint_right_01 : 10 Health, 0 Armor, 0% to main, 0% durable
capjoint_right_02 : 10 Health, 0 Armor, 0% to main, 0% durable
capjoint_left_01 : 10 Health, 0 Armor, 0% to main, 0% durable
capjoint_left_02 : 10 Health, 0 Armor, 0% to main, 0% durable
extrafootpad_right : 10 Health, 0 Armor, 0% to main, 0% durable
extrafootpad_left : 10 Health, 0 Armor, 0% to main, 0% durable
backlegplate_right : 10 Health, 0 Armor, 0% to main, 0% durable
backlegplate_left : 10 Health, 0 Armor, 0% to main, 0% durable
kneecover_right : 10 Health, 0 Armor, 0% to main, 0% durable
kneecover_left : 10 Health, 0 Armor, 0% to main, 0% durable
front_handle : 10 Health, 0 Armor, 0% to main, 0% durable
Unk4101545643 : 10 Health, 0 Armor, 0% to main, 0% durable
windshield : 10 Health, 0 Armor, 0% to main, 0% durable
towcable_left : 10 Health, 0 Armor, 0% to main, 0% durable
towcable_right : 10 Health, 0 Armor, 0% to main, 0% durable
Projectile 400/400 (ap 6/6/4/0) (k 30/40/25)
--Explosion 400/400 (ap 3/0/0/0) (k 30/60/70) (r 1/2/4)
Projectile 80/8 (ap 3/3/3/1) (k 10/15/12)
Gatling Sentry
200 Total Health
Main : 2 Armor, 0% durable
body_front : 200 Health (ExplosionImmunity), 2 Armor, 100% to main, 0% durable
Projectile 80/8 (ap 3/3/3/1) (k 10/15/12)
Warrior
325 Total Health
Main : 1 Armor, 0% durable
face : 150 Health (Fatal) (ExplosionImmunity), BleedsOut 200, 1 Armor, 50% to main, 0% durable
hitzone_l_rear_leg : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
hitzone_r_rear_leg : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
hitzone_r_front_leg : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
hitzone_l_front_leg : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
r_claw : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
l_claw : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
Annihilator Tank
1500 Total Health
Main : 5 Armor, 100% durable
damagezone_front : -1 Health (ExplosionImmunity), 6 Armor, 100% to main, 100% durable
damagezone_right : -1 Health (ExplosionImmunity), 5 Armor, 100% to main, 100% durable
damagezone_left : -1 Health (ExplosionImmunity), 5 Armor, 100% to main, 100% durable
damagezone_back : -1 Health (ExplosionImmunity), 3 Armor, 100% to main, 100% durable
right_tracks : 750 Health (ExplosionImmunity), 3 Armor, 0% to main, 100% durable
left_tracks : 750 Health (ExplosionImmunity), 3 Armor, 0% to main, 100% durable
Projectile 800/800 (ap 6/5/4/0) (k 50/60/30)
--Explosion 100/100 (ap 3/0/0/0) (k 50/50/70) (r 1.2/6/8)
Projectile 55/5 (ap 3/3/3/0) (k 20/20/15)
Warrior
250 Total Health
Main : 1 Armor, 0% durable
face : 110 Health (Fatal) (ExplosionImmunity), BleedsOut 160, 1 Armor, 50% to main, 0% durable
hitzone_l_rear_leg : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
hitzone_r_rear_leg : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
hitzone_r_front_leg : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
hitzone_l_front_leg : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
r_claw : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
l_claw : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
Gunship
700 Total Health
Main : 3 Armor, 0% durable
body : -1 Health (Fatal) (ExplosionImmunity), 4 Armor, 100% to main, 100% durable
front_left_thruster : 400 Health, 3 Armor, 0% to main, 100% durable
front_right_thruster : 400 Health, 3 Armor, 0% to main, 100% durable
back_right_thruster : 400 Health, 3 Armor, 0% to main, 100% durable
back_left_thruster : 400 Health, 3 Armor, 0% to main, 100% durable
Projectile 75/50 (ap 6/5/4/0) (k 20/50/25)
--Explosion 60/60 (ap 3/0/0/0) (k 30/30/40) (r 1/2/3.5)
Projectile 75/50 (ap 6/5/4/0) (k 20/50/25)
--Explosion 60/60 (ap 3/0/0/0) (k 30/30/40) (r 1/2/3.5)
Projectile 55/5 (ap 3/3/3/0) (k 20/20/15)
Fusion Autocannon
750 Total Health
Main : 5 Armor, 100% durable
front : -1 Health (Fatal) (ExplosionImmunity), 5 Armor, 100% to main, 100% durable
back : -1 Health (Fatal), 3 Armor, 100% to main, 100% durable
Projectile 55/5 (ap 3/3/3/0) (k 20/20/15)
Anti-Personnel Minefield
250 Total Health
Main : 1 Armor, 0% durable
Explosion 200/200 (ap 3/0/0/0) (k 30/30/30) (r 1.2/6/9)
Ballistic Shield Backpack
400 Total Health
Main : 4 Armor, 0% durable
Chemical Backpack
1000 Total Health
Main : 1 Armor, 100% durable
Dropship
1500 Total Health
Main : 5 Armor, 100% durable
body : -1 Health (ExplosionImmunity), 5 Armor, 100% to main, 100% durable
back_body : -1 Health (ExplosionImmunity), 5 Armor, 100% to main, 100% durable
front_left_thruster : 500 Health (ExplosionImmunity), 5 Armor, 0% to main, 100% durable
front_right_thruster : 500 Health (ExplosionImmunity), 5 Armor, 0% to main, 100% durable
rear_left_thruster : 500 Health (ExplosionImmunity), 5 Armor, 0% to main, 100% durable
rear_right_thruster : 500 Health (ExplosionImmunity), 5 Armor, 0% to main, 100% durable
Shrieker
80 Total Health
Main : 0 Armor, 0% durable
hitzone_limbs : 30 Health (ExplosionImmunity), 0 Armor, 40% to main, 0% durable
hitzone_face : 20 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
hitzone_wings_r : 20 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 100% durable
hitzone_wings_l : 20 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 100% durable
Charger
1500 Total Health
Main : 5 Armor, 100% durable
head : 600 Health (Fatal), 5 Armor, 70% to main, 75% durable
body_rear : 1100 Health, 0 Armor, 60% to main, 85% durable
rear_armor_plates : 650 Health (Fatal) (ExplosionImmunity), 5 Armor, 75% to main, 75% durable
Unk3882006410 : -1 Health (Fatal) (ExplosionImmunity), 4 Armor, 100% to main, 80% durable
torso_inside : -1 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 50% durable
left_side_armor : 250 Health, 5 Armor, 100% to main, 85% durable
right_side_armor : 250 Health, 5 Armor, 100% to main, 85% durable
l_back_leg : 500 Health, 5 Armor, 35% to main, 70% durable
r_back_leg : 500 Health, 5 Armor, 35% to main, 70% durable
l_middle_leg : 500 Health, 5 Armor, 35% to main, 70% durable
r_middle_leg : 500 Health, 5 Armor, 35% to main, 70% durable
Unk247955310 : 500 Health (Fatal), 0 Armor, 30% to main, 70% durable
Unk4141184267 : 500 Health (Fatal), 0 Armor, 30% to main, 70% durable
Unk1081134001 : 500 Health (Fatal), 0 Armor, 30% to main, 70% durable
Unk2915752956 : 500 Health (Fatal), 0 Armor, 30% to main, 70% durable
l_front_leg : 500 Health (ExplosionImmunity), 5 Armor, 35% to main, 70% durable
r_front_leg : 500 Health (ExplosionImmunity), 5 Armor, 35% to main, 70% durable
Annihilator Tank
1500 Total Health
Main : 5 Armor, 100% durable
damagezone_front : -1 Health (ExplosionImmunity), 6 Armor, 100% to main, 100% durable
damagezone_right : -1 Health (ExplosionImmunity), 5 Armor, 100% to main, 100% durable
damagezone_left : -1 Health (ExplosionImmunity), 5 Armor, 100% to main, 100% durable
damagezone_back : -1 Health (ExplosionImmunity), 3 Armor, 100% to main, 100% durable
right_tracks : 750 Health (ExplosionImmunity), 3 Armor, 0% to main, 100% durable
left_tracks : 750 Health (ExplosionImmunity), 3 Armor, 0% to main, 100% durable
Projectile 800/800 (ap 6/5/4/0) (k 50/60/30)
--Explosion 100/100 (ap 3/0/0/0) (k 50/50/70) (r 1.2/6/8)
Hunter
130 Total Health
Main : 0 Armor, 0% durable
hitzone_face : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
hitzone_l_front_leg : 45 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
hitzone_r_front_leg : 45 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
hitzone_l_rear_leg : 45 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
hitzone_r_rear_leg : 45 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
hitzone_l_claw : 45 Health (ExplosionImmunity), 0 Armor, 40% to main, 0% durable
hitzone_r_claw : 45 Health (ExplosionImmunity), 0 Armor, 40% to main, 0% durable
hitzone_r_wing : 20 Health (ExplosionImmunity), 0 Armor, 30% to main, 0% durable
hitzone_l_wing : 20 Health (ExplosionImmunity), 0 Armor, 30% to main, 0% durable
Larva Container
7500 Total Health
Main : 0 Armor, 100% durable
Bile Spewer
750 Total Health
Main : 2 Armor, 40% durable
hitzone_head : 300 Health (Fatal) (ExplosionImmunity), 2 Armor, 100% to main, 0% durable
hitzone_mouth : 300 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
hitzone_butt : 750 Health (Fatal), 0 Armor, 60% to main, 90% durable
hitzone_butt_plates : 500 Health (Fatal), 2 Armor, 30% to main, 80% durable
hitzone_frontleg_right : 300 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable
hitzone_frontleg_left : 300 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable
hitzone_backleg_right : 300 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable
hitzone_backleg_left : 300 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable
Spray
--Projectile 32/32 (ap 4/4/4/0) (k 0/20/10)
Projectile 800/800 (ap 8/7/6/0) (k 50/60/20)
--Explosion 200/200 (ap 5/0/0/0) (k 50/70/60) (r 1/8/14)
Trooper
125 Total Health
Main : 0 Armor, 0% durable
head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
chest : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Projectile 20/2 (ap 0/0/0/0) (k 10/40/10)
Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8)
Gatling Sentry
200 Total Health
Main : 2 Armor, 0% durable
body_front : 200 Health (ExplosionImmunity), 2 Armor, 100% to main, 0% durable
Projectile 80/8 (ap 3/3/3/1) (k 10/15/12)
Projectile 80/8 (ap 3/3/3/1) (k 10/15/12)
Devastator
800 Total Health
Main : 2 Armor, 0% durable
head : 125 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable
chest : 425 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 40% durable
boss : 350 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable
pelvis : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 75% to main, 0% durable
shoulderplate_left : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable
shoulderplate_right : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable
right_arm : 300 Health, 1 Armor, 50% to main, 0% durable
left_arm : 300 Health, 1 Armor, 50% to main, 0% durable
right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable
right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable
right_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable
left_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable
backpack : 600 Health (Fatal) (ExplosionImmunity), 2 Armor, 40% to main, 0% durable
x6 Projectile 40/40 (ap 1/0/0/0) (k 10/10/2)
--Explosion 5/5 (ap 3/0/0/0) (k 80/100/40) (r 1/1.5/3)
Hive Guard
500 Total Health
Main : 2 Armor, 0% durable
face : 250 Health (Fatal) (ExplosionImmunity), BleedsOut 200, 3 Armor, 75% to main, 0% durable
hitzone_l_rear_leg : 125 Health (ExplosionImmunity), 1 Armor, 35% to main, 0% durable
hitzone_r_rear_leg : 125 Health (ExplosionImmunity), 1 Armor, 35% to main, 0% durable
hitzone_r_front_leg : 125 Health (ExplosionImmunity), 3 Armor, 45% to main, 0% durable
hitzone_l_front_leg : 125 Health (ExplosionImmunity), 3 Armor, 45% to main, 0% durable
r_claw : 100 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable
l_claw : 100 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable
Autocannon Sentry
200 Total Health
Main : 2 Armor, 0% durable
body_front : 200 Health (ExplosionImmunity), 2 Armor, 100% to main, 0% durable
Projectile 300/300 (ap 5/5/5/0) (k 30/40/10)
--Explosion 150/150 (ap 3/0/0/0) (k 30/40/40) (r 2/6/8)
Ballistic Shield Backpack
400 Total Health
Main : 4 Armor, 0% durable
Hunter
130 Total Health
Main : 0 Armor, 0% durable
hitzone_face : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
hitzone_l_front_leg : 45 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
hitzone_r_front_leg : 45 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
hitzone_l_rear_leg : 45 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
hitzone_r_rear_leg : 45 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
hitzone_l_claw : 45 Health (ExplosionImmunity), 0 Armor, 40% to main, 0% durable
hitzone_r_claw : 45 Health (ExplosionImmunity), 0 Armor, 40% to main, 0% durable
hitzone_r_wing : 20 Health (ExplosionImmunity), 0 Armor, 30% to main, 0% durable
hitzone_l_wing : 20 Health (ExplosionImmunity), 0 Armor, 30% to main, 0% durable
Chemical Backpack
750 Total Health
Main : 1 Armor, 100% durable
MG Raider
125 Total Health
Main : 0 Armor, 0% durable
head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
chest : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Projectile 20/2 (ap 0/0/0/0) (k 10/40/10)
Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8)
Explosion 300/300 (ap 3/0/0/0) (k 30/20/40) (r 0.7/1.5/3) [Fire]
--Fire DPS 50/25 (ap 4/4/4/0) (k 0/0/0) [Fire]
Factory Strider
5350 Total Health
Main : 4 Armor, 100% durable
Unk3855409172 : 1000 Health, 5 Armor, 30% to main, 100% durable
Unk3168467048 : 400 Health, 5 Armor, 20% to main, 100% durable
right_front_lower_leg_armor : 1000 Health, 5 Armor, 30% to main, 100% durable
right_front_leg : 600 Health (Fatal), BleedsOut 1000, 4 Armor, 40% to main, 100% durable
Unk1107268593 : 1000 Health, 5 Armor, 30% to main, 100% durable
Unk3420579897 : 400 Health, 5 Armor, 20% to main, 100% durable
right_back_lower_leg_armor : 1000 Health, 5 Armor, 30% to main, 100% durable
right_back_leg : 600 Health (Fatal), BleedsOut 1000, 4 Armor, 40% to main, 100% durable
Unk3605070158 : 1000 Health, 5 Armor, 30% to main, 100% durable
Unk1945665203 : 400 Health, 5 Armor, 20% to main, 100% durable
left_front_lower_leg_armor : 1000 Health, 5 Armor, 30% to main, 100% durable
left_front_leg : 600 Health (Fatal), BleedsOut 1000, 4 Armor, 40% to main, 100% durable
Unk1427854374 : 1000 Health, 5 Armor, 30% to main, 100% durable
Unk2719457114 : 400 Health, 5 Armor, 20% to main, 100% durable
left_back_lower_leg_armor : 1000 Health, 5 Armor, 30% to main, 100% durable
left_back_leg : 600 Health (Fatal), BleedsOut 1000, 4 Armor, 40% to main, 100% durable
head_armor : 1000 Health, 5 Armor, 30% to main, 100% durable
head_body : 750 Health (Fatal), 4 Armor, 100% to main, 100% durable
neck_armor : 1000 Health, 5 Armor, 30% to main, 100% durable
neck_body : 750 Health (Fatal), 4 Armor, 100% to main, 100% durable
front_armor : 1200 Health, 5 Armor, 30% to main, 100% durable
left_armor : 1200 Health, 5 Armor, 30% to main, 100% durable
right_armor : 1200 Health, 5 Armor, 30% to main, 100% durable
front_top_armor : 1200 Health, 5 Armor, 30% to main, 100% durable
engine_front : 1000 Health, 4 Armor, 100% to main, 100% durable
engine_rear : 1200 Health, 5 Armor, 50% to main, 100% durable
engine_rear_weakspot : 600 Health, 3 Armor, 100% to main, 75% durable
back_armor : 1200 Health, 5 Armor, 30% to main, 100% durable
front_body : 600 Health (Fatal), BleedsOut 600, 3 Armor, 50% to main, 100% durable
right_body : 600 Health (Fatal), BleedsOut 600, 3 Armor, 100% to main, 100% durable
left_body : 600 Health (Fatal), BleedsOut 600, 3 Armor, 100% to main, 100% durable
back_body : 600 Health (Fatal), BleedsOut 600, 3 Armor, 100% to main, 100% durable
weakspot_engine : 250 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 100% durable
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Projectile 800/800 (ap 6/5/4/0) (k 50/60/30)
--Explosion 100/100 (ap 3/0/0/0) (k 50/50/70) (r 1.2/6/8)
Gatling Sentry
2000 Total Health
Main : 4 Armor, 0% durable
body_front : 2000 Health (ExplosionImmunity), 4 Armor, 100% to main, 0% durable
Projectile 80/8 (ap 3/3/3/1) (k 10/15/12)
Factory Strider
300 Total Health
Main : 3 Armor, 100% durable
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Devastator
800 Total Health
Main : 2 Armor, 0% durable
head : 125 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable
chest : 425 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 40% durable
boss : 350 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable
pelvis : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 75% to main, 0% durable
shoulderplate_left : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable
shoulderplate_right : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable
right_arm : 300 Health, 1 Armor, 50% to main, 0% durable
left_arm : 300 Health, 1 Armor, 50% to main, 0% durable
right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable
right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable
right_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable
left_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable
backpack : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 0% to main, 0% durable
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Scavenger
80 Total Health
Main : 0 Armor, 0% durable
hitzone_limbs_right : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable
hitzone_limbs_left : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable
hitzone_limbs_right : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable
face : 20 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
AA Emplacement
400 Total Health
Main : 4 Armor, 100% durable
battery : 200 Health (ExplosionImmunity), 4 Armor, 0% to main, 0% durable
Projectile 150/150 (ap 4/4/3/0) (k 30/40/20)
Projectile 55/5 (ap 3/3/3/0) (k 20/20/15)
Bile Spitter
90 Total Health
Main : 0 Armor, 0% durable
hitzone_limbs_right : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable
hitzone_limbs_left : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable
hitzone_limbs_right : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable
face : 20 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
Projectile 10/10 (ap 3/3/3/0) (k 0/0/0) [Acid]
--Acid_Splash DPS 3/0 (ap 1/1/1/0) (k 0/0/0) [Acid]
Scavenger
80 Total Health
Main : 0 Armor, 0% durable
hitzone_limbs_right : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable
hitzone_limbs_left : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable
hitzone_limbs_right : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable
face : 20 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
Fusion Repeater
300 Total Health
Main : 3 Armor, 100% durable
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Scout Strider
500 Total Health
Main : 4 Armor, 0% durable
leg_left : 400 Health (Fatal), 3 Armor, 50% to main, 0% durable
leg_right : 400 Health (Fatal), 3 Armor, 50% to main, 0% durable
turret : 300 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 0% durable
torso : 300 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 0% durable
Projectile 55/5 (ap 3/3/3/0) (k 20/20/15)
Factory Strider
300 Total Health
Main : 3 Armor, 100% durable
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Fusion Repeater
500 Total Health
Main : 3 Armor, 100% durable
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Pouncer
80 Total Health
Main : 0 Armor, 0% durable
hitzone_limbs_right : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable
hitzone_limbs_left : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable
hitzone_limbs_right : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable
face : 20 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
Devastator
800 Total Health
Main : 2 Armor, 0% durable
head : 125 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable
chest : 425 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 40% durable
boss : 350 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable
pelvis : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 75% to main, 0% durable
shoulderplate_left : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable
shoulderplate_right : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable
right_arm : 300 Health, 1 Armor, 50% to main, 0% durable
left_arm : 300 Health, 1 Armor, 50% to main, 0% durable
right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable
right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable
right_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable
left_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Machine Gun Sentry
200 Total Health
Main : 2 Armor, 0% durable
body_front : 200 Health (ExplosionImmunity), 2 Armor, 100% to main, 0% durable
Projectile 80/8 (ap 3/3/3/1) (k 10/15/12)
Trooper
125 Total Health
Main : 0 Armor, 0% durable
head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
chest : 100 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 0% durable
left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Projectile 20/2 (ap 0/0/0/0) (k 10/40/10)
Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8)
Trooper
125 Total Health
Main : 0 Armor, 0% durable
head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
chest : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
x6 Projectile 40/40 (ap 1/0/0/0) (k 10/10/2)
--Explosion 5/5 (ap 3/0/0/0) (k 80/100/40) (r 1/1.5/3)
Projectile 20/2 (ap 0/0/0/0) (k 10/40/10)
Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8)
Explosion 300/300 (ap 3/0/0/0) (k 30/20/40) (r 0.4/4/12) [Fire]
--Fire DPS 50/25 (ap 4/4/4/0) (k 0/0/0) [Fire]
Rocket Sentry
200 Total Health
Main : 2 Armor, 0% durable
body_front : 200 Health (ExplosionImmunity), 2 Armor, 100% to main, 0% durable
Projectile 200/200 (ap 5/5/3/0) (k 30/20/15)
--Explosion 150/150 (ap 5/0/0/0) (k 30/30/40) (r 0.5/1/8)
Berserker
1000 Total Health
Main : 0 Armor, 0% durable
head : 150 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable
chest_left : -1 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 40% durable
boss : -1 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
pelvis : -1 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable
shoulderplate_left : 180 Health (ExplosionImmunity), 0 Armor, 0% to main, 0% durable
shoulderplate_right : 180 Health (ExplosionImmunity), 0 Armor, 0% to main, 0% durable
right_arm : 300 Health, 0 Armor, 30% to main, 0% durable
left_arm : 300 Health, 0 Armor, 30% to main, 0% durable
right_leg : -1 Health (Fatal) (ExplosionImmunity), 1 Armor, 0% to main, 0% durable
left_leg : -1 Health (Fatal) (ExplosionImmunity), 1 Armor, 0% to main, 0% durable
Fusion Repeater
300 Total Health
Main : 3 Armor, 100% durable
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Dropship
1500 Total Health
Main : 5 Armor, 100% durable
body : -1 Health (ExplosionImmunity), 5 Armor, 100% to main, 100% durable
back_body : -1 Health (ExplosionImmunity), 5 Armor, 100% to main, 100% durable
front_left_thruster : 500 Health (ExplosionImmunity), 5 Armor, 0% to main, 100% durable
front_right_thruster : 500 Health (ExplosionImmunity), 5 Armor, 0% to main, 100% durable
rear_left_thruster : 500 Health (ExplosionImmunity), 5 Armor, 0% to main, 100% durable
rear_right_thruster : 500 Health (ExplosionImmunity), 5 Armor, 0% to main, 100% durable
Factory Strider
300 Total Health
Main : 3 Armor, 100% durable
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Barrager Tank
1500 Total Health
Main : 5 Armor, 100% durable
damagezone_front : -1 Health (ExplosionImmunity), 6 Armor, 100% to main, 100% durable
damagezone_right : -1 Health (ExplosionImmunity), 5 Armor, 100% to main, 100% durable
damagezone_left : -1 Health (ExplosionImmunity), 5 Armor, 100% to main, 100% durable
damagezone_back : -1 Health (ExplosionImmunity), 3 Armor, 100% to main, 100% durable
right_tracks : 750 Health (ExplosionImmunity), 3 Armor, 0% to main, 100% durable
left_tracks : 750 Health (ExplosionImmunity), 3 Armor, 0% to main, 100% durable
Projectile 75/50 (ap 6/5/4/0) (k 20/50/25)
--Explosion 1000/1000 (ap 3/0/0/0) (k 50/50/100) (r 1/10/25)
Projectile 55/5 (ap 3/3/3/0) (k 20/20/15)
Scavenger
80 Total Health
Main : 0 Armor, 0% durable
hitzone_limbs_right : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable
hitzone_limbs_left : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable
hitzone_limbs_right : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable
face : 20 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
Warrior
250 Total Health
Main : 1 Armor, 0% durable
face : 110 Health (Fatal) (ExplosionImmunity), BleedsOut 160, 1 Armor, 50% to main, 0% durable
hitzone_l_rear_leg : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
hitzone_r_rear_leg : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
hitzone_r_front_leg : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
hitzone_l_front_leg : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
r_claw : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
l_claw : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable
Hulk Obliterator
1250 Total Health
Main : 5 Armor, 60% durable
left_arm : 500 Health (ExplosionImmunity), 4 Armor, 30% to main, 70% durable
right_arm : 500 Health (ExplosionImmunity), 4 Armor, 30% to main, 70% durable
left_leg : 600 Health, BleedsOut 600, 4 Armor, 30% to main, 80% durable
right_leg : 600 Health, BleedsOut 600, 4 Armor, 30% to main, 80% durable
head : 250 Health (Fatal) (ExplosionImmunity), 4 Armor, 100% to main, 25% durable
c_back_weakspot : 1000 Health (Fatal), BleedsOut 650, 1 Armor, 80% to main, 40% durable
Projectile 75/50 (ap 6/5/4/0) (k 20/50/25)
--Explosion 60/60 (ap 3/0/0/0) (k 30/30/40) (r 1/2/3.5)
Projectile 75/50 (ap 6/5/4/0) (k 20/50/25)
--Explosion 60/60 (ap 3/0/0/0) (k 30/30/40) (r 1/2/3.5)
Cannon Turret
900 Total Health
Main : 5 Armor, 100% durable
Unk3082785318 : -1 Health (Fatal) (ExplosionImmunity), 5 Armor, 100% to main, 100% durable
Projectile 800/800 (ap 6/5/4/0) (k 50/60/30)
--Explosion 100/100 (ap 3/0/0/0) (k 50/50/70) (r 1.2/6/8)
Heavy Fusion Cannon
750 Total Health
Main : 5 Armor, 100% durable
front : -1 Health (Fatal) (ExplosionImmunity), 6 Armor, 100% to main, 100% durable
back : -1 Health (Fatal), 3 Armor, 100% to main, 100% durable
Projectile 800/800 (ap 6/5/4/0) (k 50/60/30)
--Explosion 100/100 (ap 3/0/0/0) (k 50/50/70) (r 1.2/6/8)
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Bug Hole
1000 Total Health
Main : 4 Armor, 100% durable
all : -1 Health (ExplosionImmunity), 4 Armor, 100% to main, 100% durable
Heavy Devastator
800 Total Health
Main : 2 Armor, 0% durable
head : 125 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable
chest : 425 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 40% durable
boss : 350 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable
pelvis : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 75% to main, 0% durable
shoulderplate_left : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable
shoulderplate_right : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable
right_arm : 300 Health, 1 Armor, 50% to main, 0% durable
left_arm : 300 Health, 1 Armor, 50% to main, 0% durable
right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable
right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable
right_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable
left_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable
backpack : 600 Health (Fatal) (ExplosionImmunity), 2 Armor, 40% to main, 0% durable
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Trooper
100 Total Health
Main : 0 Armor, 0% durable
head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
chest : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable
left_arm : 50 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
right_arm : 50 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable
leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable
Projectile 30/3 (ap 2/2/1/0) (k 10/10/15)
Projectile 20/2 (ap 0/0/0/0) (k 10/40/10)
Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8)