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Helldivers 2: Enemy Data
How does health work in Helldivers 2?
Enemies (and other objects) have a total health.
The enemy is made up of different body parts, i.e. the head, the legs, the torso, that have different armor, health, and various properties, with the main ones being:
- Health : most body parts have a health component, some do not (signified by -1 in the table below). When you deal enough damage, this body part is destroyed.
- % to main : damage to this body part only affects the main health by a %. i.e. if you deal 100 damage, and the % to main health is 30%, you'll only do 30 damage to the enemies total health.
- Armor : determines if damage is reflected off. If Armor > Armor Penetration, then no damage is dealt and projectiles bounce off. If Armor == Armor Penetation, then only 50% of damage is dealth. If Armor < Armor Penetration, then 100% of damage is dealt.
- Durability : determines how much durable damage is dealt, scaled linearly between normal damage and durable damage. i.e. if you deal 100 normal damage, and 200 durable damage, and the body part is 85% durable, you'll deal 185 damage.
Name and Total Health | Body Part: Health, Armor, %Main, %Durable | |
---|---|---|
Tesla Tower 600 Total Health |
Main : 1 Armor, 80% durable body_front : 600 Health (ExplosionImmunity), 1 Armor, 100% to main, 80% durable |
Arc Projectile 600/600 (ap 4/4/4/0) (k 20/35/10) [Electricity] --StunSmall |
Gatling Sentry 200 Total Health |
Main : 2 Armor, 80% durable body_front : 200 Health (ExplosionImmunity), 2 Armor, 100% to main, 80% durable |
Projectile 90/23 (ap 3/3/3/1) (k 10/20/12) |
Trooper 125 Total Health |
Main : 0 Armor, 0% durable head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable chest : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) Projectile 20/2 (ap 0/0/0/0) (k 10/40/10) Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8) Explosion 130/130 (ap 3/0/0/0) (k 30/20/40) (r 2/3/3) [Fire] --Fire DPS 50/50 (ap 4/4/4/0) (k 0/0/0) [Fire] |
Heavy Fusion Repeater 300 Total Health |
Main : 3 Armor, 100% durable |
Projectile 60/6 (ap 3/3/3/0) (k 20/20/15) Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) |
Hulk Bruiser 1800 Total Health |
Main : 4 Armor, 60% durable left_arm : 500 Health (ExplosionImmunity), 4 Armor, 80% to main, 70% durable right_arm : 500 Health (ExplosionImmunity), 4 Armor, 80% to main, 70% durable left_leg : 500 Health (ExplosionImmunity), BleedsOut 500, 4 Armor, 80% to main, 80% durable right_leg : 500 Health (ExplosionImmunity), BleedsOut 500, 4 Armor, 80% to main, 80% durable head : 250 Health (Fatal) (ExplosionImmunity), 4 Armor, 100% to main, 25% durable c_back_weakspot : 900 Health (Fatal), BleedsOut 650, 1 Armor, 60% to main, 60% durable |
Projectile 60/6 (ap 3/3/3/0) (k 20/20/15) Projectile 30/30 (ap 6/5/4/0) (k 20/50/25) --Explosion 70/70 (ap 3/0/0/0) (k 30/30/40) (r 0.65/1.65/3.15) Explosion 130/130 (ap 3/0/0/0) (k 30/20/40) (r 2/3/3) [Fire] --Fire DPS 50/50 (ap 4/4/4/0) (k 0/0/0) [Fire] |
Automaton Mortar Emplacement 400 Total Health |
Main : 4 Armor, 100% durable battery : 200 Health (ExplosionImmunity), 4 Armor, 0% to main, 0% durable |
Projectile 20/2 (ap 0/0/0/0) (k 10/40/10) --Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8) |
Warrior 250 Total Health |
Main : 1 Armor, 0% durable face : 110 Health (Fatal) (ExplosionImmunity), BleedsOut 160, 1 Armor, 100% to main, 0% durable hitzone_l_rear_leg : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable hitzone_r_rear_leg : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable hitzone_r_front_leg : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable hitzone_l_front_leg : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable r_claw : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable l_claw : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable |
|
Fusion Autocannon 2100 Total Health |
Main : 5 Armor, 100% durable front : -1 Health (Fatal) (ExplosionImmunity), 5 Armor, 100% to main, 100% durable back : 750 Health (Fatal), 3 Armor, 200% to main, 100% durable |
Projectile 60/6 (ap 3/3/3/0) (k 20/20/15) |
Bile Spitter 60 Total Health |
Main : 0 Armor, 0% durable hitzone_limbs_right : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable hitzone_limbs_left : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable hitzone_limbs_right : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable face : 20 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable |
Projectile 15/15 (ap 3/3/3/0) (k 0/0/0) [Acid] --Acid_Splash DPS 3/0 (ap 1/1/1/0) (k 0/0/0) [Acid] |
Hunter 160 Total Health |
Main : 0 Armor, 0% durable hitzone_face : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable hitzone_l_front_leg : 60 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable hitzone_r_front_leg : 60 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable hitzone_l_rear_leg : 60 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable hitzone_r_rear_leg : 60 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable hitzone_l_claw : 60 Health (ExplosionImmunity), 0 Armor, 40% to main, 0% durable hitzone_r_claw : 60 Health (ExplosionImmunity), 0 Armor, 40% to main, 0% durable hitzone_r_wing : 20 Health (ExplosionImmunity), 0 Armor, 30% to main, 0% durable hitzone_l_wing : 20 Health (ExplosionImmunity), 0 Armor, 30% to main, 0% durable |
|
Warrior 250 Total Health |
Main : 1 Armor, 0% durable face : 110 Health (Fatal) (ExplosionImmunity), BleedsOut 160, 1 Armor, 100% to main, 0% durable hitzone_l_rear_leg : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable hitzone_r_rear_leg : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable hitzone_r_front_leg : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable hitzone_l_front_leg : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable r_claw : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable l_claw : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable |
|
Charger Behemoth 3000 Total Health |
Main : 4 Armor, 100% durable head : 1600 Health (Fatal), 4 Armor, 70% to main, 100% durable body_rear : 950 Health, 0 Armor, 50% to main, 100% durable rear_armor_plates : 2200 Health (Fatal) (ExplosionImmunity), 4 Armor, 75% to main, 75% durable Unk3882006410 : -1 Health (Fatal) (ExplosionImmunity), 2 Armor, 100% to main, 100% durable torso_inside : -1 Health (Fatal) (ExplosionImmunity), 1 Armor, 300% to main, 30% durable left_side_armor : 1000 Health, 4 Armor, 100% to main, 85% durable right_side_armor : 1000 Health, 4 Armor, 100% to main, 85% durable l_back_leg : 1000 Health, 4 Armor, 50% to main, 80% durable r_back_leg : 1000 Health, 4 Armor, 50% to main, 80% durable l_middle_leg : 1000 Health, 4 Armor, 60% to main, 80% durable r_middle_leg : 1000 Health, 4 Armor, 60% to main, 80% durable Unk247955310 : 800 Health (Fatal), 2 Armor, 50% to main, 70% durable Unk4141184267 : 800 Health (Fatal), 2 Armor, 50% to main, 70% durable Unk1081134001 : 800 Health (Fatal), 2 Armor, 50% to main, 70% durable Unk2915752956 : 800 Health (Fatal), 2 Armor, 50% to main, 70% durable l_front_leg : 500 Health (ExplosionImmunity), 4 Armor, 70% to main, 70% durable r_front_leg : 500 Health (ExplosionImmunity), 4 Armor, 70% to main, 70% durable |
|
Fusion Repeater 300 Total Health |
Main : 3 Armor, 100% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) |
Heavy Fusion Cannon 2100 Total Health |
Main : 5 Armor, 100% durable front : -1 Health (Fatal) (ExplosionImmunity), 5 Armor, 100% to main, 100% durable back : 750 Health (Fatal), 3 Armor, 200% to main, 100% durable |
Projectile 1500/1500 (ap 6/5/4/0) (k 50/60/30) --Explosion 100/100 (ap 3/0/0/0) (k 50/50/70) (r 1.2/6/8) Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) |
Patriot Exosuit 600 Total Health |
Main : 3 Armor, 100% durable cockpit_front_left : 450 Health (ExplosionImmunity), 2 Armor, 100% to main, 100% durable cockpit_front_right : 450 Health (ExplosionImmunity), 2 Armor, 100% to main, 100% durable cockpit_rear : 450 Health (ExplosionImmunity), 2 Armor, 100% to main, 100% durable hips : 450 Health (ExplosionImmunity), 2 Armor, 100% to main, 85% durable leg_right : 250 Health (ExplosionImmunity), BleedsOut 250, 2 Armor, 100% to main, 85% durable leg_left : 250 Health (ExplosionImmunity), BleedsOut 250, 2 Armor, 100% to main, 85% durable light_right_front : 10 Health, 0 Armor, 0% to main, 0% durable light_left_front : 10 Health, 0 Armor, 0% to main, 0% durable light_back_left_01 : 10 Health, 0 Armor, 0% to main, 0% durable light_back_left_02 : 10 Health, 0 Armor, 0% to main, 0% durable light_back_right_01 : 10 Health, 0 Armor, 0% to main, 0% durable light_back_right_02 : 10 Health, 0 Armor, 0% to main, 0% durable camera_computer_left : 10 Health, 0 Armor, 0% to main, 0% durable camera_computer_right : 10 Health, 0 Armor, 0% to main, 0% durable gas_tank_right : 10 Health, 0 Armor, 0% to main, 0% durable gas_tank_left : 10 Health, 0 Armor, 0% to main, 0% durable kneecap_left : 20 Health, 0 Armor, 0% to main, 0% durable kneecap_right : 10 Health, 0 Armor, 0% to main, 0% durable handle_right : 10 Health, 0 Armor, 0% to main, 0% durable handle_left : 10 Health, 0 Armor, 0% to main, 0% durable Unk835134110 : 10 Health, 0 Armor, 0% to main, 0% durable Unk1267367593 : 10 Health, 0 Armor, 0% to main, 0% durable capjoint_right_01 : 10 Health, 0 Armor, 0% to main, 0% durable capjoint_right_02 : 10 Health, 0 Armor, 0% to main, 0% durable capjoint_left_01 : 10 Health, 0 Armor, 0% to main, 0% durable capjoint_left_02 : 10 Health, 0 Armor, 0% to main, 0% durable extrafootpad_right : 10 Health, 0 Armor, 0% to main, 0% durable extrafootpad_left : 10 Health, 0 Armor, 0% to main, 0% durable backlegplate_right : 10 Health, 0 Armor, 0% to main, 0% durable backlegplate_left : 10 Health, 0 Armor, 0% to main, 0% durable kneecover_right : 10 Health, 0 Armor, 0% to main, 0% durable kneecover_left : 10 Health, 0 Armor, 0% to main, 0% durable front_handle : 10 Health, 0 Armor, 0% to main, 0% durable Unk4101545643 : 10 Health, 0 Armor, 0% to main, 0% durable windshield : 10 Health, 0 Armor, 0% to main, 0% durable towcable_left : 10 Health, 0 Armor, 0% to main, 0% durable towcable_right : 10 Health, 0 Armor, 0% to main, 0% durable |
Projectile 1250/1250 (ap 6/6/4/0) (k 30/40/25) --Explosion 400/400 (ap 3/0/0/0) (k 30/60/70) (r 1/2/4) Projectile 90/23 (ap 3/3/3/1) (k 10/20/12) |
Rocket Raider 125 Total Health |
Main : 0 Armor, 0% durable head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable chest : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable right_arm : 65 Health (Fatal) (ExplosionImmunity), 0 Armor, 50% to main, 0% durable leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable |
Projectile 30/30 (ap 6/5/4/0) (k 20/50/25) --Explosion 70/70 (ap 3/0/0/0) (k 30/30/40) (r 0.65/1.65/3.15) Projectile 20/2 (ap 0/0/0/0) (k 10/40/10) Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8) |
Mortar Sentry 200 Total Health |
Main : 2 Armor, 80% durable body_front : 200 Health (ExplosionImmunity), 2 Armor, 100% to main, 80% durable |
Projectile 20/2 (ap 0/0/0/0) (k 10/40/10) --Explosion 400/400 (ap 3/0/0/0) (k 30/35/40) (r 3/9/13) |
Berserker 750 Total Health |
Main : 0 Armor, 0% durable head : 110 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable chest_left : 425 Health (Fatal) (ExplosionImmunity), 2 Armor, 100% to main, 40% durable boss : 350 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable pelvis : 600 Health (Fatal) (ExplosionImmunity), 1 Armor, 65% to main, 0% durable shoulderplate_left : 180 Health (ExplosionImmunity), 0 Armor, 0% to main, 0% durable shoulderplate_right : 180 Health (ExplosionImmunity), 0 Armor, 0% to main, 0% durable right_arm : 260 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable left_arm : 260 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable right_leg : -1 Health (Fatal) (ExplosionImmunity), 1 Armor, 0% to main, 0% durable left_leg : -1 Health (Fatal) (ExplosionImmunity), 1 Armor, 0% to main, 0% durable |
Explosion 130/130 (ap 3/0/0/0) (k 30/20/40) (r 2/3/3) [Fire] --Fire DPS 50/50 (ap 4/4/4/0) (k 0/0/0) [Fire] |
Trooper 100 Total Health |
Main : 0 Armor, 0% durable head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable chest : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable left_arm : 50 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable right_arm : 50 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) Projectile 20/2 (ap 0/0/0/0) (k 10/40/10) Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8) |
Charger 2400 Total Health |
Main : 4 Armor, 100% durable head : 1200 Health (Fatal), 4 Armor, 70% to main, 75% durable body_rear : 950 Health, 0 Armor, 150% to main, 80% durable rear_armor_plates : 2200 Health (Fatal) (ExplosionImmunity), 4 Armor, 75% to main, 75% durable Unk3882006410 : -1 Health (Fatal) (ExplosionImmunity), 2 Armor, 100% to main, 100% durable torso_inside : -1 Health (Fatal) (ExplosionImmunity), 1 Armor, 300% to main, 30% durable left_side_armor : 800 Health, 4 Armor, 100% to main, 85% durable right_side_armor : 800 Health, 4 Armor, 100% to main, 85% durable l_back_leg : 800 Health, 4 Armor, 50% to main, 70% durable r_back_leg : 800 Health, 4 Armor, 50% to main, 70% durable l_middle_leg : 800 Health, 4 Armor, 60% to main, 70% durable r_middle_leg : 800 Health, 4 Armor, 60% to main, 70% durable Unk247955310 : 800 Health (Fatal), 2 Armor, 50% to main, 70% durable Unk4141184267 : 800 Health (Fatal), 2 Armor, 50% to main, 70% durable Unk1081134001 : 800 Health (Fatal), 2 Armor, 50% to main, 70% durable Unk2915752956 : 800 Health (Fatal), 2 Armor, 50% to main, 70% durable l_front_leg : 500 Health (ExplosionImmunity), 4 Armor, 70% to main, 70% durable r_front_leg : 500 Health (ExplosionImmunity), 4 Armor, 70% to main, 70% durable |
|
Brood Commander 800 Total Health |
Main : 2 Armor, 60% durable face : 200 Health (Fatal) (ExplosionImmunity), BleedsOut 300, 2 Armor, 100% to main, 60% durable hitzone_l_rear_leg : 170 Health (ExplosionImmunity), 1 Armor, 60% to main, 40% durable hitzone_r_rear_leg : 170 Health (ExplosionImmunity), 1 Armor, 60% to main, 40% durable hitzone_r_front_leg : 170 Health (ExplosionImmunity), 1 Armor, 60% to main, 40% durable hitzone_l_front_leg : 170 Health (ExplosionImmunity), 1 Armor, 60% to main, 40% durable r_claw : 200 Health (ExplosionImmunity), 2 Armor, 50% to main, 50% durable l_claw : 200 Health (ExplosionImmunity), 2 Armor, 50% to main, 50% durable |
|
Fabricator 1500 Total Health |
Main : 5 Armor, 100% durable insides : 400 Health (Fatal), 4 Armor, 0% to main, 100% durable |
|
Scavenger 60 Total Health |
Main : 0 Armor, 0% durable hitzone_limbs_right : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable hitzone_limbs_left : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable hitzone_limbs_right : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable face : 20 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable |
|
Bile Titan 6000 Total Health |
Main : 5 Armor, 100% durable left_front_leg_armor : 1000 Health, 4 Armor, 100% to main, 100% durable Unk677146428 : 1000 Health, 4 Armor, 100% to main, 100% durable Unk1835607290 : 1000 Health, 4 Armor, 100% to main, 100% durable Unk1284930188 : 2000 Health (Fatal), BleedsOut 1500, 4 Armor, 100% to main, 100% durable right_front_leg_armor : 1000 Health, 4 Armor, 100% to main, 100% durable Unk3684288920 : 1000 Health, 4 Armor, 100% to main, 100% durable Unk955870979 : 1000 Health, 4 Armor, 100% to main, 100% durable Unk3565749904 : 2000 Health (Fatal), BleedsOut 2000, 4 Armor, 100% to main, 100% durable left_back_leg_armor : 1000 Health, 4 Armor, 100% to main, 100% durable Unk1740200548 : 1000 Health, 4 Armor, 100% to main, 100% durable Unk3598446782 : 1000 Health, 4 Armor, 100% to main, 100% durable Unk285809717 : 2000 Health (Fatal), BleedsOut 2000, 4 Armor, 100% to main, 100% durable right_back_leg_armor : 1000 Health, 4 Armor, 100% to main, 100% durable Unk3442687536 : 1000 Health, 4 Armor, 100% to main, 100% durable Unk1456971760 : 1000 Health, 4 Armor, 100% to main, 100% durable Unk1227472674 : 2000 Health (Fatal), BleedsOut 2000, 4 Armor, 100% to main, 100% durable head : 1500 Health (Fatal), 4 Armor, 100% to main, 95% durable torso_left : 1500 Health, 4 Armor, 100% to main, 100% durable torso_right : 1500 Health, 4 Armor, 100% to main, 100% durable butt_lower : 3500 Health (Fatal), 4 Armor, 100% to main, 100% durable left_arm : 1000 Health, 4 Armor, 100% to main, 0% durable right_arm : 1000 Health, 4 Armor, 100% to main, 0% durable inner_body : 4000 Health (Fatal), 2 Armor, 60% to main, 80% durable inner_torso : -1 Health, 0 Armor, 100% to main, 70% durable Unk1451892158 : 750 Health, 0 Armor, 100% to main, 100% durable Unk21467256 : 750 Health, 0 Armor, 100% to main, 100% durable |
Spray --Projectile 60/60 (ap 5/5/5/0) (k 20/20/10) [Acid] --Acid_Splash DPS 3/0 (ap 1/1/1/0) (k 0/0/0) [Acid] ------Explosion 85/85 (ap 6/0/0/0) (k 0/0/0) (r 2.25/3.5/2.5) [Acid] ------Acid_Splash DPS 3/0 (ap 1/1/1/0) (k 0/0/0) [Acid] |
Raider 125 Total Health |
Main : 0 Armor, 0% durable head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable chest : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) Projectile 20/2 (ap 0/0/0/0) (k 10/40/10) Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8) |
Factory Strider 300 Total Health |
Main : 3 Armor, 100% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) |
Gatling Sentry 2000 Total Health |
Main : 4 Armor, 80% durable body_front : 2000 Health (ExplosionImmunity), 4 Armor, 100% to main, 80% durable |
Projectile 90/23 (ap 3/3/3/1) (k 10/20/12) |
Dropship 2500 Total Health |
Main : 5 Armor, 100% durable body : -1 Health (ExplosionImmunity), 5 Armor, 100% to main, 100% durable back_body : -1 Health (ExplosionImmunity), 5 Armor, 100% to main, 100% durable front_left_thruster : 1500 Health, 5 Armor, 0% to main, 100% durable front_right_thruster : 1500 Health, 5 Armor, 0% to main, 100% durable rear_left_thruster : 1500 Health, 5 Armor, 0% to main, 100% durable rear_right_thruster : 1500 Health, 5 Armor, 0% to main, 100% durable |
|
Impaler 5000 Total Health |
Main : 0 Armor, 0% durable |
|
Nursing Spewer 750 Total Health |
Main : 2 Armor, 40% durable hitzone_head : 300 Health (Fatal) (ExplosionImmunity), 2 Armor, 100% to main, 0% durable hitzone_mouth : 300 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable hitzone_butt : 750 Health (Fatal), 0 Armor, 60% to main, 90% durable hitzone_butt_plates : 500 Health (Fatal), 2 Armor, 20% to main, 80% durable hitzone_frontleg_right : 200 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable hitzone_frontleg_left : 200 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable hitzone_backleg_right : 200 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable hitzone_backleg_left : 200 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable |
Spray --Projectile 50/50 (ap 4/4/4/0) (k 10/20/10) [Acid] --Acid_Splash DPS 3/0 (ap 1/1/1/0) (k 0/0/0) [Acid] Projectile 800/800 (ap 8/7/6/0) (k 50/60/20) --Explosion 200/200 (ap 5/0/0/0) (k 50/70/60) (r 1/8/14) |
Ballistic Shield Backpack 400 Total Health |
Main : 4 Armor, 0% durable |
|
HMG Emplacement 1000 Total Health |
Main : 2 Armor, 0% durable body_front : 1000 Health (ExplosionImmunity), 2 Armor, 100% to main, 0% durable |
Projectile 200/40 (ap 4/4/4/0) (k 20/25/15) |
Fabricator 1500 Total Health |
Main : 5 Armor, 100% durable insides : 400 Health (Fatal), 4 Armor, 0% to main, 100% durable |
|
Shrieker 80 Total Health |
Main : 0 Armor, 0% durable hitzone_limbs : 30 Health (ExplosionImmunity), 0 Armor, 40% to main, 0% durable hitzone_face : 20 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable hitzone_wings_r : 20 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 100% durable hitzone_wings_l : 20 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 100% durable |
|
Bile Spewer 750 Total Health |
Main : 3 Armor, 40% durable hitzone_head : 300 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 0% durable hitzone_mouth : 300 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable hitzone_butt : 750 Health (Fatal), 0 Armor, 60% to main, 90% durable hitzone_butt_plates : 500 Health (Fatal), 3 Armor, 20% to main, 80% durable hitzone_frontleg_right : 200 Health (ExplosionImmunity), 3 Armor, 50% to main, 0% durable hitzone_frontleg_left : 200 Health (ExplosionImmunity), 3 Armor, 50% to main, 0% durable hitzone_backleg_right : 200 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable hitzone_backleg_left : 200 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable |
Spray --Projectile 50/50 (ap 3/4/4/0) (k 0/20/10) [Acid] --Acid_Splash DPS 3/0 (ap 1/1/1/0) (k 0/0/0) [Acid] Projectile 800/800 (ap 8/7/6/0) (k 50/60/20) --Explosion 200/200 (ap 5/0/0/0) (k 50/70/60) (r 1/8/14) |
Warrior 325 Total Health |
Main : 1 Armor, 0% durable face : 150 Health (Fatal) (ExplosionImmunity), BleedsOut 200, 1 Armor, 100% to main, 0% durable hitzone_l_rear_leg : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable hitzone_r_rear_leg : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable hitzone_r_front_leg : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable hitzone_l_front_leg : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable r_claw : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable l_claw : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable |
|
Fusion Repeater 300 Total Health |
Main : 3 Armor, 100% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) |
Spore Charger 2400 Total Health |
Main : 4 Armor, 100% durable head : 1200 Health (Fatal), 4 Armor, 70% to main, 75% durable body_rear : 950 Health, 0 Armor, 150% to main, 100% durable rear_armor_plates : 2200 Health (Fatal) (ExplosionImmunity), 4 Armor, 75% to main, 75% durable Unk3882006410 : -1 Health (Fatal) (ExplosionImmunity), 2 Armor, 100% to main, 100% durable torso_inside : -1 Health (Fatal) (ExplosionImmunity), 1 Armor, 300% to main, 100% durable left_side_armor : 800 Health, 4 Armor, 100% to main, 85% durable right_side_armor : 800 Health, 4 Armor, 100% to main, 85% durable l_back_leg : 800 Health, 4 Armor, 50% to main, 70% durable r_back_leg : 800 Health, 4 Armor, 50% to main, 70% durable l_middle_leg : 800 Health, 4 Armor, 60% to main, 70% durable r_middle_leg : 800 Health, 4 Armor, 60% to main, 70% durable Unk247955310 : 800 Health (Fatal), 2 Armor, 50% to main, 70% durable Unk4141184267 : 800 Health (Fatal), 2 Armor, 50% to main, 70% durable Unk1081134001 : 800 Health (Fatal), 2 Armor, 50% to main, 70% durable Unk2915752956 : 800 Health (Fatal), 2 Armor, 50% to main, 70% durable l_front_leg : 500 Health (ExplosionImmunity), 4 Armor, 70% to main, 70% durable r_front_leg : 500 Health (ExplosionImmunity), 4 Armor, 70% to main, 70% durable Unk1047241109 : 500 Health (ExplosionImmunity), 1 Armor, 20% to main, 100% durable Unk2695409192 : 500 Health (ExplosionImmunity), 1 Armor, 20% to main, 100% durable Unk2975386737 : 500 Health (ExplosionImmunity), 1 Armor, 20% to main, 100% durable Unk2671163022 : 500 Health (ExplosionImmunity), 1 Armor, 20% to main, 100% durable Unk1572382997 : 500 Health (ExplosionImmunity), 1 Armor, 20% to main, 100% durable Unk2506800681 : 500 Health (ExplosionImmunity), 1 Armor, 20% to main, 100% durable Unk3924609569 : -1 Health (ExplosionImmunity), 1 Armor, 75% to main, 85% durable |
|
Trooper 125 Total Health |
Main : 0 Armor, 0% durable head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable chest : 100 Health (Fatal), 0 Armor, 100% to main, 0% durable left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) Projectile 20/2 (ap 0/0/0/0) (k 10/40/10) Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8) |
Reinforced Scout Strider 500 Total Health |
Main : 4 Armor, 0% durable leg_left : 400 Health (Fatal), 3 Armor, 50% to main, 0% durable leg_right : 400 Health (Fatal), 3 Armor, 50% to main, 0% durable turret : 300 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 0% durable torso : 300 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 0% durable |
Projectile 30/30 (ap 6/5/4/0) (k 20/50/25) --Explosion 400/400 (ap 5/0/0/0) (k 40/40/100) (r 1/5/9) Projectile 60/6 (ap 3/3/3/0) (k 20/20/15) |
Heavy Devastator 750 Total Health |
Main : 2 Armor, 0% durable head : 110 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable chest : 425 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 30% durable boss : 350 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable pelvis : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 75% to main, 0% durable shoulderplate_left : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable shoulderplate_right : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable right_arm : 260 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable left_arm : 260 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable right_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable left_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable backpack : 600 Health (Fatal) (ExplosionImmunity), 2 Armor, 40% to main, 0% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) |
Trooper 125 Total Health |
Main : 0 Armor, 0% durable head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable chest : 100 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 0% durable left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) Projectile 20/2 (ap 0/0/0/0) (k 10/40/10) Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8) |
Devastator 750 Total Health |
Main : 2 Armor, 0% durable head : 110 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable chest : 425 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 30% durable boss : 350 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable pelvis : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 75% to main, 0% durable shoulderplate_left : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable shoulderplate_right : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable right_arm : 260 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable left_arm : 260 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable right_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable left_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) Explosion 130/130 (ap 3/0/0/0) (k 30/20/40) (r 2/3/3) [Fire] --Fire DPS 50/50 (ap 4/4/4/0) (k 0/0/0) [Fire] |
Marauder 125 Total Health |
Main : 0 Armor, 0% durable head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable chest : 100 Health (Fatal) (ExplosionImmunity), 2 Armor, 100% to main, 0% durable left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) Projectile 20/2 (ap 0/0/0/0) (k 10/40/10) Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8) |
Berserker 1000 Total Health |
Main : 0 Armor, 0% durable head : 150 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable chest_left : -1 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 40% durable boss : -1 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable pelvis : -1 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable shoulderplate_left : 180 Health (ExplosionImmunity), 0 Armor, 0% to main, 0% durable shoulderplate_right : 180 Health (ExplosionImmunity), 0 Armor, 0% to main, 0% durable right_arm : 300 Health, 0 Armor, 30% to main, 0% durable left_arm : 300 Health, 0 Armor, 30% to main, 0% durable right_leg : -1 Health (Fatal) (ExplosionImmunity), 1 Armor, 0% to main, 0% durable left_leg : -1 Health (Fatal) (ExplosionImmunity), 1 Armor, 0% to main, 0% durable |
|
Cargo Truck 2000 Total Health |
Main : 4 Armor, 100% durable Unk3011326904 : 1500 Health, 1 Armor, 100% to main, 100% durable Unk392539915 : 1000 Health, 1 Armor, 100% to main, 100% durable Unk309604323 : 1000 Health, 1 Armor, 100% to main, 100% durable Unk2342043394 : 1000 Health, 1 Armor, 100% to main, 100% durable Unk3290443853 : 1000 Health, 1 Armor, 100% to main, 100% durable Unk505198546 : 1000 Health, 1 Armor, 100% to main, 100% durable Unk1445784763 : 400 Health, 1 Armor, 0% to main, 0% durable Unk1545278242 : 400 Health, 1 Armor, 0% to main, 0% durable Unk2668886753 : 400 Health, 1 Armor, 0% to main, 0% durable Unk1823003134 : 400 Health, 1 Armor, 0% to main, 0% durable Unk2643894692 : 400 Health, 1 Armor, 0% to main, 0% durable Unk3943202970 : 400 Health, 1 Armor, 0% to main, 0% durable |
|
Gunship 700 Total Health |
Main : 3 Armor, 0% durable body : -1 Health (Fatal) (ExplosionImmunity), 4 Armor, 100% to main, 100% durable front_left_thruster : 400 Health, 3 Armor, 0% to main, 85% durable front_right_thruster : 400 Health, 3 Armor, 0% to main, 85% durable back_right_thruster : 400 Health, 3 Armor, 0% to main, 80% durable back_left_thruster : 400 Health, 3 Armor, 0% to main, 80% durable |
Projectile 30/30 (ap 6/5/4/0) (k 20/50/25) --Explosion 70/70 (ap 3/0/0/0) (k 30/30/40) (r 0.65/1.65/3.15) Projectile 30/30 (ap 6/5/4/0) (k 20/50/25) --Explosion 70/70 (ap 3/0/0/0) (k 30/30/40) (r 0.65/1.65/3.15) Projectile 60/6 (ap 3/3/3/0) (k 20/20/15) |
Trooper 125 Total Health |
Main : 0 Armor, 0% durable head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable chest : 100 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 0% durable left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) Projectile 20/2 (ap 0/0/0/0) (k 10/40/10) Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8) |
Scout Raider 125 Total Health |
Main : 0 Armor, 0% durable head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable chest : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable backpack : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) Projectile 20/2 (ap 0/0/0/0) (k 10/40/10) Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8) |
Hunter 130 Total Health |
Main : 0 Armor, 0% durable hitzone_face : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable hitzone_l_front_leg : 45 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable hitzone_r_front_leg : 45 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable hitzone_l_rear_leg : 45 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable hitzone_r_rear_leg : 45 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable hitzone_l_claw : 45 Health (ExplosionImmunity), 0 Armor, 40% to main, 0% durable hitzone_r_claw : 45 Health (ExplosionImmunity), 0 Armor, 40% to main, 0% durable hitzone_r_wing : 20 Health (ExplosionImmunity), 0 Armor, 30% to main, 0% durable hitzone_l_wing : 20 Health (ExplosionImmunity), 0 Armor, 30% to main, 0% durable |
|
Hulk Scorcher 1800 Total Health |
Main : 4 Armor, 60% durable left_arm : 500 Health (ExplosionImmunity), 4 Armor, 80% to main, 70% durable right_arm : 500 Health (ExplosionImmunity), 4 Armor, 80% to main, 70% durable left_leg : 500 Health (ExplosionImmunity), BleedsOut 500, 4 Armor, 80% to main, 80% durable right_leg : 500 Health (ExplosionImmunity), BleedsOut 500, 4 Armor, 80% to main, 80% durable head : 250 Health (Fatal) (ExplosionImmunity), 4 Armor, 100% to main, 25% durable c_back_weakspot : 900 Health (Fatal), BleedsOut 650, 1 Armor, 60% to main, 60% durable |
Spray --Projectile 30/15 (ap 2/2/2/0) (k 10/5/5) [Fire] --Fire DPS 50/50 (ap 4/4/4/0) (k 0/0/0) [Fire] |
Fusion Repeater 500 Total Health |
Main : 3 Armor, 100% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) |
Heavy Devastator 750 Total Health |
Main : 2 Armor, 0% durable head : 110 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable chest : 425 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 30% durable boss : 350 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable pelvis : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 75% to main, 0% durable shoulderplate_left : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable shoulderplate_right : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable right_arm : 260 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable left_arm : 260 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable right_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable left_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable backpack : 600 Health (Fatal) (ExplosionImmunity), 2 Armor, 40% to main, 0% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) |
Trooper 125 Total Health |
Main : 0 Armor, 0% durable head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable chest : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) Projectile 20/2 (ap 0/0/0/0) (k 10/40/10) Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8) |
Chemical Backpack 750 Total Health |
Main : 1 Armor, 100% durable |
|
MG Raider 125 Total Health |
Main : 0 Armor, 0% durable head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable chest : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) Projectile 20/2 (ap 0/0/0/0) (k 10/40/10) Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8) Explosion 130/130 (ap 3/0/0/0) (k 30/20/40) (r 2/3/3) [Fire] --Fire DPS 50/50 (ap 4/4/4/0) (k 0/0/0) [Fire] |
Warrior 250 Total Health |
Main : 1 Armor, 0% durable face : 110 Health (Fatal) (ExplosionImmunity), BleedsOut 160, 1 Armor, 100% to main, 0% durable hitzone_l_rear_leg : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable hitzone_r_rear_leg : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable hitzone_r_front_leg : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable hitzone_l_front_leg : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable r_claw : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable l_claw : 75 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable |
|
Fabricator 1500 Total Health |
Main : 5 Armor, 100% durable insides : 400 Health (Fatal), 4 Armor, 0% to main, 100% durable |
|
Autocannon Sentry 200 Total Health |
Main : 2 Armor, 80% durable body_front : 200 Health (ExplosionImmunity), 2 Armor, 100% to main, 80% durable |
Projectile 450/450 (ap 5/5/5/0) (k 30/40/10) --Explosion 150/150 (ap 3/0/0/0) (k 30/30/30) (r 2/6/8) |
Hulk Bruiser 1800 Total Health |
Main : 4 Armor, 60% durable left_arm : 500 Health (ExplosionImmunity), 4 Armor, 80% to main, 70% durable right_arm : 500 Health (ExplosionImmunity), 4 Armor, 80% to main, 70% durable left_leg : 500 Health (ExplosionImmunity), BleedsOut 500, 4 Armor, 80% to main, 80% durable right_leg : 500 Health (ExplosionImmunity), BleedsOut 500, 4 Armor, 80% to main, 80% durable head : 250 Health (Fatal) (ExplosionImmunity), 4 Armor, 100% to main, 25% durable c_back_weakspot : 900 Health (Fatal), BleedsOut 650, 1 Armor, 60% to main, 60% durable |
Projectile 60/6 (ap 3/3/3/0) (k 20/20/15) Projectile 30/30 (ap 6/5/4/0) (k 20/50/25) --Explosion 70/70 (ap 3/0/0/0) (k 30/30/40) (r 0.65/1.65/3.15) |
Scavenger 60 Total Health |
Main : 0 Armor, 0% durable hitzone_limbs_right : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable hitzone_limbs_left : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable hitzone_limbs_right : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable face : 20 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable |
|
Anti-Personnel Minefield 250 Total Health |
Main : 1 Armor, 0% durable |
Explosion 350/350 (ap 3/0/0/0) (k 30/30/30) (r 1.2/5/7) |
Impaler 4000 Total Health |
Main : 4 Armor, 100% durable head : 1250 Health (Fatal), 1 Armor, 150% to main, 75% durable torso_inside : -1 Health (ExplosionImmunity), 0 Armor, 150% to main, 90% durable Unk3707808962 : -1 Health (ExplosionImmunity), 2 Armor, 150% to main, 100% durable l_middle_leg : 1000 Health, 4 Armor, 50% to main, 70% durable Unk1081134001 : 1000 Health (Fatal), 0 Armor, 50% to main, 70% durable r_middle_leg : 1000 Health, 4 Armor, 50% to main, 70% durable Unk2915752956 : 1000 Health (Fatal), 0 Armor, 50% to main, 70% durable l_back_leg : 1000 Health, 4 Armor, 50% to main, 70% durable r_back_leg : 1000 Health, 4 Armor, 50% to main, 70% durable Unk247955310 : 1000 Health (Fatal), 0 Armor, 50% to main, 70% durable Unk4141184267 : 1000 Health (Fatal), 0 Armor, 50% to main, 70% durable Unk755679288 : 1000 Health, 4 Armor, 75% to main, 80% durable rear_armor_plates : 1000 Health, 4 Armor, 75% to main, 75% durable Unk1656873753 : 1000 Health, 4 Armor, 75% to main, 75% durable Unk1137817384 : 1000 Health, 4 Armor, 75% to main, 75% durable body_rear : 1100 Health, 3 Armor, 140% to main, 85% durable Unk3882006410 : -1 Health, 3 Armor, 100% to main, 90% durable Unk4117679723 : 500 Health, 1 Armor, 50% to main, 70% durable Unk1216392497 : 500 Health, 1 Armor, 50% to main, 70% durable Unk4146306360 : 500 Health, 1 Armor, 50% to main, 70% durable Unk4153640215 : -1 Health, 4 Armor, 100% to main, 75% durable Unk1023445227 : -1 Health, 4 Armor, 100% to main, 75% durable Unk1023445227 : -1 Health, 4 Armor, 100% to main, 75% durable |
|
Machine Gun Sentry 200 Total Health |
Main : 2 Armor, 80% durable body_front : 200 Health (ExplosionImmunity), 2 Armor, 100% to main, 80% durable |
Projectile 90/23 (ap 3/3/3/1) (k 10/20/12) |
Warrior 325 Total Health |
Main : 1 Armor, 0% durable face : 150 Health (Fatal) (ExplosionImmunity), BleedsOut 200, 1 Armor, 100% to main, 0% durable hitzone_l_rear_leg : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable hitzone_r_rear_leg : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable hitzone_r_front_leg : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable hitzone_l_front_leg : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable r_claw : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable l_claw : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable |
|
Shield Generator Relay 450 Total Health |
Main : 1 Armor, 0% durable body_front : 450 Health (ExplosionImmunity), 1 Armor, 100% to main, 0% durable |
|
Scout Strider 500 Total Health |
Main : 4 Armor, 0% durable leg_left : 400 Health (Fatal), 3 Armor, 50% to main, 0% durable leg_right : 400 Health (Fatal), 3 Armor, 50% to main, 0% durable turret : 300 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 0% durable torso : 300 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 0% durable |
Projectile 60/6 (ap 3/3/3/0) (k 20/20/15) |
Hunter 130 Total Health |
Main : 0 Armor, 0% durable hitzone_face : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable hitzone_l_front_leg : 45 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable hitzone_r_front_leg : 45 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable hitzone_l_rear_leg : 45 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable hitzone_r_rear_leg : 45 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable hitzone_l_claw : 45 Health (ExplosionImmunity), 0 Armor, 40% to main, 0% durable hitzone_r_claw : 45 Health (ExplosionImmunity), 0 Armor, 40% to main, 0% durable hitzone_r_wing : 20 Health (ExplosionImmunity), 0 Armor, 30% to main, 0% durable hitzone_l_wing : 20 Health (ExplosionImmunity), 0 Armor, 30% to main, 0% durable |
|
Automaton Dropship 500 Total Health |
Main : 4 Armor, 100% durable |
|
Devastator 750 Total Health |
Main : 2 Armor, 0% durable head : 110 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable chest : 425 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 30% durable boss : 350 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable pelvis : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 75% to main, 0% durable shoulderplate_left : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable shoulderplate_right : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable right_arm : 260 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable left_arm : 260 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable right_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable left_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable backpack : 600 Health (Fatal) (ExplosionImmunity), 2 Armor, 40% to main, 0% durable |
x6 Projectile 40/40 (ap 1/0/0/0) (k 10/10/2) --Explosion 5/5 (ap 3/0/0/0) (k 80/100/40) (r 1/1.5/3) |
Gatling Sentry 200 Total Health |
Main : 2 Armor, 80% durable body_front : 200 Health (ExplosionImmunity), 2 Armor, 100% to main, 80% durable |
Projectile 90/23 (ap 3/3/3/1) (k 10/20/12) |
Larva Container 7500 Total Health |
Main : 0 Armor, 100% durable |
|
Fabricator 1500 Total Health |
Main : 5 Armor, 100% durable insides : 400 Health (Fatal), 4 Armor, 0% to main, 100% durable |
|
HMG Emplacement 1000 Total Health |
Main : 2 Armor, 0% durable body_front : 1000 Health (ExplosionImmunity), 2 Armor, 100% to main, 0% durable |
Projectile 200/40 (ap 4/4/4/0) (k 20/25/15) Projectile 200/40 (ap 4/4/4/0) (k 20/25/15) |
Commissar 125 Total Health |
Main : 1 Armor, 0% durable head : 40 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable chest : 100 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable left_arm : 65 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable right_arm : 65 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable leg_right : 90 Health (Fatal) (ExplosionImmunity), 1 Armor, 65% to main, 0% durable leg_left : 90 Health (Fatal) (ExplosionImmunity), 1 Armor, 65% to main, 0% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) Projectile 20/2 (ap 0/0/0/0) (k 10/40/10) Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8) Explosion 130/130 (ap 3/0/0/0) (k 30/20/40) (r 2/3/3) [Fire] --Fire DPS 50/50 (ap 4/4/4/0) (k 0/0/0) [Fire] |
Scavenger 60 Total Health |
Main : 0 Armor, 0% durable hitzone_limbs_right : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable hitzone_limbs_left : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable hitzone_limbs_right : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable face : 20 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable |
|
Factory Strider 300 Total Health |
Main : 3 Armor, 100% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) |
AA Emplacement 400 Total Health |
Main : 4 Armor, 100% durable battery : 200 Health (ExplosionImmunity), 4 Armor, 0% to main, 0% durable |
Projectile 80/80 (ap 4/4/3/0) (k 30/40/20) Projectile 60/6 (ap 3/3/3/0) (k 20/20/15) |
Annihilator Tank 3000 Total Health |
Main : 5 Armor, 100% durable damagezone_front : -1 Health, 5 Armor, 100% to main, 100% durable damagezone_right : -1 Health, 5 Armor, 100% to main, 100% durable damagezone_left : -1 Health, 5 Armor, 100% to main, 100% durable damagezone_back : 750 Health, 3 Armor, 150% to main, 100% durable right_tracks : 750 Health (ExplosionImmunity), 3 Armor, 100% to main, 100% durable left_tracks : 750 Health (ExplosionImmunity), 3 Armor, 100% to main, 100% durable |
Projectile 1500/1500 (ap 6/5/4/0) (k 50/60/30) --Explosion 100/100 (ap 3/0/0/0) (k 50/50/70) (r 1.2/6/8) |
Barrager Tank 3000 Total Health |
Main : 5 Armor, 100% durable damagezone_front : -1 Health, 5 Armor, 100% to main, 100% durable damagezone_right : -1 Health, 5 Armor, 100% to main, 100% durable damagezone_left : -1 Health, 5 Armor, 100% to main, 100% durable damagezone_back : 750 Health, 3 Armor, 150% to main, 100% durable right_tracks : 750 Health (ExplosionImmunity), 3 Armor, 100% to main, 100% durable left_tracks : 750 Health (ExplosionImmunity), 3 Armor, 100% to main, 100% durable |
Projectile 30/30 (ap 6/5/4/0) (k 20/50/25) --Explosion 400/400 (ap 5/0/0/0) (k 40/40/100) (r 2/10/20) |
Bile Warrior 325 Total Health |
Main : 1 Armor, 0% durable face : 150 Health (Fatal) (ExplosionImmunity), BleedsOut 200, 1 Armor, 100% to main, 0% durable hitzone_l_rear_leg : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable hitzone_r_rear_leg : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable hitzone_r_front_leg : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable hitzone_l_front_leg : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable r_claw : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable l_claw : 100 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable |
|
HIVE BREAKER DRILL 1500 Total Health |
Main : 0 Armor, 0% durable hitzone_default : -1 Health (ExplosionImmunity), 0 Armor, 100% to main, 0% durable |
|
Fabricator 1500 Total Health |
Main : 5 Armor, 100% durable insides : 400 Health (Fatal), 4 Armor, 0% to main, 100% durable |
|
Trooper 125 Total Health |
Main : 0 Armor, 0% durable head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable chest : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable |
Projectile 80/80 (ap 4/4/3/0) (k 30/40/20) --Explosion 50/50 (ap 3/0/0/0) (k 30/35/20) (r 0.6/3/5) Projectile 20/2 (ap 0/0/0/0) (k 10/40/10) Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8) |
Nursing Spewer 750 Total Health |
Main : 2 Armor, 40% durable hitzone_head : 300 Health (Fatal) (ExplosionImmunity), 2 Armor, 100% to main, 0% durable hitzone_mouth : 300 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable hitzone_butt : 750 Health (Fatal), 0 Armor, 60% to main, 90% durable hitzone_butt_plates : 500 Health (Fatal), 2 Armor, 20% to main, 80% durable hitzone_frontleg_right : 200 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable hitzone_frontleg_left : 200 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable hitzone_backleg_right : 200 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable hitzone_backleg_left : 200 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable |
Spray --Projectile 50/50 (ap 4/4/4/0) (k 10/20/10) [Acid] --Acid_Splash DPS 3/0 (ap 1/1/1/0) (k 0/0/0) [Acid] Projectile 800/800 (ap 8/7/6/0) (k 50/60/20) --Explosion 200/200 (ap 5/0/0/0) (k 50/70/60) (r 1/8/14) |
Annihilator Tank 3000 Total Health |
Main : 5 Armor, 100% durable damagezone_front : -1 Health, 5 Armor, 100% to main, 100% durable damagezone_right : -1 Health, 5 Armor, 100% to main, 100% durable damagezone_left : -1 Health, 5 Armor, 100% to main, 100% durable damagezone_back : 750 Health, 3 Armor, 150% to main, 100% durable right_tracks : 750 Health (ExplosionImmunity), 3 Armor, 100% to main, 100% durable left_tracks : 750 Health (ExplosionImmunity), 3 Armor, 100% to main, 100% durable |
Projectile 1500/1500 (ap 6/5/4/0) (k 50/60/30) --Explosion 100/100 (ap 3/0/0/0) (k 50/50/70) (r 1.2/6/8) Projectile 60/6 (ap 3/3/3/0) (k 20/20/15) |
Hulk Scorcher 1800 Total Health |
Main : 4 Armor, 60% durable left_arm : 500 Health (ExplosionImmunity), 4 Armor, 80% to main, 70% durable right_arm : 500 Health (ExplosionImmunity), 4 Armor, 80% to main, 70% durable left_leg : 500 Health (ExplosionImmunity), BleedsOut 500, 4 Armor, 80% to main, 80% durable right_leg : 500 Health (ExplosionImmunity), BleedsOut 500, 4 Armor, 80% to main, 80% durable head : 250 Health (Fatal) (ExplosionImmunity), 4 Armor, 100% to main, 25% durable c_back_weakspot : 900 Health (Fatal), BleedsOut 650, 1 Armor, 60% to main, 60% durable |
Spray --Projectile 30/15 (ap 2/2/2/0) (k 10/5/5) [Fire] --Fire DPS 50/50 (ap 4/4/4/0) (k 0/0/0) [Fire] |
Trooper 125 Total Health |
Main : 0 Armor, 0% durable head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable chest : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable backpack : 30 Health (Fatal) (ExplosionImmunity), 2 Armor, 65% to main, 0% durable leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) Projectile 20/2 (ap 0/0/0/0) (k 10/40/10) Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8) |
EMS Mortar Sentry 200 Total Health |
Main : 2 Armor, 80% durable body_front : 200 Health (ExplosionImmunity), 2 Armor, 100% to main, 80% durable |
Projectile 20/2 (ap 0/0/0/0) (k 10/40/10) --Explosion 150/150 (ap 3/0/0/0) (k 30/30/20) (r 1/2/3) --Explosion 0/0 (ap 4/0/0/0) (k 30/10/40) (r 1/10/12) Projectile 20/2 (ap 0/0/0/0) (k 10/40/10) --Explosion 400/400 (ap 3/0/0/0) (k 30/35/40) (r 3/9/13) |
Shrieker Nest 2500 Total Health |
Main : 2 Armor, 100% durable all : -1 Health (ExplosionImmunity), 2 Armor, 100% to main, 100% durable |
|
Heavy Fusion Repeater 500 Total Health |
Main : 4 Armor, 0% durable |
Projectile 80/80 (ap 4/4/3/0) (k 30/40/20) --Explosion 50/50 (ap 3/0/0/0) (k 30/35/20) (r 0.6/3/5) Explosion 130/130 (ap 3/0/0/0) (k 30/20/40) (r 2/3/3) [Fire] --Fire DPS 50/50 (ap 4/4/4/0) (k 0/0/0) [Fire] |
Factory Strider 300 Total Health |
Main : 3 Armor, 100% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) |
Devastator 800 Total Health |
Main : 2 Armor, 0% durable head : 125 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable chest : 425 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 30% durable boss : 350 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable pelvis : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 75% to main, 0% durable shoulderplate_left : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable shoulderplate_right : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable right_arm : 300 Health, 1 Armor, 50% to main, 0% durable left_arm : 300 Health, 1 Armor, 50% to main, 0% durable right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable right_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable left_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) |
Anti-tank Mines 250 Total Health |
Main : 1 Armor, 0% durable |
Explosion 2000/2000 (ap 5/0/0/0) (k 30/30/40) (r 3/7/14) |
Emancipator Exosuit 600 Total Health |
Main : 3 Armor, 100% durable cockpit_front_left : 450 Health (ExplosionImmunity), 2 Armor, 100% to main, 100% durable cockpit_front_right : 450 Health (ExplosionImmunity), 2 Armor, 100% to main, 100% durable cockpit_rear : 450 Health (ExplosionImmunity), 2 Armor, 100% to main, 100% durable hips : 450 Health (ExplosionImmunity), 2 Armor, 100% to main, 85% durable leg_right : 250 Health (ExplosionImmunity), BleedsOut 250, 2 Armor, 100% to main, 85% durable leg_left : 250 Health (ExplosionImmunity), BleedsOut 250, 2 Armor, 100% to main, 85% durable light_right_front : 10 Health, 0 Armor, 0% to main, 0% durable light_left_front : 10 Health, 0 Armor, 0% to main, 0% durable light_back_left_01 : 10 Health, 0 Armor, 0% to main, 0% durable light_back_left_02 : 10 Health, 0 Armor, 0% to main, 0% durable light_back_right_01 : 10 Health, 0 Armor, 0% to main, 0% durable light_back_right_02 : 10 Health, 0 Armor, 0% to main, 0% durable camera_computer_left : 10 Health, 0 Armor, 0% to main, 0% durable camera_computer_right : 10 Health, 0 Armor, 0% to main, 0% durable gas_tank_right : 10 Health, 0 Armor, 0% to main, 0% durable gas_tank_left : 10 Health, 0 Armor, 0% to main, 0% durable kneecap_left : 20 Health, 0 Armor, 0% to main, 0% durable kneecap_right : 10 Health, 0 Armor, 0% to main, 0% durable handle_right : 10 Health, 0 Armor, 0% to main, 0% durable handle_left : 10 Health, 0 Armor, 0% to main, 0% durable Unk835134110 : 10 Health, 0 Armor, 0% to main, 0% durable Unk1267367593 : 10 Health, 0 Armor, 0% to main, 0% durable capjoint_right_01 : 10 Health, 0 Armor, 0% to main, 0% durable capjoint_right_02 : 10 Health, 0 Armor, 0% to main, 0% durable capjoint_left_01 : 10 Health, 0 Armor, 0% to main, 0% durable capjoint_left_02 : 10 Health, 0 Armor, 0% to main, 0% durable extrafootpad_right : 10 Health, 0 Armor, 0% to main, 0% durable extrafootpad_left : 10 Health, 0 Armor, 0% to main, 0% durable backlegplate_right : 10 Health, 0 Armor, 0% to main, 0% durable backlegplate_left : 10 Health, 0 Armor, 0% to main, 0% durable kneecover_right : 10 Health, 0 Armor, 0% to main, 0% durable kneecover_left : 10 Health, 0 Armor, 0% to main, 0% durable front_handle : 10 Health, 0 Armor, 0% to main, 0% durable Unk4101545643 : 10 Health, 0 Armor, 0% to main, 0% durable windshield : 10 Health, 0 Armor, 0% to main, 0% durable towcable_left : 10 Health, 0 Armor, 0% to main, 0% durable towcable_right : 10 Health, 0 Armor, 0% to main, 0% durable |
Projectile 300/150 (ap 5/5/5/0) (k 30/30/10) --Explosion 150/150 (ap 3/0/0/0) (k 30/40/40) (r 1.5/4.5/6) Projectile 300/150 (ap 5/5/5/0) (k 30/30/10) --Explosion 150/150 (ap 3/0/0/0) (k 30/40/40) (r 1.5/4.5/6) |
Gas Mines 250 Total Health |
Main : 1 Armor, 0% durable |
Explosion 3/3 (ap 6/0/0/0) (k 10/10/10) (r 2/6/6) [Gas] --Gas DPS 25/25 (ap 6/6/6/0) (k 0/0/0) [Gas] --Status Gas_Confusion Explosion 350/350 (ap 3/0/0/0) (k 30/30/30) (r 1.2/5/7) |
Devastator 750 Total Health |
Main : 2 Armor, 0% durable head : 110 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable chest : 425 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 30% durable boss : 350 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable pelvis : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 75% to main, 0% durable shoulderplate_left : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable shoulderplate_right : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable right_arm : 260 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable left_arm : 260 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable right_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable left_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable backpack : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 0% to main, 0% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) |
Scavenger 80 Total Health |
Main : 0 Armor, 0% durable hitzone_limbs_right : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable hitzone_limbs_left : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable hitzone_limbs_right : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable face : 20 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable |
|
Charger Behemoth 3000 Total Health |
Main : 4 Armor, 100% durable head : 1600 Health (Fatal), 4 Armor, 70% to main, 100% durable body_rear : 950 Health, 0 Armor, 50% to main, 100% durable rear_armor_plates : 2200 Health (Fatal) (ExplosionImmunity), 4 Armor, 75% to main, 75% durable Unk3882006410 : -1 Health (Fatal) (ExplosionImmunity), 2 Armor, 100% to main, 100% durable torso_inside : -1 Health (Fatal) (ExplosionImmunity), 1 Armor, 300% to main, 30% durable left_side_armor : 1000 Health, 4 Armor, 100% to main, 85% durable right_side_armor : 1000 Health, 4 Armor, 100% to main, 85% durable l_back_leg : 1000 Health, 4 Armor, 50% to main, 80% durable r_back_leg : 1000 Health, 4 Armor, 50% to main, 80% durable l_middle_leg : 1000 Health, 4 Armor, 60% to main, 80% durable r_middle_leg : 1000 Health, 4 Armor, 60% to main, 80% durable Unk247955310 : 800 Health (Fatal), 2 Armor, 50% to main, 70% durable Unk4141184267 : 800 Health (Fatal), 2 Armor, 50% to main, 70% durable Unk1081134001 : 800 Health (Fatal), 2 Armor, 50% to main, 70% durable Unk2915752956 : 800 Health (Fatal), 2 Armor, 50% to main, 70% durable l_front_leg : 500 Health (ExplosionImmunity), 4 Armor, 70% to main, 70% durable r_front_leg : 500 Health (ExplosionImmunity), 4 Armor, 70% to main, 70% durable |
|
Ballistic Missile 2100 Total Health |
Main : 5 Armor, 100% durable |
Projectile 30/30 (ap 6/5/4/0) (k 20/50/25) --Explosion 400/400 (ap 5/0/0/0) (k 40/40/100) (r 2/10/20) |
Missile Silo 450 Total Health |
Main : 1 Armor, 0% durable body_front : 450 Health (ExplosionImmunity), 1 Armor, 100% to main, 0% durable |
Explosion 1750/1750 (ap 6/0/0/0) (k 50/100/40) (r 6/18/35) |
Devastator 750 Total Health |
Main : 2 Armor, 0% durable head : 110 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable chest : 425 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 30% durable boss : 350 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable pelvis : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 75% to main, 0% durable shoulderplate_left : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable shoulderplate_right : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable right_arm : 260 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable left_arm : 260 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable right_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable left_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) |
Assault Raider 125 Total Health |
Main : 0 Armor, 0% durable head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable chest : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable backpack : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) Projectile 20/2 (ap 0/0/0/0) (k 10/40/10) Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8) Explosion 130/130 (ap 3/0/0/0) (k 30/20/40) (r 2/3/3) [Fire] --Fire DPS 50/50 (ap 4/4/4/0) (k 0/0/0) [Fire] |
Factory Strider 300 Total Health |
Main : 3 Armor, 100% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) |
Rocket Devastator 750 Total Health |
Main : 2 Armor, 0% durable head : 110 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable chest : 425 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 30% durable boss : 350 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable pelvis : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 75% to main, 0% durable shoulderplate_left : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable shoulderplate_right : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable right_arm : 260 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable left_arm : 260 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable right_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable left_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable rocket_pods : 300 Health (ExplosionImmunity), 1 Armor, 30% to main, 100% durable breach_gunner_mid : 200 Health (ExplosionImmunity), 0 Armor, 100% to main, 0% durable |
Projectile 30/30 (ap 6/5/4/0) (k 20/50/25) --Explosion 70/70 (ap 3/0/0/0) (k 30/30/40) (r 0.65/1.65/3.15) Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) |
Hive Guard 500 Total Health |
Main : 2 Armor, 0% durable face : 250 Health (Fatal) (ExplosionImmunity), BleedsOut 200, 3 Armor, 75% to main, 0% durable hitzone_l_rear_leg : 125 Health (ExplosionImmunity), 1 Armor, 35% to main, 0% durable hitzone_r_rear_leg : 125 Health (ExplosionImmunity), 1 Armor, 35% to main, 0% durable hitzone_r_front_leg : 125 Health (ExplosionImmunity), 3 Armor, 45% to main, 0% durable hitzone_l_front_leg : 125 Health (ExplosionImmunity), 3 Armor, 45% to main, 0% durable r_claw : 100 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable l_claw : 100 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable |
|
Ballistic Shield Backpack 400 Total Health |
Main : 4 Armor, 0% durable |
|
Pouncer 60 Total Health |
Main : 0 Armor, 0% durable hitzone_limbs_right : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable hitzone_limbs_left : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable hitzone_limbs_right : 30 Health (Fatal) (ExplosionImmunity), 0 Armor, 30% to main, 0% durable face : 20 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable |
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Rocket Devastator 750 Total Health |
Main : 2 Armor, 0% durable head : 110 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable chest : 425 Health (Fatal) (ExplosionImmunity), 3 Armor, 100% to main, 30% durable boss : 350 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable pelvis : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 75% to main, 0% durable shoulderplate_left : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable shoulderplate_right : 150 Health (ExplosionImmunity), 2 Armor, 25% to main, 0% durable right_arm : 260 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable left_arm : 260 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable right_hip : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 75% to main, 0% durable right_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable left_leg : 500 Health (Fatal) (ExplosionImmunity), 2 Armor, 60% to main, 0% durable rocket_pods : 300 Health (ExplosionImmunity), 1 Armor, 30% to main, 100% durable breach_gunner_mid : 200 Health (ExplosionImmunity), 0 Armor, 100% to main, 0% durable |
Projectile 30/30 (ap 6/5/4/0) (k 20/50/25) --Explosion 70/70 (ap 3/0/0/0) (k 30/30/40) (r 0.65/1.65/3.15) Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) |
Hulk 1800 Total Health |
Main : 4 Armor, 60% durable left_arm : 500 Health (ExplosionImmunity), 4 Armor, 80% to main, 70% durable right_arm : 500 Health (ExplosionImmunity), 4 Armor, 80% to main, 70% durable left_leg : 500 Health (ExplosionImmunity), BleedsOut 500, 4 Armor, 80% to main, 80% durable right_leg : 500 Health (ExplosionImmunity), BleedsOut 500, 4 Armor, 80% to main, 80% durable head : 250 Health (Fatal) (ExplosionImmunity), 4 Armor, 100% to main, 25% durable c_back_weakspot : 900 Health (Fatal), BleedsOut 650, 1 Armor, 60% to main, 60% durable |
Projectile 60/6 (ap 3/3/3/0) (k 20/20/15) Projectile 60/6 (ap 3/3/3/0) (k 20/20/15) |
Stalker 800 Total Health |
Main : 1 Armor, 50% durable hitzone_l_back_leg : -1 Health (ExplosionImmunity), 1 Armor, 100% to main, 50% durable hitzone_l_front_leg : -1 Health (ExplosionImmunity), 1 Armor, 100% to main, 50% durable hitzone_r_front_leg : -1 Health (ExplosionImmunity), 1 Armor, 100% to main, 50% durable hitzone_r_back_leg : -1 Health (ExplosionImmunity), 1 Armor, 100% to main, 50% durable r_claw : -1 Health (ExplosionImmunity), 1 Armor, 100% to main, 50% durable l_claw : -1 Health (ExplosionImmunity), 1 Armor, 100% to main, 50% durable hitzone_body_armor : -1 Health (ExplosionImmunity), 2 Armor, 100% to main, 50% durable hitzone_head : 175 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable Unk1741219580 : -1 Health (ExplosionImmunity), 1 Armor, 100% to main, 50% durable wings : 125 Health (ExplosionImmunity), 0 Armor, 30% to main, 50% durable |
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Heavy Fusion Repeater 500 Total Health |
Main : 4 Armor, 0% durable |
Projectile 80/80 (ap 4/4/3/0) (k 30/40/20) --Explosion 50/50 (ap 3/0/0/0) (k 30/35/20) (r 0.6/3/5) Explosion 130/130 (ap 3/0/0/0) (k 30/20/40) (r 2/3/3) [Fire] --Fire DPS 50/50 (ap 4/4/4/0) (k 0/0/0) [Fire] |
Cannon Turret 2100 Total Health |
Main : 0 Armor, 0% durable |
Projectile 1500/1500 (ap 6/5/4/0) (k 50/60/30) --Explosion 100/100 (ap 3/0/0/0) (k 50/50/70) (r 1.2/6/8) |
Berserker 750 Total Health |
Main : 0 Armor, 0% durable head : 110 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable chest_left : 425 Health (Fatal) (ExplosionImmunity), 2 Armor, 100% to main, 40% durable boss : 350 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable pelvis : 600 Health (Fatal) (ExplosionImmunity), 1 Armor, 65% to main, 0% durable shoulderplate_left : 180 Health (ExplosionImmunity), 0 Armor, 0% to main, 0% durable shoulderplate_right : 180 Health (ExplosionImmunity), 0 Armor, 0% to main, 0% durable right_arm : 260 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable left_arm : 260 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable right_leg : -1 Health (Fatal) (ExplosionImmunity), 1 Armor, 0% to main, 0% durable left_leg : -1 Health (Fatal) (ExplosionImmunity), 1 Armor, 0% to main, 0% durable |
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Trooper 125 Total Health |
Main : 0 Armor, 0% durable head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable chest : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable |
x6 Projectile 40/40 (ap 1/0/0/0) (k 10/10/2) --Explosion 5/5 (ap 3/0/0/0) (k 80/100/40) (r 1/1.5/3) Projectile 20/2 (ap 0/0/0/0) (k 10/40/10) Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8) Explosion 300/300 (ap 3/0/0/0) (k 30/20/40) (r 0.4/4/12) [Fire] --Fire DPS 50/50 (ap 4/4/4/0) (k 0/0/0) [Fire] |
Dropship 2500 Total Health |
Main : 5 Armor, 100% durable body : -1 Health (ExplosionImmunity), 5 Armor, 100% to main, 100% durable back_body : -1 Health (ExplosionImmunity), 5 Armor, 100% to main, 100% durable front_left_thruster : 1500 Health, 5 Armor, 0% to main, 100% durable front_right_thruster : 1500 Health, 5 Armor, 0% to main, 100% durable rear_left_thruster : 1500 Health, 5 Armor, 0% to main, 100% durable rear_right_thruster : 1500 Health, 5 Armor, 0% to main, 100% durable |
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Hulk Obliterator 1800 Total Health |
Main : 4 Armor, 60% durable left_arm : 500 Health (ExplosionImmunity), 4 Armor, 80% to main, 70% durable right_arm : 500 Health (ExplosionImmunity), 4 Armor, 80% to main, 70% durable left_leg : 500 Health (ExplosionImmunity), BleedsOut 500, 4 Armor, 80% to main, 80% durable right_leg : 500 Health (ExplosionImmunity), BleedsOut 500, 4 Armor, 80% to main, 80% durable head : 250 Health (Fatal) (ExplosionImmunity), 4 Armor, 100% to main, 25% durable c_back_weakspot : 900 Health (Fatal), BleedsOut 650, 1 Armor, 60% to main, 60% durable |
Projectile 30/30 (ap 6/5/4/0) (k 20/50/25) --Explosion 70/70 (ap 3/0/0/0) (k 30/30/40) (r 0.65/1.65/3.15) Projectile 30/30 (ap 6/5/4/0) (k 20/50/25) --Explosion 70/70 (ap 3/0/0/0) (k 30/30/40) (r 0.65/1.65/3.15) |
MG Raider 125 Total Health |
Main : 0 Armor, 0% durable head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable chest : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) Projectile 20/2 (ap 0/0/0/0) (k 10/40/10) Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8) Explosion 130/130 (ap 3/0/0/0) (k 30/20/40) (r 0.7/1.5/3) [Fire] --Fire DPS 50/50 (ap 4/4/4/0) (k 0/0/0) [Fire] |
Trooper 125 Total Health |
Main : 0 Armor, 0% durable head : 40 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable chest : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable |
Spray --Projectile 30/15 (ap 2/2/2/0) (k 10/5/5) [Fire] --Fire DPS 50/50 (ap 4/4/4/0) (k 0/0/0) [Fire] Projectile 20/2 (ap 0/0/0/0) (k 10/40/10) Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8) Explosion 300/300 (ap 3/0/0/0) (k 30/20/40) (r 0.4/4/12) [Fire] --Fire DPS 50/50 (ap 4/4/4/0) (k 0/0/0) [Fire] |
Bile Spewer 750 Total Health |
Main : 2 Armor, 40% durable hitzone_head : 300 Health (Fatal) (ExplosionImmunity), 2 Armor, 100% to main, 0% durable hitzone_mouth : 300 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable hitzone_butt : 750 Health (Fatal), 0 Armor, 60% to main, 90% durable hitzone_butt_plates : 500 Health (Fatal), 2 Armor, 20% to main, 80% durable hitzone_frontleg_right : 200 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable hitzone_frontleg_left : 200 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable hitzone_backleg_right : 200 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable hitzone_backleg_left : 200 Health (ExplosionImmunity), 2 Armor, 50% to main, 0% durable |
Spray --Projectile 50/50 (ap 3/4/4/0) (k 0/20/10) [Acid] --Acid_Splash DPS 3/0 (ap 1/1/1/0) (k 0/0/0) [Acid] Projectile 800/800 (ap 8/7/6/0) (k 50/60/20) --Explosion 200/200 (ap 5/0/0/0) (k 50/70/60) (r 1/8/14) |
Cannon Turret 900 Total Health |
Main : 5 Armor, 100% durable Unk3082785318 : -1 Health (Fatal) (ExplosionImmunity), 5 Armor, 100% to main, 100% durable |
Projectile 1500/1500 (ap 6/5/4/0) (k 50/60/30) --Explosion 100/100 (ap 3/0/0/0) (k 50/50/70) (r 1.2/6/8) |
BACKPACK 400 Total Health |
Main : 4 Armor, 0% durable |
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Explosive Barrel 10 Total Health |
Main : 1 Armor, 0% durable damagezone_front : 10 Health (ExplosionImmunity), BleedsOut 1000, 2 Armor, 100% to main, 0% durable |
Explosion 300/300 (ap 3/0/0/0) (k 30/20/40) (r 0.4/4/12) [Fire] --Fire DPS 50/50 (ap 4/4/4/0) (k 0/0/0) [Fire] |
Chemical Backpack 1000 Total Health |
Main : 1 Armor, 100% durable |
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Brawler 125 Total Health |
Main : 0 Armor, 0% durable left_arm : 85 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable chest : 100 Health (Fatal) (ExplosionImmunity), 0 Armor, 100% to main, 0% durable left_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable right_arm : 65 Health (ExplosionImmunity), 0 Armor, 50% to main, 0% durable leg_right : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable leg_left : 90 Health (Fatal) (ExplosionImmunity), 0 Armor, 65% to main, 0% durable |
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Alpha Commander 1000 Total Health |
Main : 2 Armor, 70% durable face : 250 Health (Fatal) (ExplosionImmunity), BleedsOut 300, 2 Armor, 100% to main, 70% durable hitzone_l_rear_leg : 200 Health (ExplosionImmunity), 1 Armor, 60% to main, 50% durable hitzone_r_rear_leg : 200 Health (ExplosionImmunity), 1 Armor, 60% to main, 50% durable hitzone_r_front_leg : 200 Health (ExplosionImmunity), 1 Armor, 60% to main, 50% durable hitzone_l_front_leg : 200 Health (ExplosionImmunity), 1 Armor, 60% to main, 50% durable r_claw : 200 Health (ExplosionImmunity), 2 Armor, 50% to main, 50% durable l_claw : 200 Health (ExplosionImmunity), 2 Armor, 50% to main, 50% durable |
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Cannon Turret 2100 Total Health |
Main : 5 Armor, 100% durable front : -1 Health (Fatal) (ExplosionImmunity), 5 Armor, 100% to main, 100% durable back : 750 Health (Fatal), 3 Armor, 200% to main, 100% durable |
Projectile 1500/1500 (ap 6/5/4/0) (k 50/60/30) --Explosion 100/100 (ap 3/0/0/0) (k 50/50/70) (r 1.2/6/8) |
Factory Strider 10000 Total Health |
Main : 4 Armor, 100% durable right_front_upper_leg_armor : 1500 Health, 5 Armor, 30% to main, 100% durable right_front_upper_knee_armor : 800 Health, 5 Armor, 20% to main, 100% durable right_front_lower_leg_armor : 1500 Health, 5 Armor, 30% to main, 100% durable right_front_leg : 1500 Health (Fatal), BleedsOut 1500, 4 Armor, 40% to main, 100% durable right_back_upper_leg_armor : 1500 Health, 5 Armor, 30% to main, 100% durable right_back_upper_knee_armor : 800 Health, 5 Armor, 20% to main, 100% durable right_back_lower_leg_armor : 1500 Health, 5 Armor, 30% to main, 100% durable right_back_leg : 1500 Health (Fatal), BleedsOut 1500, 4 Armor, 40% to main, 100% durable left_front_upper_leg_armor : 1500 Health, 5 Armor, 30% to main, 100% durable left_front_upper_knee_armor : 800 Health, 5 Armor, 20% to main, 100% durable left_front_lower_leg_armor : 1500 Health, 5 Armor, 30% to main, 100% durable left_front_leg : 1500 Health (Fatal), BleedsOut 1500, 4 Armor, 40% to main, 100% durable left_back_upper_leg_armor : 1500 Health, 5 Armor, 30% to main, 100% durable left_back_upper_knee_armor : 800 Health, 5 Armor, 20% to main, 100% durable left_back_lower_leg_armor : 1500 Health, 5 Armor, 30% to main, 100% durable left_back_leg : 1500 Health (Fatal), BleedsOut 1500, 4 Armor, 40% to main, 100% durable head_armor : 1500 Health, 5 Armor, 30% to main, 100% durable head_body : 2500 Health (Fatal), 4 Armor, 100% to main, 100% durable neck_armor : 1500 Health, 5 Armor, 30% to main, 100% durable neck_body : 2500 Health (Fatal), 4 Armor, 100% to main, 100% durable front_armor : 2200 Health, 5 Armor, 30% to main, 100% durable left_armor : 2200 Health, 5 Armor, 30% to main, 100% durable right_armor : 2200 Health, 5 Armor, 30% to main, 100% durable front_top_armor : 2200 Health, 5 Armor, 30% to main, 100% durable engine_front : 2000 Health, 4 Armor, 100% to main, 100% durable engine_rear : 2200 Health, 5 Armor, 50% to main, 100% durable engine_rear_weakspot : 1500 Health, 3 Armor, 100% to main, 75% durable back_armor : 2200 Health, 5 Armor, 30% to main, 100% durable front_body : 1200 Health (Fatal), BleedsOut 1200, 3 Armor, 50% to main, 100% durable right_body : 1200 Health (Fatal), BleedsOut 1200, 3 Armor, 100% to main, 100% durable left_body : 1200 Health (Fatal), BleedsOut 1200, 3 Armor, 100% to main, 100% durable back_body : 1200 Health (Fatal), BleedsOut 1200, 3 Armor, 100% to main, 100% durable weakspot_engine : 500 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 100% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) Projectile 1500/1500 (ap 6/5/4/0) (k 50/60/30) --Explosion 100/100 (ap 3/0/0/0) (k 50/50/70) (r 1.2/6/8) |
Rocket Sentry 200 Total Health |
Main : 2 Armor, 80% durable body_front : 200 Health (ExplosionImmunity), 2 Armor, 100% to main, 80% durable |
Projectile 525/525 (ap 5/5/5/0) (k 30/35/10) --Explosion 150/150 (ap 3/0/0/0) (k 30/30/10) (r 1/4/6) |
Gatling Sentry 200 Total Health |
Main : 2 Armor, 80% durable body_front : 200 Health (ExplosionImmunity), 2 Armor, 100% to main, 80% durable |
Projectile 90/23 (ap 3/3/3/1) (k 10/20/12) Projectile 90/23 (ap 3/3/3/1) (k 10/20/12) |
Factory Strider 300 Total Health |
Main : 3 Armor, 100% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) |
Commissar 125 Total Health |
Main : 1 Armor, 0% durable head : 40 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable chest : 100 Health (Fatal) (ExplosionImmunity), 1 Armor, 100% to main, 0% durable left_arm : 65 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable right_arm : 65 Health (ExplosionImmunity), 1 Armor, 50% to main, 0% durable leg_right : 90 Health (Fatal) (ExplosionImmunity), 1 Armor, 65% to main, 0% durable leg_left : 90 Health (Fatal) (ExplosionImmunity), 1 Armor, 65% to main, 0% durable |
Projectile 35/4 (ap 2/2/1/0) (k 10/10/15) Projectile 20/2 (ap 0/0/0/0) (k 10/40/10) Explosion 200/200 (ap 3/0/0/0) (k 30/50/40) (r 1.2/6/8) |
Chemical Backpack 750 Total Health |
Main : 1 Armor, 100% durable |